public void update(Array<BaseTile> tiles, Rectangle playerRect) { intersectingPlayer = false; if (rect.overlaps(playerRect)) { intersectingPlayer = true; } item1.update(tiles, playerRect); item2.update(tiles, playerRect); item3.update(tiles, playerRect); }
public void draw(SpriteBatch batch) { batch.draw(tableImage, x, y, width, height); item1.draw(batch); item2.draw(batch); item3.draw(batch); }