Example #1
0
/** Created by cout970 on 10/02/2016. */
public class GuiHandler implements InputHandler.IKeyboardCallback {

  private ConfigurationFile config = ConfigurationFile.INSTANCE;
  private Vect2i size = Display.getFrameBufferSize().copy();
  private Vect2i center = Display.getFrameBufferSize().copy().division(2);
  private Gui gui;

  public void init() {
    gui = new Gui();
    TopBar topBar;
    gui.addComponent(topBar = new TopBar());
    topBar.init(gui);
    InputHandler.registerKeyboardCallback(this);
    gui.addComponent(topBar.getCubeEditor());
    //        gui.addComponent(topBar.getModelTree());
    gui.addComponent(topBar.getTextureEditor());
    //        gui.addComponent(topBar.getGroupEditor());
  }

  public void update() {
    Display.setGuiProjection();
    TextureStorage.EMPTY.bind();
    if (InputHandler.isMouseButtonPress(InputHandler.MouseButton.MIDDLE)
        || InputHandler.isMouseButtonPress(InputHandler.MouseButton.RIGHT)) {
      drawCenter();
    }
    size = Display.getFrameBufferSize().copy();
    center = Display.getFrameBufferSize().copy().division(2);
    gui.render();
  }

  private void drawCenter() {
    float size = 50;
    TextureStorage.CENTER.bind();
    glBegin(GL_QUADS);
    glColor4f(1, 1, 1, 1);
    glTexCoord2d(0, 0);
    glVertex3d(center.getX() - size / 2, center.getY() - size / 2, 0);
    glTexCoord2d(0, 1);
    glVertex3d(center.getX() - size / 2, center.getY() + size / 2, 0);
    glTexCoord2d(1, 1);
    glVertex3d(center.getX() + size / 2, center.getY() + size / 2, 0);
    glTexCoord2d(1, 0);
    glVertex3d(center.getX() + size / 2, center.getY() - size / 2, 0);
    glEnd();
  }

  @Override
  public void onKeyPress(int key, int code, int action) {}

  public Vect2i getScreenSize() {
    return size.copy();
  }

  public Gui getGui() {
    return gui;
  }
}
Example #2
0
 public void update() {
   Display.setGuiProjection();
   TextureStorage.EMPTY.bind();
   if (InputHandler.isMouseButtonPress(InputHandler.MouseButton.MIDDLE)
       || InputHandler.isMouseButtonPress(InputHandler.MouseButton.RIGHT)) {
     drawCenter();
   }
   size = Display.getFrameBufferSize().copy();
   center = Display.getFrameBufferSize().copy().division(2);
   gui.render();
 }