/** Reset the simulation to a starting position. */ public void reset() { step = 0; populate(); // Show the starting state in the view. view.showStatus(step, field); }
/** * Run the simulation from its current state for a single step. Iterate over the whole field * updating the state of each fox and rabbit. */ public void simulateOneStep() { step++; // Provide space for newborn rabbits. List<Rabbit> newRabbits = new ArrayList<Rabbit>(); // Let all rabbits act. for (Iterator<Rabbit> it = rabbits.iterator(); it.hasNext(); ) { Rabbit rabbit = it.next(); rabbit.run(newRabbits); if (!rabbit.isAlive()) { it.remove(); } } // Provide space for newborn foxes. List<Fox> newFoxes = new ArrayList<Fox>(); // Let all foxes act. for (Iterator<Fox> it = foxes.iterator(); it.hasNext(); ) { Fox fox = it.next(); fox.hunt(newFoxes); if (!fox.isAlive()) { it.remove(); } } // Add the newly born foxes and rabbits to the main lists. rabbits.addAll(newRabbits); foxes.addAll(newFoxes); view.showStatus(step, field); }
/** Reset the simulation to a starting position. */ public void reset() { step = 0; rabbits.clear(); foxes.clear(); populate(); // Show the starting state in the view. view.showStatus(step, field); }
/** * Run the simulation from its current state for a single step. Iterate over the whole field * updating the state of each fox and rabbit. */ public void simulateOneStep() { step++; // Provide space for newborn humans. List<Human> newHumans = new ArrayList<Human>(); // Provide space for newborn vampires. List<Vampire> newVampires = new ArrayList<Vampire>(); // Provide space for newborn wolfs. List<Zombie> newZombies = new ArrayList<Zombie>(); // Let all characters act. for (Iterator<Character> it = characterList.iterator(); it.hasNext(); ) { Character c = it.next(); if (c.getCharacter() == TypeCharacter.HUMAN) { Human h = (Human) c; h.run(newHumans); } if (c.getCharacter() == TypeCharacter.VAMPIRE) { Vampire v = (Vampire) c; v.hunt(newVampires); } if (c.getCharacter() == TypeCharacter.ZOMBIE) { Zombie z = (Zombie) c; z.hunt(newZombies); } if (c.getCharacter() == TypeCharacter.MADZOMBIE) { MadZombie mz = (MadZombie) c; mz.hunt(newZombies); } } // Add the newly born humans, vampires and zombies to the main lists. characterList.addAll(newHumans); characterList.addAll(newVampires); characterList.addAll(newZombies); view.showStatus(step, field); }