Example #1
0
 private void goalIsDone() {
   if (puck.getTeamThatScored() == 0) {
     team0.addPoint();
   } else if (puck.getTeamThatScored() == 1) {
     team1.addPoint();
   }
   resetObjects();
 }
Example #2
0
 private void checkCollisionWithObjectForPuck() {
   ArrayList<Player> playerArray = new ArrayList<>();
   playerArray.addAll(team0.getPlayers());
   playerArray.addAll(team1.getPlayers());
   for (Player otherPlayer : playerArray) {
     puck.checkCollisionWithObject(otherPlayer, endTurnStepTime);
   }
 }
Example #3
0
 private void moveAllObjects(long timeStep) {
   ArrayList<Player> playerArray = new ArrayList<>();
   playerArray.addAll(team0.getPlayers());
   playerArray.addAll(team1.getPlayers());
   for (Player player : playerArray) {
     player.moveObject(timeStep);
     checkCollisionWithOtherObjectForPlayer(player);
   }
   puck.moveObject(timeStep);
   checkCollisionWithObjectForPuck();
 }
Example #4
0
 private boolean checkAnyMovement() {
   for (int i = 0; i < team0.getPlayers().size(); i++) {
     if (team0.getTeamMember(i).isMoving()) {
       return true;
     }
   }
   for (int i = 0; i < team1.getPlayers().size(); i++) {
     if (team1.getTeamMember(i).isMoving()) {
       return true;
     }
   }
   if (puck.isMoving()) {
     return true;
   }
   return false;
 }
Example #5
0
 private void endTurnLoop() {
   boolean readyToMove = false;
   if (!checkAnyMovement()) {
     if (testWithoutNetwork) {
       if (testIsReady) {
         readyToMove = true;
       }
     } else if (thisIsAServer) {
       readyToMove = server.isDataReady();
     } else {
       readyToMove = client.isDataReady();
     }
   }
   if (checkAnyMovement() || readyToMove) {
     moveAllObjects(endTurnStepTime);
     transferData2Paint();
     paint.repaint();
     if (puck.isGoalDone()) {
       goalIsDone();
     }
   }
 }
  private boolean checkForGoal() {
    // if the puck stops at the keeper
    boolean collision = false;

    if (rectCollision(keeper.getCollisionRect(), puck.getCollisionRect())) {
      puck.setSpeedX(0);
      puck.setSpeedY(0);
      fail = true;
      collision = true;
      // if the puck goes behind the line
    } else if (puck.getCollisionRect().top <= 150) {
      puck.setSpeedX(0);
      puck.setSpeedY(0);
      collision = true;
      if (puck.getCenter().x >= screenWidth / 2 + screenWidth / 9
          || puck.getCenter().x <= screenWidth / 2 - screenWidth / 9) {

        fail = true;
      } else {
        goal = true;
      }
    }
    return collision;
  }
Example #7
0
 private void transferData2Paint() {
   paint.setTeamA(team0);
   paint.setTeamB(team1);
   paint.setPuck(new GraphicalCircle(puck.getCoord(), puck.getDiameter()));
 }
Example #8
0
 private void resetObjects() {
   puck.reset();
   team0.resetTeam();
   team1.resetTeam();
   paint.repaint();
 }
 private void checkForDefenderCollision() {
   for (Defender defender : staticDefenderList) {
     if (rectCollision(defender.getCollisionRect(), puck.getCollisionRect())) {
       puck.setSpeedX(0.0f);
       puck.setSpeedY(0.0f);
       fail = true;
     }
     if (rectCollision(defender.getCollisionRect(), player.getCollisionRect())) {
       player.setSpeedX(0.0f);
       player.setSpeedY(0.0f);
       puck.setSpeedX(0.0f);
       puck.setSpeedY(0.0f);
       fail = true;
     }
   }
   for (MobileDefender defender : mobileDefenderList) {
     if (rectCollision(defender.getCollisionRect(), puck.getCollisionRect())) {
       puck.setSpeedX(0.0f);
       puck.setSpeedY(0.0f);
       fail = true;
     }
     if (rectCollision(defender.getCollisionRect(), player.getCollisionRect())) {
       player.setSpeedX(0.0f);
       player.setSpeedY(0.0f);
       puck.setSpeedX(0.0f);
       puck.setSpeedY(0.0f);
       fail = true;
     }
   }
   for (SmartDefender defender : smartDefenderList) {
     if (rectCollision(defender.getCollisionRect(), puck.getCollisionRect())) {
       puck.setSpeedX(0.0f);
       puck.setSpeedY(0.0f);
       fail = true;
     }
     if (rectCollision(defender.getCollisionRect(), player.getCollisionRect())) {
       player.setSpeedX(0.0f);
       player.setSpeedY(0.0f);
       puck.setSpeedX(0.0f);
       puck.setSpeedY(0.0f);
       fail = true;
     }
   }
 }
  private void checkForBorderCollision() {
    // if the puck leaves the bottom of the screen
    if (puck.getCenter().y >= screenHeight) {
      puck.setSpeedX(0.0f);
      puck.setSpeedY(0.0f);
      fail = true;
    }
    // if the puck crashes against the wall

    float borderXLeft =
        (float) ((screenWidth * (screenHeight - 1.5 * puck.getCenter().y)) / (6 * screenHeight));
    float borderXRight = screenWidth - borderXLeft;

    if (puck.getCollisionRect().left <= borderXLeft) {

      puck.setSpeedX(-puck.getSpeedX() * 0.9f);
      puck.setPosX((int) (borderXLeft + 2));
      puck.playBarrierSound();
    }

    if (puck.getCollisionRect().right >= borderXRight) {
      puck.setSpeedX(-puck.getSpeedX() * 0.9f);
      puck.setPosX((int) (borderXRight - puck.getWidth() - 2));
      puck.playBarrierSound();
    }
  }
Example #11
0
 public void collideWithPuck(Puck aPuck, Point aPoint) {
   aPuck.reverseY();
 }