@Override
 public boolean enoughTokensInInputPlaces() {
   for (E r : incomingRelations.values()) {
     if (r.getPlace().getState() < r.getWeight()) {
       return false;
     }
   }
   return true;
 }
 @Override
 public boolean enoughSpaceInOutputPlaces() {
   for (E r : outgoingRelations.values()) {
     if (!r.getPlace().isBounded()) {
       continue;
     }
     if ((r.getPlace().getCapacity() - r.getPlace().getState()) < r.getWeight()) {
       return false;
     }
   }
   return true;
 }
  @Override
  public void checkState() {
    boolean oldEnabledState = enabled;
    enabled = true;
    for (E r : incomingRelations.values()) {
      if (r.getPlace().getState() < r.getWeight()) {
        enabled = false;
        break;
      }
    }

    if (enabled && !oldEnabledState) {
      listenerSupport.notifyEnabling(new TransitionEvent<>(this));
    } else if (!enabled && oldEnabledState) {
      listenerSupport.notifyDisabling(new TransitionEvent<>(this));
    }
  }
Example #4
0
  /**
   * Searches the graph and searches for the shortest path from a given start node to the
   * destination. Returns {@code null} if there are no vertices, edges, or path to the goal,
   * otherwise a list with the order of vertices on the shortest path.
   *
   * @param graph The graph to search
   * @param source The vertex to start the search from
   * @param destination The goal vertex
   * @return A list with the order of vertices on the shortest path, null if no path exists in the
   *     graph.
   */
  public List<V> search(Graph<V, E> graph, V source, V destination) {

    // Check if it is even possible to find a path, return null
    // if the graph has no vertices or edges
    if (graph.getVertexCount() == 0) {
      System.out.println("No nodes in the graph, " + "no shortest path can be found");
      return null;
    } else if (graph.getEdgeCount() == 0) {
      System.out.println("No edges in graph, no path " + "can be found");
      return null;
    }

    // Keep record of distance to each vertex, map each vertex
    // in the graph to it's distance
    HashMap<V, Number> distanceTable = new HashMap<>();

    // Unvisited node queue, uses a pair <Vertex, Double> and ordered
    // by the distance to the vertex
    PriorityQueue<Pair<V, Number>> queue = new PriorityQueue<>(new QueueComparator());

    // Map of nodes on the path, parents is value, key is child
    HashMap<V, V> parent = new HashMap<>();

    Number maxValue;
    E edgeTest = graph.getEdges().iterator().next();

    // This is so ugly, I hate Java Numbers
    int numberType = 0;
    if (edgeTest.getWeight() instanceof Integer) {
      numberType = 1;
    } else if (edgeTest.getWeight() instanceof Double) {
      numberType = 2;
    }
    // Place each vertex in the map, initialize distances and put
    // the pairings into the queue.
    for (V vertex : graph.getVertices()) {
      if (numberType == 1) {
        maxValue = Integer.MAX_VALUE;
        if (vertex.equals(source)) {
          distanceTable.put(source, 0);
          queue.add(new Pair<>(vertex, 0));
        } else {
          distanceTable.put(vertex, Integer.MAX_VALUE);
          queue.add(new Pair<>(vertex, maxValue));
        }
      } else if (numberType == 2) {
        maxValue = Double.MAX_VALUE;
        if (vertex.equals(source)) {
          distanceTable.put(source, 0.0);
          queue.add(new Pair<>(vertex, 0.0));
        } else {
          distanceTable.put(vertex, Double.MAX_VALUE);
          queue.add(new Pair<>(vertex, maxValue));
        }
      }
    }

    parent.put(source, null);

    while (!queue.isEmpty()) {

      Pair<V, Number> topPair = queue.remove();
      V vertex = topPair.getLeft();

      // Goal test, return the list of nodes on the path
      // if we reach the destination
      if (vertex.equals(destination)) {
        return tracePath(parent, destination);
      }

      Collection<V> neighbours = graph.getNeighbors(vertex);

      for (V neighbour : neighbours) {

        E edge = graph.findEdge(vertex, neighbour);
        assert (edge != null);

        // Test for type of number used for weight, work accordingly
        // Did I mention I hate the Java Number class.
        if (numberType == 1) {

          Integer alternateDistance = (Integer) edge.getWeight();

          if (alternateDistance < (Integer) distanceTable.get(neighbour)) {
            distanceTable.put(neighbour, alternateDistance);
            parent.put(neighbour, vertex);
            queue.add(new Pair<>(neighbour, alternateDistance));
          }
        } else if (numberType == 2) {
          Double alternateDistance = (Double) edge.getWeight();

          if (alternateDistance < (Double) distanceTable.get(neighbour)) {
            distanceTable.put(neighbour, alternateDistance);
            parent.put(neighbour, vertex);
            queue.add(new Pair<>(neighbour, alternateDistance));
          }
        }
      }
    }
    // Exhausted all possible paths from source, could not find a path
    // to the goal.
    return null;
  }