Example #1
0
  // Method to check if the two YinYang shapes have collided with each other,
  // and subsequently perform scaling operations if they have
  private void checkForCollision() {
    // Creates two MyYinYang objects with the already used coordinates
    // for use in the changing of color, direction, and scale once they
    // have collided
    yin1 = new MyYinYang(yin1X, yin1Y, yin1Width, yin1Height);
    yin2 = new MyYinYang(yin2X, yin2Y, yin2Width, yin2Height);

    if (hasCollided(yin1)) {
      // If the two shapes have collided, then the
      // shapes will reverse direction to go on until they
      // hit the edges of the screen
      // The reason the directions are not random
      // is because if they don't bounce away
      // from each other, they keep colliding
      // until they fly off of the screen

      deltaX1 = deltaX1 * -1;
      deltaY1 = deltaY1 * -1;
      deltaX2 = deltaX2 * -1;
      deltaY2 = deltaY2 * -1;

      // Commands to scale the two Yin Yang shapes based on the current
      // size when being compared to each other
      // IF SECTION IS IF YIN1 IS LARGER, ELSE IS IF THE SECOND IS LARGER
      double scale = 0;
      if (yin1.getWidth() >= yin2.getWidth()) {
        // Uses a do while loop so that it executes once, but if
        // the scale ends up being 0, it does it again
        do {
          // Scales by a random double between .5 and 1
          scale = ((randomNumber.nextDouble() + .5) - randomNumber.nextDouble());
        } while (scale <= 0);

        // Yin1Width is now set to it's original value times the scale
        // which has been set
        yin1Width = (int) (scale * yin1Width);
        // Simple equality so that the height and width are the same, since it is a circular object
        yin1Height = yin1Width;

        do {
          // Scales by a factor between 1 and 2
          scale = randomNumber.nextDouble() + 1;
        } while (scale <= 0);
        yin2Width = (int) (yin2Width * scale);
        yin2Height = yin2Width;
      } else {
        do {
          scale = randomNumber.nextDouble() + 1;
        } while (scale <= 0);
        yin1Width = (int) (yin1Width * scale);
        yin1Height = yin1Width;

        do {
          scale = ((randomNumber.nextDouble() + .5) - randomNumber.nextDouble());
        } while (scale <= 0);
        yin2Width = (int) (yin2Width * scale);
        yin2Height = yin2Width;
      }
    }
  }
Example #2
0
  @Override
  public void mousePressed(MouseEvent event) {
    x1Clicked = event.getX();
    y1Clicked = event.getY();
    x2Clicked = event.getX();
    y2Clicked = event.getY();

    // Conditions to update the score depending on speed and size of shapes
    if (yin1.getBounds().contains(x1Clicked, y1Clicked)) {
      if (yin1.getWidth() > 250) {
        if (deltaX1 < 2) {
          points += 1;
        } else if (deltaX1 < 3) {
          points += 3;
        } else if (deltaX1 < 6) {
          points += 5;
        } else {
          points += 7;
        }
      } else if (yin1.getWidth() > 150) {
        if (deltaX1 < 2) {
          points += 15;
        } else if (deltaX1 < 3) {
          points += 35;
        } else if (deltaX1 < 6) {
          points += 55;
        } else {
          points += 75;
        }
      } else {
        if (deltaX1 < 2) {
          points += 125;
        } else if (deltaX1 < 3) {
          points += 225;
        } else if (deltaX1 < 6) {
          points += 325;
        } else {
          points += 425;
        }
      }
    } else if (yin2.getBounds().contains(x2Clicked, y2Clicked)) {
      if (yin2.getWidth() > 250) {
        if (deltaX2 < 2) {
          points += 1;
        } else if (deltaX2 < 3) {
          points += 3;
        } else if (deltaX2 < 6) {
          points += 5;
        } else {
          points += 7;
        }
      } else if (yin2.getWidth() > 150) {
        if (deltaX2 < 2) {
          points += 15;
        } else if (deltaX2 < 3) {
          points += 35;
        } else if (deltaX2 < 6) {
          points += 55;
        } else {
          points += 75;
        }
      } else {
        if (deltaX2 < 2) {
          points += 125;
        } else if (deltaX2 < 3) {
          points += 225;
        } else if (deltaX2 < 6) {
          points += 325;
        } else {
          points += 425;
        }
      }
    } else {
      misses--;
    }
  }