private void setSpawnToPlayerPosition() {
   Level level = EditorActivity.level;
   Vector3f loc = level.getPlayer().getLocation();
   level.setSpawnX((int) loc.getX());
   level.setSpawnY((int) loc.getY());
   level.setSpawnZ((int) loc.getZ());
   Player player = level.getPlayer();
   player.setSpawnX((int) loc.getX());
   player.setSpawnY((int) loc.getY());
   player.setSpawnZ((int) loc.getZ());
   player.setBedPositionX((int) loc.getX());
   player.setBedPositionY((int) loc.getY());
   player.setBedPositionZ((int) loc.getZ());
 }