void unbind() {
      GL11.glPopAttrib();

      GL11.glMatrixMode(GL11.GL_PROJECTION);
      GL11.glPopMatrix();

      GL11.glMatrixMode(GL11.GL_MODELVIEW);
      GL11.glPopMatrix();

      if (lightmapEnabled) {
        GL13.glActiveTexture(GL13.GL_TEXTURE1);
        GL11.glEnable(GL11.GL_TEXTURE_2D);
        GL13.glActiveTexture(GL13.GL_TEXTURE0);
      }
      GL11.glEnable(GL11.GL_BLEND);
      GLAPI.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);

      EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, 0);
    }
Example #2
0
 private void loadScreen() throws LWJGLException {
   ScaledResolution scaledresolution =
       new ScaledResolution(gameSettings, displayWidth, displayHeight);
   GL11.glClear(16640);
   GL11.glMatrixMode(5889 /*GL_PROJECTION*/);
   GL11.glLoadIdentity();
   GL11.glOrtho(
       0.0D, scaledresolution.field_25121_a, scaledresolution.field_25120_b, 0.0D, 1000D, 3000D);
   GL11.glMatrixMode(5888 /*GL_MODELVIEW0_ARB*/);
   GL11.glLoadIdentity();
   GL11.glTranslatef(0.0F, 0.0F, -2000F);
   GL11.glViewport(0, 0, displayWidth, displayHeight);
   GL11.glClearColor(0.0F, 0.0F, 0.0F, 0.0F);
   Tessellator tessellator = Tessellator.instance;
   GL11.glDisable(2896 /*GL_LIGHTING*/);
   GL11.glEnable(3553 /*GL_TEXTURE_2D*/);
   GL11.glDisable(2912 /*GL_FOG*/);
   GL11.glBindTexture(3553 /*GL_TEXTURE_2D*/, renderEngine.getTexture("/title/mojang.png"));
   tessellator.startDrawingQuads();
   tessellator.setColorOpaque_I(0xffffff);
   tessellator.addVertexWithUV(0.0D, displayHeight, 0.0D, 0.0D, 0.0D);
   tessellator.addVertexWithUV(displayWidth, displayHeight, 0.0D, 0.0D, 0.0D);
   tessellator.addVertexWithUV(displayWidth, 0.0D, 0.0D, 0.0D, 0.0D);
   tessellator.addVertexWithUV(0.0D, 0.0D, 0.0D, 0.0D, 0.0D);
   tessellator.draw();
   char c = '\u0100';
   char c1 = '\u0100';
   GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
   tessellator.setColorOpaque_I(0xffffff);
   func_6274_a(
       (scaledresolution.getScaledWidth() - c) / 2,
       (scaledresolution.getScaledHeight() - c1) / 2,
       0,
       0,
       c,
       c1);
   GL11.glDisable(2896 /*GL_LIGHTING*/);
   GL11.glDisable(2912 /*GL_FOG*/);
   GL11.glEnable(3008 /*GL_ALPHA_TEST*/);
   GL11.glAlphaFunc(516, 0.1F);
   Display.swapBuffers();
 }
    void bind() {
      EXTFramebufferObject.glBindFramebufferEXT(
          EXTFramebufferObject.GL_FRAMEBUFFER_EXT, frameBuffer);

      GL11.glPushAttrib(glAttributes);
      GL11.glViewport(x0, y0, width, height);
      GL11.glEnable(GL11.GL_SCISSOR_TEST);
      GL11.glScissor(x0, y0, width, height);

      lightmapEnabled = false;
      if (gl13Supported) {
        GL13.glActiveTexture(GL13.GL_TEXTURE1);
        lightmapEnabled = GL11.glIsEnabled(GL11.GL_TEXTURE_2D);
        if (lightmapEnabled) {
          GL11.glDisable(GL11.GL_TEXTURE_2D);
        }
        GL13.glActiveTexture(GL13.GL_TEXTURE0);
      }
      GL11.glEnable(GL11.GL_TEXTURE_2D);
      GL11.glDisable(GL11.GL_DEPTH_TEST);
      GLAPI.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
      GL11.glDisable(GL11.GL_LIGHTING);
      GL11.glEnable(GL11.GL_ALPHA_TEST);
      GLAPI.glAlphaFunc(GL11.GL_GREATER, 0.01f);
      if (useGL13) {
        GL11.glDisable(GL13.GL_MULTISAMPLE);
      }

      GLAPI.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
      GL11.glClear(GL11.GL_COLOR_BUFFER_BIT);

      GL11.glMatrixMode(GL11.GL_PROJECTION);
      GL11.glPushMatrix();
      GL11.glLoadIdentity();
      GL11.glOrtho(-1.0f, 1.0f, -1.0f, 1.0f, -1.0f, 1.0f);

      GL11.glMatrixMode(GL11.GL_MODELVIEW);
      GL11.glPushMatrix();
      GL11.glLoadIdentity();
    }
  private void initGL(int width, int height) {

    try {
      // DisplayMode mode = new DisplayMode(width,height);
      // DisplayMode mode = Display.getDesktopDisplayMode(); Old code, for not-fullscreen stuff
      Display.setDisplayMode(Display.getDesktopDisplayMode());
      Display.setFullscreen(true);
      Display.create();
      Display.setVSyncEnabled(true);
    } catch (LWJGLException e) {
      System.out.println("Catched an error in intiGL");
      e.printStackTrace();
      System.exit(0);
    }

    // init OpenGL
    GL11.glMatrixMode(GL11.GL_PROJECTION);
    GL11.glLoadIdentity();
    GL11.glOrtho(0, width, 0, height, 1, -1);
    GL11.glMatrixMode(GL11.GL_MODELVIEW);

    GL11.glEnable(GL11.GL_BLEND);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
  }
  public static void main(String[] args) {
    final Display display = new Display();
    Shell shell = new Shell(display);
    shell.setLayout(new FillLayout());
    Composite comp = new Composite(shell, SWT.NONE);
    comp.setLayout(new FillLayout());
    GLData data = new GLData();
    data.doubleBuffer = true;
    final GLCanvas canvas = new GLCanvas(comp, SWT.NONE, data);

    canvas.setCurrent();
    try {
      GLContext.useContext(canvas);
    } catch (LWJGLException e) {
      e.printStackTrace();
    }

    canvas.addListener(
        SWT.Resize,
        event -> {
          Rectangle bounds = canvas.getBounds();
          float fAspect = (float) bounds.width / (float) bounds.height;
          canvas.setCurrent();
          try {
            GLContext.useContext(canvas);
          } catch (LWJGLException e) {
            e.printStackTrace();
          }
          GL11.glViewport(0, 0, bounds.width, bounds.height);
          GL11.glMatrixMode(GL11.GL_PROJECTION);
          GL11.glLoadIdentity();
          GLU.gluPerspective(45.0f, fAspect, 0.5f, 400.0f);
          GL11.glMatrixMode(GL11.GL_MODELVIEW);
          GL11.glLoadIdentity();
        });

    GL11.glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
    GL11.glColor3f(1.0f, 0.0f, 0.0f);
    GL11.glHint(GL11.GL_PERSPECTIVE_CORRECTION_HINT, GL11.GL_NICEST);
    GL11.glClearDepth(1.0);
    GL11.glLineWidth(2);
    GL11.glEnable(GL11.GL_DEPTH_TEST);

    shell.setText("SWT/LWJGL Example");
    shell.setSize(640, 480);
    shell.open();

    final Runnable run =
        new Runnable() {
          int rot = 0;

          @Override
          public void run() {
            if (!canvas.isDisposed()) {
              canvas.setCurrent();
              try {
                GLContext.useContext(canvas);
              } catch (LWJGLException e) {
                e.printStackTrace();
              }
              GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
              GL11.glClearColor(.3f, .5f, .8f, 1.0f);
              GL11.glLoadIdentity();
              GL11.glTranslatef(0.0f, 0.0f, -10.0f);
              float frot = rot;
              GL11.glRotatef(0.15f * rot, 2.0f * frot, 10.0f * frot, 1.0f);
              GL11.glRotatef(0.3f * rot, 3.0f * frot, 1.0f * frot, 1.0f);
              rot++;
              GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE);
              GL11.glColor3f(0.9f, 0.9f, 0.9f);
              drawTorus(1, 1.9f + ((float) Math.sin((0.004f * frot))), 15, 15);
              canvas.swapBuffers();
              display.asyncExec(this);
            }
          }
        };
    canvas.addListener(SWT.Paint, event -> run.run());
    display.asyncExec(run);

    while (!shell.isDisposed()) {
      if (!display.readAndDispatch()) display.sleep();
    }
    display.dispose();
  }
Example #6
0
 public void startGame() throws LWJGLException {
   if (mcCanvas != null) {
     Graphics g = mcCanvas.getGraphics();
     if (g != null) {
       g.setColor(Color.BLACK);
       g.fillRect(0, 0, displayWidth, displayHeight);
       g.dispose();
     }
     Display.setParent(mcCanvas);
   } else if (fullscreen) {
     Display.setFullscreen(true);
     displayWidth = Display.getDisplayMode().getWidth();
     displayHeight = Display.getDisplayMode().getHeight();
     if (displayWidth <= 0) {
       displayWidth = 1;
     }
     if (displayHeight <= 0) {
       displayHeight = 1;
     }
   } else {
     Display.setDisplayMode(new DisplayMode(displayWidth, displayHeight));
   }
   Display.setTitle("Minecraft Minecraft Beta 1.7.3");
   try {
     Display.create();
   } catch (LWJGLException lwjglexception) {
     lwjglexception.printStackTrace();
     try {
       Thread.sleep(1000L);
     } catch (InterruptedException interruptedexception) {
     }
     Display.create();
   }
   mcDataDir = getMinecraftDir();
   saveLoader = new SaveConverterMcRegion(new File(mcDataDir, "saves"));
   gameSettings = new GameSettings(this, mcDataDir);
   texturePackList = new TexturePackList(this, mcDataDir);
   renderEngine = new RenderEngine(texturePackList, gameSettings);
   fontRenderer = new FontRenderer(gameSettings, "/font/default.png", renderEngine);
   ColorizerWater.func_28182_a(renderEngine.func_28149_a("/misc/watercolor.png"));
   ColorizerGrass.func_28181_a(renderEngine.func_28149_a("/misc/grasscolor.png"));
   ColorizerFoliage.func_28152_a(renderEngine.func_28149_a("/misc/foliagecolor.png"));
   entityRenderer = new EntityRenderer(this);
   RenderManager.instance.itemRenderer = new ItemRenderer(this);
   statFileWriter = new StatFileWriter(session, mcDataDir);
   AchievementList.openInventory.setStatStringFormatter(new StatStringFormatKeyInv(this));
   loadScreen();
   Keyboard.create();
   Mouse.create();
   mouseHelper = new MouseHelper(mcCanvas);
   try {
     Controllers.create();
   } catch (Exception exception) {
     exception.printStackTrace();
   }
   checkGLError("Pre startup");
   GL11.glEnable(3553 /*GL_TEXTURE_2D*/);
   GL11.glShadeModel(7425 /*GL_SMOOTH*/);
   GL11.glClearDepth(1.0D);
   GL11.glEnable(2929 /*GL_DEPTH_TEST*/);
   GL11.glDepthFunc(515);
   GL11.glEnable(3008 /*GL_ALPHA_TEST*/);
   GL11.glAlphaFunc(516, 0.1F);
   GL11.glCullFace(1029 /*GL_BACK*/);
   GL11.glMatrixMode(5889 /*GL_PROJECTION*/);
   GL11.glLoadIdentity();
   GL11.glMatrixMode(5888 /*GL_MODELVIEW0_ARB*/);
   checkGLError("Startup");
   glCapabilities = new OpenGlCapsChecker();
   sndManager.loadSoundSettings(gameSettings);
   renderEngine.registerTextureFX(textureLavaFX);
   renderEngine.registerTextureFX(textureWaterFX);
   renderEngine.registerTextureFX(new TexturePortalFX());
   renderEngine.registerTextureFX(new TextureCompassFX(this));
   renderEngine.registerTextureFX(new TextureWatchFX(this));
   renderEngine.registerTextureFX(new TextureWaterFlowFX());
   renderEngine.registerTextureFX(new TextureLavaFlowFX());
   renderEngine.registerTextureFX(new TextureFlamesFX(0));
   renderEngine.registerTextureFX(new TextureFlamesFX(1));
   renderGlobal = new RenderGlobal(this, renderEngine);
   GL11.glViewport(0, 0, displayWidth, displayHeight);
   effectRenderer = new EffectRenderer(theWorld, renderEngine);
   try {
     downloadResourcesThread = new ThreadDownloadResources(mcDataDir, this);
     downloadResourcesThread.start();
   } catch (Exception exception1) {
   }
   checkGLError("Post startup");
   ingameGUI = new GuiIngame(this);
   if (serverName != null) {
     displayGuiScreen(new GuiConnecting(this, serverName, serverPort));
   } else {
     displayGuiScreen(new GuiMainMenu());
   }
 }
Example #7
0
  private void displayDebugInfo(long l) {
    long l1 = 0xfe502aL;
    if (prevFrameTime == -1L) {
      prevFrameTime = System.nanoTime();
    }
    long l2 = System.nanoTime();
    tickTimes[numRecordedFrameTimes & frameTimes.length - 1] = l;
    frameTimes[numRecordedFrameTimes++ & frameTimes.length - 1] = l2 - prevFrameTime;
    prevFrameTime = l2;
    GL11.glClear(256);
    GL11.glMatrixMode(5889 /*GL_PROJECTION*/);
    GL11.glLoadIdentity();
    GL11.glOrtho(0.0D, displayWidth, displayHeight, 0.0D, 1000D, 3000D);
    GL11.glMatrixMode(5888 /*GL_MODELVIEW0_ARB*/);
    GL11.glLoadIdentity();
    GL11.glTranslatef(0.0F, 0.0F, -2000F);
    GL11.glLineWidth(1.0F);
    GL11.glDisable(3553 /*GL_TEXTURE_2D*/);
    Tessellator tessellator = Tessellator.instance;
    tessellator.startDrawing(7);
    int i = (int) (l1 / 0x30d40L);
    tessellator.setColorOpaque_I(0x20000000);
    tessellator.addVertex(0.0D, displayHeight - i, 0.0D);
    tessellator.addVertex(0.0D, displayHeight, 0.0D);
    tessellator.addVertex(frameTimes.length, displayHeight, 0.0D);
    tessellator.addVertex(frameTimes.length, displayHeight - i, 0.0D);
    tessellator.setColorOpaque_I(0x20200000);
    tessellator.addVertex(0.0D, displayHeight - i * 2, 0.0D);
    tessellator.addVertex(0.0D, displayHeight - i, 0.0D);
    tessellator.addVertex(frameTimes.length, displayHeight - i, 0.0D);
    tessellator.addVertex(frameTimes.length, displayHeight - i * 2, 0.0D);
    tessellator.draw();
    long l3 = 0L;
    for (int j = 0; j < frameTimes.length; j++) {
      l3 += frameTimes[j];
    }

    int k = (int) (l3 / 0x30d40L / (long) frameTimes.length);
    tessellator.startDrawing(7);
    tessellator.setColorOpaque_I(0x20400000);
    tessellator.addVertex(0.0D, displayHeight - k, 0.0D);
    tessellator.addVertex(0.0D, displayHeight, 0.0D);
    tessellator.addVertex(frameTimes.length, displayHeight, 0.0D);
    tessellator.addVertex(frameTimes.length, displayHeight - k, 0.0D);
    tessellator.draw();
    tessellator.startDrawing(1);
    for (int i1 = 0; i1 < frameTimes.length; i1++) {
      int j1 = ((i1 - numRecordedFrameTimes & frameTimes.length - 1) * 255) / frameTimes.length;
      int k1 = (j1 * j1) / 255;
      k1 = (k1 * k1) / 255;
      int i2 = (k1 * k1) / 255;
      i2 = (i2 * i2) / 255;
      if (frameTimes[i1] > l1) {
        tessellator.setColorOpaque_I(0xff000000 + k1 * 0x10000);
      } else {
        tessellator.setColorOpaque_I(0xff000000 + k1 * 256);
      }
      long l4 = frameTimes[i1] / 0x30d40L;
      long l5 = tickTimes[i1] / 0x30d40L;
      tessellator.addVertex((float) i1 + 0.5F, (float) ((long) displayHeight - l4) + 0.5F, 0.0D);
      tessellator.addVertex((float) i1 + 0.5F, (float) displayHeight + 0.5F, 0.0D);
      tessellator.setColorOpaque_I(0xff000000 + k1 * 0x10000 + k1 * 256 + k1 * 1);
      tessellator.addVertex((float) i1 + 0.5F, (float) ((long) displayHeight - l4) + 0.5F, 0.0D);
      tessellator.addVertex(
          (float) i1 + 0.5F, (float) ((long) displayHeight - (l4 - l5)) + 0.5F, 0.0D);
    }

    tessellator.draw();
    GL11.glEnable(3553 /*GL_TEXTURE_2D*/);
  }