/* * Update game state */ @Override public void update() throws SDLException { if (frame >= KEYACCEPTFRAME) { // Up if (NullpoMinoSDL.keyPressedState[SDLKey.SDLK_UP]) { ResourceHolderSDL.soundManager.play("cursor"); keynum--; if (keynum < 4) keynum = 15; frame = 0; } // Down else if (NullpoMinoSDL.keyPressedState[SDLKey.SDLK_DOWN]) { ResourceHolderSDL.soundManager.play("cursor"); keynum++; if (keynum > 15) keynum = 4; frame = 0; } // Delete else if (NullpoMinoSDL.keyPressedState[SDLKey.SDLK_DELETE]) { ResourceHolderSDL.soundManager.play("change"); buttonmap[keynum] = -1; frame = 0; } // Backspace else if (NullpoMinoSDL.keyPressedState[SDLKey.SDLK_BACKSPACE]) { NullpoMinoSDL.enterState(NullpoMinoSDL.STATE_CONFIG_JOYSTICK_MAIN); return; } // Enter/Return else if (NullpoMinoSDL.keyPressedState[SDLKey.SDLK_RETURN]) { ResourceHolderSDL.soundManager.play("decide"); for (int i = 0; i < GameKeySDL.MAX_BUTTON; i++) { GameKeySDL.gamekey[player].buttonmap[i] = buttonmap[i]; } GameKeySDL.gamekey[player].saveConfig(NullpoMinoSDL.propConfig); NullpoMinoSDL.saveConfig(); NullpoMinoSDL.enterState(NullpoMinoSDL.STATE_CONFIG_JOYSTICK_MAIN); return; } // Joystick input else if (previousJoyPressedState != null) { int key = getPressedKeyNumber(previousJoyPressedState, NullpoMinoSDL.joyPressedState[joyNumber]); if (key != -1) { ResourceHolderSDL.soundManager.play("change"); buttonmap[keynum] = key; frame = 0; } } } if (previousJoyPressedState != null) { for (int i = 0; i < NullpoMinoSDL.joyPressedState.length; i++) { previousJoyPressedState[i] = NullpoMinoSDL.joyPressedState[joyNumber][i]; } } frame++; }