Example #1
0
  private void deleteConnections(NodeModel part) {
    if (part instanceof CompoundModel) {
      List children = ((CompoundModel) part).getChildren();

      for (int i = 0; i < children.size(); i++) deleteConnections((NodeModel) children.get(i));
    }

    sourceConnections.addAll(part.getSourceConnections());

    for (int i = 0; i < sourceConnections.size(); i++) {
      EdgeModel wire = (EdgeModel) sourceConnections.get(i);
      wire.setHighlight(false);
      wire.getTarget().removeTargetConnection(wire);
      wire.getSource().removeSourceConnection(wire);
    }

    targetConnections.addAll(part.getTargetConnections());

    for (int i = 0; i < targetConnections.size(); i++) {
      EdgeModel wire = (EdgeModel) targetConnections.get(i);
      wire.setHighlight(false);
      wire.getTarget().removeTargetConnection(wire);
      wire.getSource().removeSourceConnection(wire);
    }
  }
Example #2
0
  /** This method finds the boundaries of this compound node. */
  public Rectangle calculateBounds() {
    int top = Integer.MAX_VALUE;
    int left = Integer.MAX_VALUE;
    int right = 0;
    int bottom = 0;
    int nodeTop;
    int nodeLeft;
    int nodeRight;
    int nodeBottom;

    /* Checks the nodes' locations which are children of
     * this compound node.
     */
    Iterator itr = this.getChildren().iterator();

    while (itr.hasNext()) {
      NodeModel node = (NodeModel) itr.next();

      Point locAbs = node.getLocationAbs();
      Dimension size = node.getSize();
      nodeTop = locAbs.y;
      nodeLeft = locAbs.x;
      nodeRight = locAbs.x + size.width;
      nodeBottom = locAbs.y + size.height;

      if (top > nodeTop) {
        top = nodeTop;
      }

      if (left > nodeLeft) {
        left = nodeLeft;
      }

      if (right < nodeRight) {
        right = nodeRight;
      }

      if (bottom < nodeBottom) {
        bottom = nodeBottom;
      }
    }

    // Checks the bendpoints' locations.
    if (this.isRoot) {
      itr = this.getEdges().iterator();
    } else {
      itr = this.getEdgeIterator(ALL_EDGES, true, true);
    }

    while (itr.hasNext()) {
      EdgeModel edge = (EdgeModel) itr.next();
      edge.updateBendpoints();

      for (int i = 0; i < edge.bendpoints.size(); i++) {
        EdgeBendpoint eb = (EdgeBendpoint) edge.bendpoints.get(i);
        Point loc = eb.getLocationFromModel(edge);

        int x = loc.x;
        int y = loc.y;

        if (top > y) {
          top = y;
        }

        if (left > x) {
          left = x;
        }

        if (right < x) {
          right = x;
        }

        if (bottom < y) {
          bottom = y;
        }
      }
    }

    // Do we have any nodes in this graph?
    if (top == Double.MAX_VALUE) {
      return null;
    }

    return new Rectangle(left, top, right - left, bottom - top);
  }