public static void unbind(GL2GL3 gl) { gl.glDrawBuffers(1, COLOR_ATTACHMENTS, 0); gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, 0); }
public void bind(GL2GL3 gl) { gl.glBindFramebuffer(GL2.GL_FRAMEBUFFER, fboid); gl.glDrawBuffers(attachcount, COLOR_ATTACHMENTS, 0); }