/** * Recursively process ESIS children, restore children as behaviors. Not called by default from * restore() because behaviors may selectively process children. */ public void restoreChildren( ESISNode n, Layer layer) { // NB: overridden by Layer, so propagate changes. // System.out.println("restoring "+n.getGI()); // with inner classes pass function to tree traversal method? assert layer != null; // traverse bottom up, so complex nodes higher up have components built first if (n != null) for (int i = 0; i < n.size() /* count can change while enumerating--still? that would be bad */; i++) { Object child = n.childAt(i); // if (child instanceof ESISNode) System.out.println("child = "+((ESISNode)child).getGI()); if (child instanceof ESISNode) { ESISNode m = (ESISNode) child; String bname = m.getAttr(Behavior.ATTR_BEHAVIOR); if (bname != null) { Behavior be = getInstance(m.getGI() /*bname*/, bname, m, m.attrs, layer); be.removeAttr(Behavior.ATTR_BEHAVIOR); // kept in classname_ } // else assume subclass has some use for it. DO NOT take GI as behavior name (with // remapping)! // most behaviors with internal structure call restoreChildren first and then (rest of) // self } } }