private void movePlayer() {
    Game game = PemberleyGame.getCurrentGame();
    String roomDescription = "";
    Player player = game.getPlayerOne();
    String prompt = "Which direction do you want to go? Type X to exit.";
    String playerSelection;
    do {
      playerSelection = this.getStringInput(prompt);
      MapControl mapControl = new MapControl();
      try {
        roomDescription = mapControl.playerNavigate(playerSelection, player);
      } catch (MapControlException me) {
        ErrorView.display(this.getClass().getName(), me.getMessage());
      }

      this.console.println(roomDescription);
    } while (!playerSelection.equalsIgnoreCase("x"));
  }
  private void takeItem() {
    // declare variables
    Game game = PemberleyGame.getCurrentGame();
    Player player = game.getPlayerOne();
    ItemControl itemControl = new ItemControl();
    Item[] localItemArray = game.getLocalItemArray();
    String gameMessage = " ";
    int indexOfItem;
    int quantityOfItem = 1;
    String playerSelection;
    InventoryControl inventoryControl = new InventoryControl();
    // designate the inventory
    Inventory inventory = player.getInventory();
    // while player's selection is not X loop

    do {
      // if there is nothing in the localItemArray say there is nothing to take.
      if (localItemArray.length == 0) {
        this.console.println("Nothing to Take");
        break;
      } else {
        String prompt = "What do you want to take? Type X to exit.";
        // get input from the player
        playerSelection = this.getStringInput(prompt);
        // see if the player's selected item is in the room. return it's index in the array.
        indexOfItem = itemControl.getItemIndex(playerSelection, player, localItemArray);

        if (indexOfItem != -1) { // run this code if there was an index match
          // set the item to whatever item matched the players selection
          Item selectedItem = localItemArray[indexOfItem];
          // if the item's multiple attribute is true run this code
          if (selectedItem.isMultiple() == true) {
            prompt = "How Many do you want to take? (1 - 9)";
            // get the players selection and make sure it is an integer
            playerSelection = this.getStringInput(prompt); // gets a string
            // make the player's selection an integer
            try {
              quantityOfItem = Integer.parseInt(playerSelection); // converts string to int

            } catch (NumberFormatException nf) {
              ErrorView.display(
                  this.getClass().getName(),
                  "\nYou must enter a valid number." + " Try again or type X to exit.");
            }
            // call the takeMultipleItem function.
            try {
              gameMessage =
                  inventoryControl.takeMultipleItem(selectedItem, quantityOfItem, inventory);
            } catch (InventoryControlException ie) {
              ErrorView.display(this.getClass().getName(), ie.getMessage());
            }
          } else { // run this code if the item's multiple attribue is not true
            quantityOfItem = 1;

            // call the takeSingleItem function
            try {
              gameMessage =
                  inventoryControl.takeSingleItem(selectedItem, quantityOfItem, inventory);
            } catch (InventoryControlException ie) {
              ErrorView.display(this.getClass().getName(), ie.getMessage());
            }
          }

        } else {
          // if the player's selection is not in the array send this message
          gameMessage = "Not sure what you are trying to take.";
        }
      }
      this.console.println(gameMessage);

    } while (!playerSelection.equalsIgnoreCase("X")); // loop
  }
  private void giveItem() {
    Game game = PemberleyGame.getCurrentGame();

    if (game.getInventoryItemNames().length == 0 || game.getLocalActorNames().length == 0) {
      this.console.println("You have nothing to give or there is no one to give something to.");
      return;
    }

    ItemControl itemControl = new ItemControl();
    ActorControl actorControl = new ActorControl();
    InventoryControl inventoryControl = new InventoryControl();
    String prompt = "What do you want to give?";
    Player player = game.getPlayerOne();
    Item[] inventoryItems = game.getInventoryItemArray();
    Actor[] actorArray = game.getLocalActorArray();
    String gameMessage = " ";
    int quantityOfItem = 1;
    Item itemToGive;
    Actor actorToGive;
    // check to see if there is anything to use.

    this.console.println("These things are in your inventory\n");

    for (String i : game.getInventoryItemNames()) {
      this.console.print(i + "\n");
    }

    String playerSelection;
    do {
      playerSelection = this.getStringInput(prompt);

      int indexOfItem = itemControl.getItemIndex(playerSelection, player, inventoryItems);

      try {
        itemToGive = inventoryItems[indexOfItem];
      } catch (ArrayIndexOutOfBoundsException arrayIndexOutOfBoundsException) {
        ErrorView.display(this.getClass().getName(), "\nNot Sure what you are trying to give.");
        return;
      }

      if (itemToGive.getQuantity() > 1) {
        prompt = "How many " + itemToGive.getName() + " do you want to give?";
        playerSelection = this.getStringInput(prompt);

        try {
          quantityOfItem = Integer.parseInt(playerSelection); // converts string to int

        } catch (NumberFormatException nf) {
          ErrorView.display(
              this.getClass().getName(),
              "\nYou must enter a valid number." + " Try again or type X to exit.");
          break;
        }

      } else {
        quantityOfItem = 1;
      }

      this.console.print("\nThese people are here:");
      prompt = "Who do you want to give the " + itemToGive.getName() + " to?\n";
      for (String i : game.getLocalActorNames()) {
        this.console.print(i + "\n");
      }

      playerSelection = this.getStringInput(prompt);

      int indexOfActor = actorControl.getActorIndex(playerSelection, player, actorArray);

      try {
        actorToGive = actorArray[indexOfActor];
      } catch (ArrayIndexOutOfBoundsException arrayIndexOutOfBoundsException) {
        ErrorView.display(
            this.getClass().getName(),
            "\nNot Sure who you are trying to give the " + itemToGive.getName() + " to.");
        return;
      }

      this.console.println(inventoryControl.giveItem(itemToGive, quantityOfItem, actorToGive));

      break;

    } while (!playerSelection.equalsIgnoreCase("x"));
  }