private void update() { if (player.updatePlayerPos()) { scroller.scrollToPos(world.scrollStart); } scroller.updateScrolling(); player.updateInertia(); scroller.updateCamera(); world.update(); }
@Override public void create() { sb = new SpriteBatch(); fsb = new SpriteBatch(); initBackground(); initFonts(); float lum = 0.3f; Gdx.gl.glClearColor(lum, lum, lum, 1.0f); world = new World(); player = new Player(world); scroller = new Scroller(player); scroller.scrollToPos(world.scrollStart); }