Example #1
0
 private ITower pointOnExistingTower(float x, float y) {
   for (int i = 0; i < towers.size(); i++) {
     ITower t = towers.get(i);
     if (t.getEntity().contains(x, y)) return t;
   }
   return null;
 }
Example #2
0
  private void addEnemiesToTowerQueues() {

    for (ITower tower : towers) {
      tower.clearQueue();

      for (Enemy enemy : enemies) {
        if (enemy.isDead() || enemy.getUserData() == "dead") continue;

        if (tower.inSights(enemy.getXReal(), enemy.getYReal())) {
          tower.addEnemyToQueue(enemy);
        }
      }
    }
  }
Example #3
0
  /**
   * Removes a tower from the field
   *
   * @param Tower t
   */
  public void removeTower(final ITower t, boolean removeTile) {
    TMXTile tile =
        tmxLayer.getTMXTileAt(
            t.getEntity().getX() + GameMap.getTileSize() / 2,
            t.getEntity().getY() + GameMap.getTileSize() / 2);

    if (blockedTileList.contains(tile) && removeTile) {
      blockedTileList.remove(tile);
    }
    activity.runOnUpdateThread(
        new Runnable() {

          @Override
          public void run() {
            t.getEntity().detachSelf();
            SubMenuManager.getReticle(t).detachSelf();
            t.getEntity().clearEntityModifiers();
            t.getEntity().clearUpdateHandlers();
          }
        });
    if (towers.contains(t)) {
      towers.remove(t);
    }

    // if the user manually deleted the tower, we need to adjust for that for the paths of the
    // enemies
    if (aStarHelper.isNavigating())
      for (Enemy e : currentWave.getEnemies()) updateEnemyPaths(true, e);
    else updateEnemyPaths(false, null);
  }
Example #4
0
  /** Initializes paths and move modifiers of all enemies in the next wave */
  public void initializeNextWave() {

    Log.i("Init wave", "here");

    // If the previous wave was eliminated even before all enemies technically started, the time
    // handler
    // that handles their first move modifier would never get unregistered, putting the game in
    // limbo
    this.unregisterUpdateHandler(waveGenerator.getTimeHandler());

    if (startButton.getCurrentTileIndex() > 1)
      startButton.setCurrentTileIndex(startButton.getCurrentTileIndex() - 2);

    // The player wins the game!!
    if (waveCount == 70 && lives != 0) {
      displayWinScreen();
      return;
    }

    waveGenerator.initWave(waveCount);
    currentWave = waveGenerator.get(waveCount);
    enemies = (CopyOnWriteArrayList<Enemy>) currentWave.getEnemies();
    waveCount++;
    panel.setWaveText(waveCount);

    this.aStarHelper.finishWave();
    this.deadEnemies = 0;

    /** Just for debugging */
    for (Enemy enemy : currentWave.getEnemies()) {
      if (enemy == null) continue;
      enemy.setUserData(null);
      enemy.returnHealthToNormal();
    }
    for (ITower tower : towers) {
      tower.onWaveEnd();
    }
  }
Example #5
0
  /** TODO So ugly :( Maybe make it its own class? */
  @Override
  public boolean onSceneTouchEvent(final Scene pScene, final TouchEvent pSceneTouchEvent) {
    final Float x = pSceneTouchEvent.getX();
    final Float y = pSceneTouchEvent.getY();

    currentTile = this.tmxLayer.getTMXTileAt(x, y);

    // if the user pinches or dragtouches the screen then...
    if (this.mPinchZoomDetector != null) {

      this.mPinchZoomDetector.onTouchEvent(pSceneTouchEvent);
      if (this.mPinchZoomDetector.isZooming()) {
        this.mScrollDetector.setEnabled(false);
      } else if (!towerMove) {
        if (pSceneTouchEvent.isActionDown()) {
          this.mScrollDetector.setEnabled(true);
        }
        this.mScrollDetector.onTouchEvent(pSceneTouchEvent);
      }

    } else {
      this.mScrollDetector.onTouchEvent(pSceneTouchEvent);
    }

    if (pSceneTouchEvent.isActionDown()) {
      downCoords.set(x, y);

      SubMenuManager.setReticalPosition(-500.0f, -500.0f);

      Log.i("Detaching now", "NOW");
      SubMenuManager.remove();
      this.unregisterTouchArea(SubMenuManager.getDeleteSprite());

      panel.detachTowerUpgradeDeleteText();
      panel.detachTowerTextDescription();
      panel.attachTowerTextDescription(pointOnTile(TouchEvent.ACTION_DOWN));
    }

    Class<?> tClass;
    if (pSceneTouchEvent.isActionMove()) {

      tClass = pointOnTile(TouchEvent.ACTION_MOVE);
      if (tClass != null && !towerMove) {
        dragTower = null;
        towerMove = true;
        if (tClass.equals(TurretTower.class) && canAfford(TurretTower.COST)) {
          dragTower = new TurretTower(x, y, resourceManager.getTurretTowerRegion());
        } else if (tClass.equals(DartTower.class) && canAfford(DartTower.COST)) {
          dragTower = new DartTower(x, y, resourceManager.getDartTowerRegion());
        } else if (tClass.equals(FlameTower.class) && canAfford(FlameTower.COST)) {
          dragTower = new FlameTower(x, y, resourceManager.getFlameTowerRegion());
        } else if (tClass.equals(IceTower.class) && canAfford(IceTower.COST)) {
          dragTower = new IceTower(x, y, resourceManager.getIceTowerRegion());
        } else if (tClass.equals(SpikeTower.class) && canAfford(SpikeTower.COST)) {
          dragTower = new SpikeTower(x, y, resourceManager.getSpikeTowerRegion());
        } else towerMove = false;

        if (dragTower != null) {
          dragTower.getEntity().setZIndex(2);
          dragTower.getEntity().setScale(0.5f);

          activity.runOnUpdateThread(
              new Runnable() {
                @Override
                public void run() {
                  attachChild(dragTower.getEntity());

                  try {
                    attachChild(SubMenuManager.getReticle(dragTower));
                  } catch (Exception e) {
                  }
                  sortChildren();
                }
              });
          tClass = null;
        }

      }

      // Moving an active drag tower
      else if (towerMove) {
        if (pointOnMap(x, y)) {

          dragTower.setPosition(
              currentTile.getTileX() - GameMap.getTileSize() / 2,
              currentTile.getTileY() - GameMap.getTileSize() / 2);

          if (highlightTile == null) {
            highlightTile =
                new Rectangle(
                    currentTile.getTileX(),
                    currentTile.getTileY(),
                    GameMap.getTileSize(),
                    GameMap.getTileSize(),
                    activity.getVertexBufferObjectManager());
            highlightTile.setTag(777);
            highlightTile.setZIndex(1);
            this.attachChild(highlightTile);
            this.sortChildren();
          } else {
            highlightTile.setPosition(currentTile.getTileX(), currentTile.getTileY());
          }

          if (!inLegitimatePosition(currentTile)) {
            highlightTile.setColor(Color.RED);
          } else {
            highlightTile.setColor(Color.BLUE);
          }

          // if you drag the dragtower off the map, and then back on, we need to be able to tag it
          // so we can display the highlight tile again
          if (this.getChildByTag(777) == null) {
            this.attachChild(highlightTile);
            this.sortChildren();
          }
        }
        // if point NOT on map
        else {
          if (highlightTile != null) {
            detachHighlightTile();
          }
          dragTower.setPosition(
              pSceneTouchEvent.getX() - dragTower.getEntity().getWidth() / 2,
              pSceneTouchEvent.getY() - dragTower.getEntity().getHeight() / 2);
        }
      }
    } else if (pSceneTouchEvent.isActionUp()) {

      if (zooming) {
        fingerOnSceneCount--;

        if (fingerOnSceneCount == 0) {
          zooming = false;
          setUserDataforTowerTiles("");

          for (TowerTile tile : panel.getTiles()) {
            tile.returnOnMoved();
          }
        }
      }

      if (towerMove) {
        towerMove = false;

        if (currentTile != null
            && highlightTile != null
            && highlightTile.getColor().equals(Color.BLUE)) {

          // Add the tile to the blocked list
          blockedTileList.add(currentTile);

          towers.add(dragTower);
          SubMenuManager.getReticle(dragTower).detachSelf();

          // need to get it out of the scene so that the next dragtower doesn't have to start with
          // it from where the
          // previous tower was placed
          SubMenuManager.setReticalPosition(-500.0f, -500.0f);

          // Nothing is free in this world
          this.payAmount(dragTower.getCost());

          // If we are in the middle of a wave, the AStarPath class must update
          // the path since there is now a new tower on the field
          updateAffectedEnemies(currentTile, aStarHelper.isNavigating());
        } else {
          removeCurrentTower(false);
        }

        if (highlightTile != null) {
          detachHighlightTile();
        }
      } else if (Math.abs(downCoords.x - x) < 15.0f && Math.abs(downCoords.y - y) < 15.0f) {

        final ITower tower = pointOnExistingTower(x, y);
        if (tower != null) {
          this.attachChild(SubMenuManager.display(tower));
          Log.i("Reticle", "Visible? " + SubMenuManager.getReticle(tower).isVisible() + "");
          panel.attachTowerUpgradeDeleteText(tower);

          if (camera.getZoomFactor() - 1.0f < 0.00005f && camera.getYMin() < 0.00005f) {

            final float displacement = tower.getRadius() - tower.getEntity().getHeightScaled() / 2;
            if (tower.getY() == -20.0f) {
              camera.set(
                  camera.getXMin(),
                  camera.getYMin() - displacement,
                  camera.getXMax(),
                  camera.getYMax() - displacement);
            } else if (tower.getY() == 340.0f) {
              camera.set(
                  camera.getXMin(),
                  camera.getYMin() + displacement,
                  camera.getXMax(),
                  camera.getYMax() + displacement);
            }
          }
        }
      }
    }
    return true;
  }
Example #6
0
  /** Each tower fires at the first enemy in their respective queue Runs every .025 seconds */
  private void collisionDetect() {

    for (ITower t : towers) {
      Enemy enemy = t.getLockedOn();

      if (enemy == null) {
        t.onIdleInWave();
        continue;
      }

      if (enemy.isDead()) {
        t.removeEnemyFromQueue(enemy);
        continue;
      }

      if (t.inSights(enemy.getXReal(), enemy.getYReal())) {

        t.onImpact(enemy);
        t.shoot(enemy);

        /** TODO: Make a "canRotate" variable for each class so this isn't such a hack */
        if (t.getClass() == IceTower.class || t.getClass() == SpikeTower.class) continue;

        dx = t.getEntity().getX() - (enemy.getX() - enemy.getWidthScaled() / 3.5f);
        dy = t.getEntity().getY() - (enemy.getY() - enemy.getHeightScaled() / 3.5f);
        angle = MathUtils.atan2(dy, dx);
        realAngle = (float) (angle * (180.0f / Math.PI));
        t.getEntity().setRotation(realAngle);
      } else {
        t.removeEnemyFromQueue(enemy);
        t.onEnemyOutOfRange(enemy);
      }
    }
  }
Example #7
0
 /** Removes the dragtower and the currentTile */
 public void removeCurrentTower(boolean removeTile) {
   if (removeTile) this.addAmount(dragTower.getCost());
   removeTower(dragTower, removeTile);
 }