static Bitmap smartLines( Context context, Bitmap icon, String header, String[] lines, FontCache.FontSize size) { Properties props = BitmapCache.getProperties(context, "notification.xml"); final int textTop = Integer.parseInt(props.getProperty("textTop", "24")); final int textLeft = Integer.parseInt(props.getProperty("textLeft", "3")); final int textWidth = Integer.parseInt(props.getProperty("textWidth", "90")); final int textHeight = Integer.parseInt(props.getProperty("textHeight", "69")); final int iconTop = Integer.parseInt(props.getProperty("iconTop", "0")); final int iconLeft = Integer.parseInt(props.getProperty("iconLeft", "0")); final int headerLeft = Integer.parseInt(props.getProperty("headerLeft", "20")); final int headerBaseline = Integer.parseInt(props.getProperty("headerBaseline", "15")); final int headerColor = props.getProperty("headerColor", "white").equalsIgnoreCase("black") ? Color.BLACK : Color.WHITE; final int textColor = props.getProperty("textColor", "black").equalsIgnoreCase("black") ? Color.BLACK : Color.WHITE; FontInfo font = FontCache.instance(context).Get(size); Bitmap bitmap = Bitmap.createBitmap(96, 96, Bitmap.Config.RGB_565); Canvas canvas = new Canvas(bitmap); Paint paintHead = new Paint(); paintHead.setColor(headerColor); paintHead.setTextSize(FontCache.instance(context).Large.size); paintHead.setTypeface(FontCache.instance(context).Large.face); Paint paint = new Paint(); paint.setColor(textColor); paint.setTextSize(font.size); paint.setTypeface(font.face); canvas.drawColor(Color.WHITE); canvas.drawBitmap(Utils.getBitmap(context, "notify_background.png"), 0, 0, null); int iconHeight = 16; if (icon != null) { iconHeight = Math.max(16, icon.getHeight()); // make sure the text fits // align icon to bottom of text canvas.drawBitmap(icon, iconLeft, iconTop + iconHeight - icon.getHeight(), paint); } canvas.drawText(header, headerLeft, headerBaseline, paintHead); String body = ""; for (String line : lines) { if (body.length() > 0) body += "\n\n"; body += line; } TextPaint textPaint = new TextPaint(paint); StaticLayout staticLayout = new StaticLayout( body, textPaint, textWidth, android.text.Layout.Alignment.ALIGN_CENTER, 1.3f, 0, false); int layoutHeight = staticLayout.getHeight(); int textY = textTop + (textHeight / 2) - (layoutHeight / 2); if (textY < textTop) textY = textTop; canvas.translate(textLeft, textY); // position the text staticLayout.draw(canvas); return bitmap; }
static Bitmap[] smartNotify(Context context, Bitmap icon, String header, String body) { Properties props = BitmapCache.getProperties(context, "notification_sticky.xml"); final int textTop = Integer.parseInt(props.getProperty("textTop", "24")); final int textLeft = Integer.parseInt(props.getProperty("textLeft", "3")); final int textWidth = Integer.parseInt(props.getProperty("textWidth", "85")); final int textHeight = Integer.parseInt(props.getProperty("textHeight", "69")); final int iconTop = Integer.parseInt(props.getProperty("iconTop", "0")); final int iconLeft = Integer.parseInt(props.getProperty("iconLeft", "0")); final int headerLeft = Integer.parseInt(props.getProperty("headerLeft", "20")); final int headerBaseline = Integer.parseInt(props.getProperty("headerBaseline", "15")); final int headerColor = props.getProperty("headerColor", "white").equalsIgnoreCase("black") ? Color.BLACK : Color.WHITE; final int textColor = props.getProperty("textColor", "black").equalsIgnoreCase("black") ? Color.BLACK : Color.WHITE; final int arrowUpLeft = Integer.parseInt(props.getProperty("arrowUpLeft", "91")); final int arrowUpTop = Integer.parseInt(props.getProperty("arrowUpTop", "23")); final int arrowDownLeft = Integer.parseInt(props.getProperty("arrowDownLeft", "91")); final int arrowDownTop = Integer.parseInt(props.getProperty("arrowDownTop", "56")); final int closeLeft = Integer.parseInt(props.getProperty("closeLeft", "91")); final int closeTop = Integer.parseInt(props.getProperty("closeTop", "89")); FontInfo font = FontCache.instance(context).Get(); List<Bitmap> bitmaps = new ArrayList<Bitmap>(); Paint paintHead = new Paint(); paintHead.setColor(headerColor); paintHead.setTextSize(FontCache.instance(context).Large.size); paintHead.setTypeface(FontCache.instance(context).Large.face); Paint paint = new Paint(); paint.setColor(textColor); paint.setTextSize(font.size); paint.setTypeface(font.face); Paint whitePaint = new Paint(); whitePaint.setColor(Color.WHITE); TextPaint textPaint = new TextPaint(paint); StaticLayout staticLayout = new StaticLayout( body, textPaint, textWidth, android.text.Layout.Alignment.ALIGN_NORMAL, 1.0f, 0, false); int iconHeight = 16; int iconOffset = 0; if (icon != null) { iconHeight = Math.max(16, icon.getHeight()); iconOffset = iconHeight - icon.getHeight(); // align icon to bottom of text } int h = staticLayout.getHeight(); int y = 0; int displayHeight = textHeight + 3; int scroll = textHeight - font.size; boolean more = true; int pages = 0; while (more) { more = false; Bitmap bitmap = Bitmap.createBitmap(96, 96, Bitmap.Config.RGB_565); Canvas canvas = new Canvas(bitmap); canvas.drawColor(Color.WHITE); canvas.drawBitmap(Utils.getBitmap(context, "notify_background_sticky.png"), 0, 0, null); canvas.save(); canvas.translate(textLeft, textTop - y); // position the text canvas.clipRect(0, y, textWidth, textHeight + y); staticLayout.draw(canvas); canvas.restore(); // Draw header if (icon != null) canvas.drawBitmap(icon, iconLeft, iconOffset + iconTop, paint); canvas.drawText(header, headerLeft, headerBaseline, paintHead); if (y > 0) canvas.drawBitmap(Utils.getBitmap(context, "arrow_up.bmp"), arrowUpLeft, arrowUpTop, null); if ((h - y) > (displayHeight) && pages < 10) { more = true; pages++; canvas.drawBitmap( Utils.getBitmap(context, "arrow_down.bmp"), arrowDownLeft, arrowDownTop, null); } canvas.drawBitmap(Utils.getBitmap(context, "close.bmp"), closeLeft, closeTop, null); y += scroll; bitmaps.add(bitmap); } Bitmap[] bitmapArray = new Bitmap[bitmaps.size()]; bitmaps.toArray(bitmapArray); return bitmapArray; }
/** * Creates and returns a stylesheet builder configured with some useful default styles. The caller * can augment the sheet with additional styles and call {@code create}. */ public static Stylesheet.Builder newSheetBuilder(Graphics gfx) { final Font font = FontCache.instance().REGULAR; int bgColor = 0xFFCCCCCC, ulColor = UL_COLOR, brColor = 0xFFAAAAAA; Background butBg = Background.roundRect(gfx, bgColor, 5, ulColor, 2).inset(5, 6, 2, 6); Background butSelBg = Background.roundRect(gfx, bgColor, 5, brColor, 2).inset(6, 5, 1, 7); Background disabledChangeViewButtonBackground = Background.roundRect(gfx, Palette.DIALOG_BACKGROUND, 5, ulColor, 2).inset(5, 6, 2, 6); return Stylesheet.builder() .add(Button.class, Style.BACKGROUND.is(butBg), Style.FONT.is(font)) .add(Button.class, Style.Mode.SELECTED, Style.BACKGROUND.is(butSelBg)) .add(Button.class, Style.ACTION_SOUND.is(SfxCache.instance().CLICK)) .add(ToggleButton.class, Style.BACKGROUND.is(butBg)) .add(ToggleButton.class, Style.Mode.SELECTED, Style.BACKGROUND.is(butSelBg)) .add( CheckBox.class, Style.BACKGROUND.is( Background.roundRect(gfx, bgColor, 5, ulColor, 2).inset(3, 2, 0, 3))) .add( CheckBox.class, Style.Mode.SELECTED, Style.BACKGROUND.is( Background.roundRect(gfx, bgColor, 5, brColor, 2).inset(3, 2, 0, 3))) // flip ul and br to make Field appear recessed .add( Field.class, Style.BACKGROUND.is(Background.beveled(0xFFFFFFFF, brColor, ulColor).inset(5)), Style.HALIGN.left) .add( Field.class, Style.Mode.DISABLED, Style.BACKGROUND.is(Background.beveled(0xFFCCCCCC, brColor, ulColor).inset(5))) .add( Menu.class, Style.BACKGROUND.is(Background.bordered(0xFFFFFFFF, 0x00000000, 1).inset(6))) .add( MenuItem.class, Style.BACKGROUND.is(Background.solid(0xFFFFFFFF)), Style.HALIGN.left, Style.FONT.is(font)) .add( MenuItem.class, Style.Mode.SELECTED, Style.BACKGROUND.is(Background.solid(0xFF000000)), Style.COLOR.is(0xFFFFFFFF)) .add(Tabs.class, Tabs.HIGHLIGHTER.is(Tabs.textColorHighlighter(0xFF000000, 0xFFFFFFFF))) .add(Label.class, Style.FONT.is(font)) .add( GameInteractionArea.ChangeViewControl.ChangeViewButton.class, Style.BACKGROUND.is(butBg), Style.FONT.is(font)) .add( GameInteractionArea.ChangeViewControl.ChangeViewButton.class, Style.Mode.SELECTED, Style.BACKGROUND.is(butSelBg)) .add( GameInteractionArea.ChangeViewControl.ChangeViewButton.class, Style.Mode.DISABLED, Style.BACKGROUND.is(disabledChangeViewButtonBackground)) .add( GameInteractionArea.ChangeViewControl.ChangeViewButton.class, Style.TEXT_EFFECT.pixelOutline) .add( GameInteractionArea.ChangeViewControl.ChangeViewButton.class, Style.HIGHLIGHT.is(Palette.UNUSED_SPACE)) .add( GameInteractionArea.ChangeViewControl.ChangeViewButton.class, Style.COLOR.is(Palette.FOREGROUND)) .add( GameInteractionArea.ChangeViewControl.ChangeViewButton.class, Style.ACTION_SOUND.is(SfxCache.instance().CLICK)) .add( GameInteractionArea.ChangeViewControl.CountLabel.class, Style.FONT.is(font.derive(font.size * 0.85f)), Style.COLOR.is(GameColors.WHITE), Style.TEXT_EFFECT.pixelOutline, Style.HIGHLIGHT.is(GameColors.HUNTER_GREEN)); }