private void drawBalance(Graphics g) // POST: Draws the balance of the current player { Font font; // Font used to draw balance String message; // Message for balance Color oldColor; // Sets for color int x1; // Upper-left x coordinate int y1; // Upper-left y coordinate int x2; // Bottom-right x coordinate int y2; // Bottom-right y coordinate int width; // Width of the dialogue box int height; // Height of the dialogue box int offset; // Offset so the dialogue box is positioned int balance; // Offset so the dialogue box is positioned User player; // User value for the player player = usersArray[0]; balance = player.getBalance(); oldColor = g.getColor(); x1 = ScaledPoint.scalerToX(0.72); y1 = ScaledPoint.scalerToY(0.81); x2 = ScaledPoint.scalerToX(0.88); y2 = ScaledPoint.scalerToY(0.86); width = x2 - x1; height = y2 - y1; message = "Balance:"; font = Drawing.getFont(message, width, height, FONTNAME, FONTSTYLE); offset = (width - getFontMetrics(font).stringWidth(message)) / 2; g.setColor(Color.WHITE); g.drawString(message, x1 + offset, y2); x1 = ScaledPoint.scalerToX(0.72); y1 = ScaledPoint.scalerToY(0.865); x2 = ScaledPoint.scalerToX(0.88); y2 = ScaledPoint.scalerToY(0.915); width = x2 - x1; height = y2 - y1; message = "$" + Integer.toString(balance); font = Drawing.getFont(message, width, height, FONTNAME, FONTSTYLE); offset = (width - getFontMetrics(font).stringWidth(message)) / 2; g.drawString(message, x1 + offset, y2); g.setColor(oldColor); }
private void drawStoreName(Graphics g) // PRE: g must be initialized. // POST: Draws the store name along with a rounded border at the top of the window. { int rectWidth; // The width of the drawing area. int rectHeight; // The height of the drawing area. String storeName; // The name of the store. Font font; // The font to be used. rectWidth = nameLocation[1].getScaledX() - nameLocation[0].getScaledX(); rectHeight = nameLocation[1].getScaledY() - nameLocation[0].getScaledY(); switch (store) // set message based on store value. { case 0: storeName = "Raneac's Crucible"; break; case 1: storeName = "The Iron Maiden"; break; case 2: storeName = "The Grand Bazaar"; break; default: storeName = "Miko's Wares"; } font = Drawing.getFont(storeName, rectWidth, rectHeight, FONTNAME, FONTSTYLE); g.setFont(font); g.setColor(Color.WHITE); g.drawString( storeName, nameLocation[0].getScaledX(), (int) (nameLocation[1].getScaledY() * .98)); Drawing.drawRoundedRect(g, nameLocation, Color.WHITE); }
private void drawItem(Graphics g, int item, Item currentItem) { Font font; // The font to be used. int x1; // The first x coordinate of drawing area. int y1; // The first y coordinate of drawing area. int x2; // The second x coordinate of drawing area. int y2; // The second y coordinate of drawing area. int width; // Width of drawing area. int height; // Height of drawing area. int iconX; // x coordinate of the icon. int iconY; // y coordinate of the icon. int iconLength; // Length of the icon. int itemNameX; // The x coordinate of the item name. int itemNameLength; // The length of the item name. int itemPriceX; // The x coordinate of the item price. int itemPriceWidth; // The width of the item price. x1 = itemPositions[item][0].getScaledX(); x2 = itemPositions[item][1].getScaledX(); y1 = itemPositions[item][0].getScaledY(); y2 = itemPositions[item][1].getScaledY(); width = x2 - x1; height = y2 - y1; iconX = x1 + (int) (width * .01); iconY = y1 + (int) (height * .1); iconLength = (int) (height * .8); Drawing.drawImage(g, iconX, iconY, iconLength, iconLength, currentItem.getItemPath()); itemNameX = iconX + (int) (iconLength * 1.5); itemNameLength = (int) (width * 0.6); font = Drawing.getFont( currentItem.getItemName(), itemNameLength, (int) (iconLength * 0.8), FONTNAME, FONTSTYLE); g.setFont(font); g.setColor(Color.WHITE); g.drawString(currentItem.getItemName(), itemNameX, iconY + (int) (iconLength * 0.9)); itemPriceX = x1 + (int) (width * 0.8); itemPriceWidth = (int) (width * 0.15); font = Drawing.getFont( Integer.toString(currentItem.getPrice()), itemPriceWidth, iconLength, FONTNAME, FONTSTYLE); g.setFont(font); g.setColor(Color.WHITE); g.drawString( Integer.toString(currentItem.getPrice()), itemPriceX, iconY + (int) (iconLength * .9)); return; }