Example #1
0
  private void trading() {
    int equipments = 0; // counts the number of equipment cards present in hand
    for (Card card : GameManager.getCurrentPlayer().getHand()) {
      if (card.getCategory() == Category.Equipment) equipments++;
    }
    if (equipments > 0) {
      // ask to player what to sell if nothing skip
      GameManager.getCurrentPlayer()
          .sendMessage(
              new PopUpMessage(
                  "How many cards do you want to sell? (0)", "OK", 0, equipments, 10000));
      PopUpResultMessage answer =
          (PopUpResultMessage)
              GameManager.getInQueue()
                  .waitForMessage(
                      GameManager.getCurrentPlayer().getUsername(), Message.CLT_POPUP_RESULT)
                  .getValue();
      int value = 0;
      Card card = null;
      for (int i = 0; i < answer.getValue(); i++) {
        SelectedCardMessage selCard =
            (SelectedCardMessage)
                GameManager.getInQueue()
                    .waitForMessage(
                        GameManager.getCurrentPlayer().getUsername(), Message.CLT_CARD_SELECTED)
                    .getValue();
        card = GameManager.getCurrentPlayer().getHandCard(selCard.getCardName());
        if (card.getCategory() == Category.Equipment) {
          GameManager.getCurrentPlayer().discardCard(card);
          Decks.discardCard(card);

          value += ((Equipment) card).getValue();
        } else {
          i--;
        }
      }
      GameManager.getCurrentPlayer().leveleUp(value % 1000);
    }
  }
Example #2
0
  private void charity() {
    while (!GameManager.getCurrentPlayer().cardCheck()) {
      // Tell current player to discard a card
      GameManager.getCurrentPlayer()
          .sendMessage(new PopUpMessage("Choose a card to discard!", "OK", 3000));
      // Wait for a card to be received
      SelectedCardMessage received =
          (SelectedCardMessage)
              GameManager.getInQueue()
                  .waitForMessage(
                      GameManager.getCurrentPlayer().getUsername(), Message.CLT_CARD_SELECTED)
                  .getValue();

      // Find the player(s) with the lowest level
      int lowestPlayerNum = 0;
      Player lowestPlayer = GameManager.getPlayers().get(0);

      // Search minumum
      for (Player player : GameManager.getPlayers()) {
        if (player.getLevel() < lowestPlayer.getLevel()) {
          lowestPlayer = player;
          lowestPlayerNum = 1;
        } else if (player.getLevel() == lowestPlayer.getLevel()) ++lowestPlayerNum;
      }

      // In case the player with the lowest level is current player or there are more than one
      // put the card into the appropriate garbage stack
      Card card = GameManager.getCurrentPlayer().pickCard(received.getCardName());
      if (lowestPlayer.equals(GameManager.getCurrentPlayer()) || lowestPlayerNum > 1) {
        Decks.discardCard(card);
      } else {
        // Otherwise add it to the lowest level player's hand
        lowestPlayer.draw(card);
      }
    }
  }