public GuiSideInventory( GuiMultiModule parent, Container container, int slotCount, int columns, boolean rightSide, boolean connected) { super(parent, container, rightSide, false); this.connected = connected; this.columns = columns; this.slotCount = slotCount; this.xSize = columns * slot.w + border.w * 2; this.ySize = calcCappedYSize(slot.h * 10); if (connected) { if (right) { border.cornerTopLeft = overlapTopLeft; border.borderLeft = overlap; border.cornerBottomLeft = overlapBottomLeft; } else { border.cornerTopRight = overlapTopRight; border.borderRight = overlap; border.cornerBottomRight = overlapBottomRight; } } yOffset = 0; updateSlots(); }