public ItemArmor(int par1, EnumArmorMaterial par2EnumArmorMaterial, int par3, int par4) {
   super(par1);
   this.material = par2EnumArmorMaterial;
   this.armorType = par4;
   this.renderIndex = par3;
   this.damageReduceAmount = par2EnumArmorMaterial.getDamageReductionAmount(par4);
   this.setMaxDamage(par2EnumArmorMaterial.getDurability(par4));
   this.maxStackSize = 1;
   this.setCreativeTab(CreativeTabs.tabCombat);
 }
Example #2
0
 public ItemArmor(EnumArmorMaterial enumarmormaterial, int i, int j) {
   this.p = enumarmormaterial;
   this.b = j;
   this.d = i;
   this.c = enumarmormaterial.b(j);
   this.setMaxDurability(enumarmormaterial.a(j));
   this.maxStackSize = 1;
   this.a(CreativeModeTab.j);
   BlockDispenser.a.a(this, o);
 }
Example #3
0
 public ItemArmor(int par1, EnumArmorMaterial par2EnumArmorMaterial, int par3, int par4) {
   super(par1);
   this.material = par2EnumArmorMaterial;
   this.armorType = par4;
   this.renderIndex = par3;
   this.damageReduceAmount = par2EnumArmorMaterial.getDamageReductionAmount(par4);
   this.setMaxDamage(par2EnumArmorMaterial.getDurability(par4));
   this.maxStackSize = 1;
   this.setCreativeTab(CreativeTabs.tabCombat);
   BlockDispenser.dispenseBehaviorRegistry.putObject(this, field_96605_cw);
 }