Example #1
0
 /**
  * How bright to render this block based on the light its receiving. Args: iBlockAccess, x, y, z
  */
 public float getBlockBrightness(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) {
   float var5 = par1IBlockAccess.getLightBrightness(par2, par3, par4);
   float var6 = par1IBlockAccess.getLightBrightness(par2, par3 + 1, par4);
   return var5 > var6 ? var5 : var6;
 }
 @Override
 public float getBlockBrightness(IBlockAccess iblockaccess, int i, int j, int k) {
   float f = iblockaccess.getLightBrightness(i, j, k);
   float f1 = iblockaccess.getLightBrightness(i, j + 1, k);
   return f > f1 ? f : f1;
 }