public void createDefaultRenderingRuleProperties() {
    R_TEST = registerRuleInternal(RenderingRuleProperty.createInputBooleanProperty(TEST));
    R_TAG = registerRuleInternal(RenderingRuleProperty.createInputStringProperty(TAG));
    R_VALUE = registerRuleInternal(RenderingRuleProperty.createInputStringProperty(VALUE));
    R_ADDITIONAL =
        registerRuleInternal(RenderingRuleProperty.createAdditionalStringProperty(ADDITIONAL));
    R_MINZOOM = registerRuleInternal(RenderingRuleProperty.createInputGreaterIntProperty(MINZOOM));
    R_MAXZOOM = registerRuleInternal(RenderingRuleProperty.createInputLessIntProperty(MAXZOOM));
    R_NIGHT_MODE =
        registerRuleInternal(RenderingRuleProperty.createInputBooleanProperty(NIGHT_MODE));
    R_LAYER = registerRuleInternal(RenderingRuleProperty.createInputIntProperty(LAYER));
    R_POINT = registerRuleInternal(RenderingRuleProperty.createInputBooleanProperty(POINT));
    R_AREA = registerRuleInternal(RenderingRuleProperty.createInputBooleanProperty(AREA));
    R_CYCLE = registerRuleInternal(RenderingRuleProperty.createInputBooleanProperty(CYCLE));

    R_TEXT_LENGTH = registerRuleInternal(RenderingRuleProperty.createInputIntProperty(TEXT_LENGTH));
    R_NAME_TAG = registerRuleInternal(RenderingRuleProperty.createInputStringProperty(NAME_TAG));
    R_NAME_TAG2 = registerRuleInternal(RenderingRuleProperty.createOutputStringProperty(NAME_TAG2));

    R_DISABLE = registerRuleInternal(RenderingRuleProperty.createOutputBooleanProperty(DISABLE));
    R_ATTR_INT_VALUE =
        registerRuleInternal(RenderingRuleProperty.createOutputIntProperty(ATTR_INT_VALUE));
    R_ATTR_BOOL_VALUE =
        registerRuleInternal(RenderingRuleProperty.createOutputBooleanProperty(ATTR_BOOL_VALUE));
    R_ATTR_COLOR_VALUE =
        registerRuleInternal(RenderingRuleProperty.createOutputColorProperty(ATTR_COLOR_VALUE));
    R_ATTR_STRING_VALUE =
        registerRuleInternal(RenderingRuleProperty.createOutputStringProperty(ATTR_STRING_VALUE));

    // order - no sense to make it float
    R_ORDER = registerRuleInternal(RenderingRuleProperty.createOutputIntProperty(ORDER));
    R_OBJECT_TYPE =
        registerRuleInternal(RenderingRuleProperty.createOutputIntProperty(OBJECT_TYPE));
    R_SHADOW_LEVEL =
        registerRuleInternal(RenderingRuleProperty.createOutputIntProperty(SHADOW_LEVEL));

    // text properties
    R_TEXT_WRAP_WIDTH =
        registerRuleInternal(RenderingRuleProperty.createOutputFloatProperty(TEXT_WRAP_WIDTH));
    R_TEXT_DY = registerRuleInternal(RenderingRuleProperty.createOutputFloatProperty(TEXT_DY));
    R_TEXT_HALO_RADIUS =
        registerRuleInternal(RenderingRuleProperty.createOutputFloatProperty(TEXT_HALO_RADIUS));
    R_TEXT_HALO_COLOR =
        registerRuleInternal(RenderingRuleProperty.createOutputColorProperty(TEXT_HALO_COLOR));
    R_TEXT_SIZE = registerRuleInternal(RenderingRuleProperty.createOutputFloatProperty(TEXT_SIZE));
    R_TEXT_ORDER = registerRuleInternal(RenderingRuleProperty.createOutputIntProperty(TEXT_ORDER));
    R_ICON_ORDER = registerRuleInternal(RenderingRuleProperty.createOutputIntProperty(ICON_ORDER));
    R_ICON_VISIBLE_SIZE =
        registerRuleInternal(RenderingRuleProperty.createOutputFloatProperty(ICON_VISIBLE_SIZE));
    R_TEXT_MIN_DISTANCE =
        registerRuleInternal(RenderingRuleProperty.createOutputFloatProperty(TEXT_MIN_DISTANCE));
    R_TEXT_SHIELD =
        registerRuleInternal(RenderingRuleProperty.createOutputStringProperty(TEXT_SHIELD));

    R_TEXT_COLOR =
        registerRuleInternal(RenderingRuleProperty.createOutputColorProperty(TEXT_COLOR));

    R_TEXT_BOLD =
        registerRuleInternal(RenderingRuleProperty.createOutputBooleanProperty(TEXT_BOLD));
    R_TEXT_ON_PATH =
        registerRuleInternal(RenderingRuleProperty.createOutputBooleanProperty(TEXT_ON_PATH));

    // point
    R_ICON = registerRuleInternal(RenderingRuleProperty.createOutputStringProperty(ICON));

    // polygon/way
    R_COLOR = registerRuleInternal(RenderingRuleProperty.createOutputColorProperty(COLOR));
    R_COLOR_2 = registerRuleInternal(RenderingRuleProperty.createOutputColorProperty(COLOR_2));
    R_COLOR_3 = registerRuleInternal(RenderingRuleProperty.createOutputColorProperty(COLOR_3));
    R_COLOR_0 = registerRuleInternal(RenderingRuleProperty.createOutputColorProperty(COLOR_0));
    R_COLOR__1 = registerRuleInternal(RenderingRuleProperty.createOutputColorProperty(COLOR__1));
    R_STROKE_WIDTH =
        registerRuleInternal(RenderingRuleProperty.createOutputFloatProperty(STROKE_WIDTH));
    R_STROKE_WIDTH_2 =
        registerRuleInternal(RenderingRuleProperty.createOutputFloatProperty(STROKE_WIDTH_2));
    R_STROKE_WIDTH_3 =
        registerRuleInternal(RenderingRuleProperty.createOutputFloatProperty(STROKE_WIDTH_3));
    R_STROKE_WIDTH_0 =
        registerRuleInternal(RenderingRuleProperty.createOutputFloatProperty(STROKE_WIDTH_0));
    R_STROKE_WIDTH__1 =
        registerRuleInternal(RenderingRuleProperty.createOutputFloatProperty(STROKE_WIDTH__1));

    R_PATH_EFFECT =
        registerRuleInternal(RenderingRuleProperty.createOutputStringProperty(PATH_EFFECT));
    R_PATH_EFFECT_2 =
        registerRuleInternal(RenderingRuleProperty.createOutputStringProperty(PATH_EFFECT_2));
    R_PATH_EFFECT_3 =
        registerRuleInternal(RenderingRuleProperty.createOutputStringProperty(PATH_EFFECT_3));
    R_PATH_EFFECT_0 =
        registerRuleInternal(RenderingRuleProperty.createOutputStringProperty(PATH_EFFECT_0));
    R_PATH_EFFECT__1 =
        registerRuleInternal(RenderingRuleProperty.createOutputStringProperty(PATH_EFFECT__1));
    R_CAP = registerRuleInternal(RenderingRuleProperty.createOutputStringProperty(CAP));
    R_CAP_2 = registerRuleInternal(RenderingRuleProperty.createOutputStringProperty(CAP_2));
    R_CAP_3 = registerRuleInternal(RenderingRuleProperty.createOutputStringProperty(CAP_3));
    R_CAP_0 = registerRuleInternal(RenderingRuleProperty.createOutputStringProperty(CAP_0));
    R_CAP__1 = registerRuleInternal(RenderingRuleProperty.createOutputStringProperty(CAP__1));
    R_SHADER = registerRuleInternal(RenderingRuleProperty.createOutputStringProperty(SHADER));

    R_SHADOW_COLOR =
        registerRuleInternal(RenderingRuleProperty.createOutputColorProperty(SHADOW_COLOR));
    R_SHADOW_RADIUS =
        registerRuleInternal(RenderingRuleProperty.createOutputFloatProperty(SHADOW_RADIUS));
  }