public void b(EntityHuman entityhuman) { PlayerInventory playerinventory = entityhuman.inventory; if (playerinventory.getCarried() != null) { entityhuman.drop(playerinventory.getCarried()); playerinventory.setCarried((ItemStack) null); } }
public ItemStack clickItem(int i, int j, int k, EntityHuman entityhuman) { ItemStack itemstack = null; PlayerInventory playerinventory = entityhuman.inventory; Slot slot; ItemStack itemstack1; int l; ItemStack itemstack2; if ((k == 0 || k == 1) && (j == 0 || j == 1)) { if (i == -999) { if (playerinventory.getCarried() != null && i == -999) { if (j == 0) { entityhuman.drop(playerinventory.getCarried()); playerinventory.setCarried((ItemStack) null); } if (j == 1) { // CraftBukkit start - store a reference ItemStack itemstack3 = playerinventory.getCarried(); if (itemstack3.count > 0) { entityhuman.drop(itemstack3.a(1)); } if (itemstack3.count == 0) { // CraftBukkit end playerinventory.setCarried((ItemStack) null); } } } } else if (k == 1) { slot = (Slot) this.c.get(i); if (slot != null && slot.a(entityhuman)) { itemstack1 = this.b(entityhuman, i); if (itemstack1 != null) { int i1 = itemstack1.id; itemstack = itemstack1.cloneItemStack(); if (slot != null && slot.getItem() != null && slot.getItem().id == i1) { this.a(i, j, true, entityhuman); } } } } else { if (i < 0) { return null; } slot = (Slot) this.c.get(i); if (slot != null) { itemstack1 = slot.getItem(); ItemStack itemstack3 = playerinventory.getCarried(); if (itemstack1 != null) { itemstack = itemstack1.cloneItemStack(); } if (itemstack1 == null) { if (itemstack3 != null && slot.isAllowed(itemstack3)) { l = j == 0 ? itemstack3.count : 1; if (l > slot.a()) { l = slot.a(); } // CraftBukkit start if (itemstack3.count >= l) { slot.set(itemstack3.a(l)); } // CraftBukkit end if (itemstack3.count == 0) { playerinventory.setCarried((ItemStack) null); } } } else if (slot.a(entityhuman)) { if (itemstack3 == null) { l = j == 0 ? itemstack1.count : (itemstack1.count + 1) / 2; itemstack2 = slot.a(l); playerinventory.setCarried(itemstack2); if (itemstack1.count == 0) { slot.set((ItemStack) null); } slot.a(entityhuman, playerinventory.getCarried()); } else if (slot.isAllowed(itemstack3)) { if (itemstack1.id == itemstack3.id && (!itemstack1.usesData() || itemstack1.getData() == itemstack3.getData()) && ItemStack.equals(itemstack1, itemstack3)) { l = j == 0 ? itemstack3.count : 1; if (l > slot.a() - itemstack1.count) { l = slot.a() - itemstack1.count; } if (l > itemstack3.getMaxStackSize() - itemstack1.count) { l = itemstack3.getMaxStackSize() - itemstack1.count; } itemstack3.a(l); if (itemstack3.count == 0) { playerinventory.setCarried((ItemStack) null); } itemstack1.count += l; } else if (itemstack3.count <= slot.a()) { slot.set(itemstack3); playerinventory.setCarried(itemstack1); } } else if (itemstack1.id == itemstack3.id && itemstack3.getMaxStackSize() > 1 && (!itemstack1.usesData() || itemstack1.getData() == itemstack3.getData()) && ItemStack.equals(itemstack1, itemstack3)) { l = itemstack1.count; if (l > 0 && l + itemstack3.count <= itemstack3.getMaxStackSize()) { itemstack3.count += l; itemstack1 = slot.a(l); if (itemstack1.count == 0) { slot.set((ItemStack) null); } slot.a(entityhuman, playerinventory.getCarried()); } } } slot.e(); } } } else if (k == 2 && j >= 0 && j < 9) { slot = (Slot) this.c.get(i); if (slot.a(entityhuman)) { itemstack1 = playerinventory.getItem(j); boolean flag = itemstack1 == null || slot.inventory == playerinventory && slot.isAllowed(itemstack1); l = -1; if (!flag) { l = playerinventory.i(); flag |= l > -1; } if (slot.d() && flag) { itemstack2 = slot.getItem(); playerinventory.setItem(j, itemstack2); if ((slot.inventory != playerinventory || !slot.isAllowed(itemstack1)) && itemstack1 != null) { if (l > -1) { playerinventory.pickup(itemstack1); slot.set((ItemStack) null); slot.a(entityhuman, itemstack2); } } else { slot.set(itemstack1); slot.a(entityhuman, itemstack2); } } else if (!slot.d() && itemstack1 != null && slot.isAllowed(itemstack1)) { playerinventory.setItem(j, (ItemStack) null); slot.set(itemstack1); } } } else if (k == 3 && entityhuman.abilities.canInstantlyBuild && playerinventory.getCarried() == null && i >= 0) { slot = (Slot) this.c.get(i); if (slot != null && slot.d()) { itemstack1 = slot.getItem().cloneItemStack(); itemstack1.count = itemstack1.getMaxStackSize(); playerinventory.setCarried(itemstack1); } } return itemstack; }