@SuppressWarnings("deprecation") private void handlePlayerClick(int slot, PlayerInventory playerInv) { playerInv.setItem(slot, previousPlayerInv.getItem(slot)); Stockable stockable = getStockable(playerInv.getItem(slot), "bought", true); if (stockable == null) { return; } if (prevPlayerSlot != slot) { prevPlayerSlot = slot; sendStockableMessage(stockable); return; } prevPlayerSlot = slot; prevTraderSlot = -1; if (checkMiscellaneous(playerInv, stockable, false)) { return; } ItemStack selling = stockable.getStocking().clone(); if (mode != Mode.INFINITE) { EconomyHandler.pay(new Payment(stockable.getPrice()), npc, -1); } EconomyHandler.pay(new Payment(selling), player, slot); HashMap<Integer, ItemStack> unsold = new HashMap<Integer, ItemStack>(); if (mode != Mode.INFINITE) { unsold = npc.getInventory().addItem(selling); } if (unsold.size() >= 1) { rewind(); player.sendMessage( ChatColor.RED + "Not enough room available to add " + MessageUtils.getStackString(selling, ChatColor.RED) + " to the trader's stock."); return; } if (!stockable.isEconPlugin()) { ItemStack temp = stockable.getPrice().getItemStack().clone(); unsold = player.getInventory().addItem(temp); if (unsold.size() >= 1) { rewind(); player.sendMessage( ChatColor.RED + "Not enough room in your inventory to add " + MessageUtils.getStackString(stockable.getPrice().getItemStack(), ChatColor.RED) + "."); return; } } else { double price = stockable.getPrice().getPrice(); ServerEconomyInterface.add(player.getName(), price); } npc.getPlayer().updateInventory(); player.updateInventory(); player.sendMessage(ChatColor.GREEN + "Transaction successful."); }
@SuppressWarnings("deprecation") private void handleTraderClick(int slot, PlayerInventory npcInv) { npcInv.setItem(slot, previousTraderInv.getItem(slot)); Stockable stockable = getStockable(npcInv.getItem(slot), "sold", false); if (stockable == null) { return; } if (prevTraderSlot != slot) { prevTraderSlot = slot; sendStockableMessage(stockable); return; } prevTraderSlot = slot; prevPlayerSlot = -1; if (checkMiscellaneous(npcInv, stockable, true)) { return; } // /trader sell 1:1 1:5 // stocking is 1 stone // price is 5 stone ItemStack buying = stockable.getStocking().clone(); EconomyHandler.pay(new Payment(stockable.getPrice()), player, -1); if (mode != Mode.INFINITE) { EconomyHandler.pay(new Payment(buying), npc, slot); } HashMap<Integer, ItemStack> unbought = player.getInventory().addItem(buying); if (unbought.size() >= 1) { rewind(); player.sendMessage( ChatColor.RED + "Not enough room in your inventory to add " + MessageUtils.getStackString(buying, ChatColor.RED) + "."); return; } if (!stockable.isEconPlugin() && mode != Mode.INFINITE) { ItemStack temp = stockable.getPrice().getItemStack().clone(); unbought = npc.getInventory().addItem(temp); if (unbought.size() >= 1) { rewind(); player.sendMessage( ChatColor.RED + "Not enough room in the npc's inventory to add " + MessageUtils.getStackString(stockable.getPrice().getItemStack(), ChatColor.RED) + "."); return; } } else { double price = stockable.getPrice().getPrice(); npc.setBalance(npc.getBalance() + price); } npc.getPlayer().updateInventory(); player.updateInventory(); player.sendMessage(ChatColor.GREEN + "Transaction successful."); }