static { controller_ZX_4way.addKey( "Left", "Z", 0, -1, 1f, 1f, BeebKeys.BBCKEY_Z, KeyEvent.KEYCODE_DPAD_LEFT, KeyEvent.KEYCODE_BUTTON_X); controller_ZX_4way.addKey( "Right", "X", 1, -1, 1f, 1f, BeebKeys.BBCKEY_X, KeyEvent.KEYCODE_DPAD_RIGHT, KeyEvent.KEYCODE_BACK); controller_ZX_4way.addKey( "Up", ":", -1, 0, 1f, 1f, BeebKeys.BBCKEY_COLON, KeyEvent.KEYCODE_DPAD_UP, KeyEvent.KEYCODE_BUTTON_Y); controller_ZX_4way.addKey( "Down", "/", -1, 1, 1f, 1f, BeebKeys.BBCKEY_SLASH, KeyEvent.KEYCODE_DPAD_DOWN, KeyEvent.KEYCODE_DPAD_CENTER); controller_ZX_4way.useDPad = true; controller_ZX_5way.addKey( "Left", "Z", 0, -1, 1f, 1f, BeebKeys.BBCKEY_Z, KeyEvent.KEYCODE_DPAD_LEFT, KeyEvent.KEYCODE_BUTTON_X); controller_ZX_5way.addKey( "Right", "X", 1, -1, 1f, 1f, BeebKeys.BBCKEY_X, KeyEvent.KEYCODE_DPAD_RIGHT, KeyEvent.KEYCODE_BACK); controller_ZX_5way.addKey( "Up", ":", -2, 0, 1f, 1f, BeebKeys.BBCKEY_COLON, KeyEvent.KEYCODE_DPAD_UP, KeyEvent.KEYCODE_BUTTON_Y); controller_ZX_5way.addKey( "Down", "/", -2, 1, 1f, 1f, BeebKeys.BBCKEY_SLASH, KeyEvent.KEYCODE_DPAD_DOWN, KeyEvent.KEYCODE_DPAD_CENTER); controller_ZX_5way.addKey( "Fire", "Return", -1, 0, 1f, 2f, BeebKeys.BBCKEY_ENTER, KeyEvent.KEYCODE_BUTTON_L1, KeyEvent.KEYCODE_BUTTON_R1); controller_ZX_5way.useDPad = true; controller_RocketRaid_Game.addKey( "Left", "SPACE", 0, -1, 1f, 1f, BeebKeys.BBCKEY_SPACE, KeyEvent.KEYCODE_DPAD_LEFT); controller_RocketRaid_Game.addKey( "Right", "SHIFT", 1, -1, 1f, 1f, BeebKeys.BBCKEY_SHIFT, KeyEvent.KEYCODE_DPAD_RIGHT); controller_RocketRaid_Game.addKey( "Up", "A", -2, 0, 1f, 1f, BeebKeys.BBCKEY_A, KeyEvent.KEYCODE_DPAD_UP); controller_RocketRaid_Game.addKey( "Down", "Z", -2, 1, 1f, 1f, BeebKeys.BBCKEY_Z, KeyEvent.KEYCODE_DPAD_DOWN); controller_RocketRaid_Game.addKey( "Fire", "Return", -1, 0, 1f, 1f, BeebKeys.BBCKEY_ENTER, KeyEvent.KEYCODE_DPAD_CENTER); controller_RocketRaid_Game.addKey( "Bomb", "Tab", -1, 1, 1f, 1f, BeebKeys.BBCKEY_TAB, KeyEvent.KEYCODE_BACK); controller_RocketRaid_Game.useDPad = true; controller_Qman_Game.addKey( "Up-Left", "A", 0, 0, 1f, 1f, BeebKeys.BBCKEY_A, KeyEvent.KEYCODE_BUTTON_X); controller_Qman_Game.addKey( "Down-Left", "Z", 0, -1, 1f, 1f, BeebKeys.BBCKEY_Z, KeyEvent.KEYCODE_DPAD_DOWN); controller_Qman_Game.addKey( "Up-Right", ":", -1, 0, 1f, 1f, BeebKeys.BBCKEY_COLON, KeyEvent.KEYCODE_DPAD_RIGHT); controller_Qman_Game.addKey( "Down-Right", "/", -1, 1, 1f, 1f, BeebKeys.BBCKEY_SLASH, KeyEvent.KEYCODE_DPAD_CENTER); // Arcadians has 2 controllers and uses PC triggers to switch between them // controller_Arcadians_Menu.addKey("1","1", 0f, 0, 1.5f, 1.5f, BeebKeys.BBCKEY_1); // controller_Arcadians_Menu.addKey("2","2", 1.5f, 0, 1.5f, 1.5f, BeebKeys.BBCKEY_2); // controller_Arcadians_Menu.addTrigger((short) 0x3203, controller_Arcadians_Game); controller_Arcadians_Menu.addKey( "Left", "Caps", 0f, 0, 1.25f, 1.25f, BeebKeys.BBCKEY_CAPS, KeyEvent.KEYCODE_DPAD_LEFT, KeyEvent.KEYCODE_BUTTON_X); controller_Arcadians_Menu.addKey( "Right", "Ctrl", 1.25f, 0, 1.25f, 1.25f, BeebKeys.BBCKEY_CTRL, KeyEvent.KEYCODE_DPAD_RIGHT, KeyEvent.KEYCODE_BACK); controller_Arcadians_Menu.addKey( "Fire", "Return", -1f, 0, 1f, 1.25f, BeebKeys.BBCKEY_ENTER, KeyEvent.KEYCODE_BUTTON_L1, KeyEvent.KEYCODE_BUTTON_R1); // controller_Arcadians_Game.addTrigger((short) 0x4d95, controller_Arcadians_Menu); controller_CastleQuest_Game.addKey( "Left", "Z", 0, -1, 1f, 1f, BeebKeys.BBCKEY_Z, KeyEvent.KEYCODE_DPAD_LEFT); controller_CastleQuest_Game.addKey( "Right", "X", 1, -1, 1f, 1f, BeebKeys.BBCKEY_X, KeyEvent.KEYCODE_DPAD_RIGHT); controller_CastleQuest_Game.addKey( "Up", ":", -1, 0, 1f, 1f, BeebKeys.BBCKEY_COLON, KeyEvent.KEYCODE_DPAD_UP); controller_CastleQuest_Game.addKey( "Down", "/", -1, 1, 1f, 1f, BeebKeys.BBCKEY_SLASH, KeyEvent.KEYCODE_DPAD_DOWN); controller_CastleQuest_Game.addKey( "Jump", "Return", -2, 1, 2f, 1f, BeebKeys.BBCKEY_ENTER, KeyEvent.KEYCODE_BUTTON_L1, KeyEvent.KEYCODE_BUTTON_R1); controller_CastleQuest_Game.addKey( "Pick Up", "P", -1, 0, 1f, 1f, BeebKeys.BBCKEY_P, KeyEvent.KEYCODE_BUTTON_Y); controller_CastleQuest_Game.addKey( "Drop", "D", -2, 0, 1f, 1f, BeebKeys.BBCKEY_D, KeyEvent.KEYCODE_DPAD_CENTER); controller_CastleQuest_Game.useDPad = true; controller_ChuckieEgg_Game.addKey( "Left", ",", 0, -1, 1f, 1f, BeebKeys.BBCKEY_COMMA, KeyEvent.KEYCODE_DPAD_LEFT); controller_ChuckieEgg_Game.addKey( "Right", ".", 1, -1, 1f, 1f, BeebKeys.BBCKEY_PERIOD, KeyEvent.KEYCODE_DPAD_RIGHT); controller_ChuckieEgg_Game.addKey( "Up", "A", -2, 0, 1f, 1f, BeebKeys.BBCKEY_A, KeyEvent.KEYCODE_DPAD_UP, KeyEvent.KEYCODE_BUTTON_Y); controller_ChuckieEgg_Game.addKey( "Down", "Z", -2, 1, 1f, 1f, BeebKeys.BBCKEY_Z, KeyEvent.KEYCODE_DPAD_CENTER); controller_ChuckieEgg_Game.addKey( "Jump", " ", -1, 0, 1f, 2f, BeebKeys.BBCKEY_SPACE, KeyEvent.KEYCODE_BACK); controller_ChuckieEgg_Game.addKey("S", "S", -1.75f, 1f, .5f, .5f, BeebKeys.BBCKEY_S); controller_ChuckieEgg_Game.addKey("1", "1", -1.75f, 1.5f, .5f, .5f, BeebKeys.BBCKEY_1); controller_ChuckieEgg_Game.useDPad = true; controller_ChuckieEgg_Game_Alt.addKey( "Left", ",", 0, -1, 1f, 1f, BeebKeys.BBCKEY_COMMA, KeyEvent.KEYCODE_DPAD_LEFT, KeyEvent.KEYCODE_BUTTON_X); controller_ChuckieEgg_Game_Alt.addKey( "Right", ".", 1, -1, 1f, 1f, BeebKeys.BBCKEY_PERIOD, KeyEvent.KEYCODE_DPAD_RIGHT, KeyEvent.KEYCODE_BACK); controller_ChuckieEgg_Game_Alt.addKey( "Up", "A", -2, 0, 1f, 1f, BeebKeys.BBCKEY_A, KeyEvent.KEYCODE_DPAD_UP, KeyEvent.KEYCODE_BUTTON_Y); controller_ChuckieEgg_Game_Alt.addKey( "Down", "Z", -2, 1, 1f, 1f, BeebKeys.BBCKEY_Z, KeyEvent.KEYCODE_DPAD_DOWN, KeyEvent.KEYCODE_DPAD_CENTER); controller_ChuckieEgg_Game_Alt.addKey( "Jump", " ", -1, 0, 1f, 2f, BeebKeys.BBCKEY_SPACE, KeyEvent.KEYCODE_BUTTON_L1, KeyEvent.KEYCODE_BUTTON_R1); controller_ChuckieEgg_Game_Alt.addKey("S", "S", -1.75f, 1f, .5f, .5f, BeebKeys.BBCKEY_S); controller_ChuckieEgg_Game_Alt.addKey("1", "1", -1.75f, 1.5f, .5f, .5f, BeebKeys.BBCKEY_1); controller_ChuckieEgg_Game_Alt.useDPad = true; controller_DareDevilDennis_Game.addKey( "Accel", "Shift", 0, 0, 1f, 2f, BeebKeys.BBCKEY_SHIFT, KeyEvent.KEYCODE_DPAD_RIGHT, KeyEvent.KEYCODE_BACK); controller_DareDevilDennis_Game.addKey( "Stop", "Return", 1, 0, 1f, 2f, BeebKeys.BBCKEY_ENTER, KeyEvent.KEYCODE_DPAD_LEFT, KeyEvent.KEYCODE_BUTTON_X); controller_DareDevilDennis_Game.addKey( "Jump", "", -2, 0, 2f, 2f, BeebKeys.BBCKEY_SPACE, KeyEvent.KEYCODE_BUTTON_L1, KeyEvent.KEYCODE_BUTTON_R1); controller_Imogen_Game.addKey( "Left", "Z", 0, -1, 1f, 1f, BeebKeys.BBCKEY_Z, KeyEvent.KEYCODE_DPAD_LEFT, KeyEvent.KEYCODE_BUTTON_X); controller_Imogen_Game.addKey( "Right", "X", 1, -1, 1f, 1f, BeebKeys.BBCKEY_X, KeyEvent.KEYCODE_DPAD_RIGHT, KeyEvent.KEYCODE_BACK); controller_Imogen_Game.addKey( "Up", ":", -2, 0, 1f, 1f, BeebKeys.BBCKEY_COLON, KeyEvent.KEYCODE_DPAD_UP, KeyEvent.KEYCODE_BUTTON_Y); controller_Imogen_Game.addKey( "Down", "/", -2, 1, 1f, 1f, BeebKeys.BBCKEY_SLASH, KeyEvent.KEYCODE_DPAD_DOWN, KeyEvent.KEYCODE_DPAD_CENTER); controller_Imogen_Game.addKey( "Fire", "Return", -1, 0, 1f, 2f, BeebKeys.BBCKEY_ENTER, KeyEvent.KEYCODE_BUTTON_L1, KeyEvent.KEYCODE_BUTTON_R1); controller_Imogen_Game.addKey( "<-", "<-", -2, 0, .5f, .5f, BeebKeys.BBCKEY_ARROW_LEFT, KeyEvent.KEYCODE_BUTTON_Y); controller_Imogen_Game.addKey( "->", "->", -2, 0.5f, .5f, .5f, BeebKeys.BBCKEY_ARROW_RIGHT, KeyEvent.KEYCODE_BACK); controller_Imogen_Game.addKey( "[]", "[]", -2, 1, .5f, .5f, BeebKeys.BBCKEY_SPACE, KeyEvent.KEYCODE_DPAD_CENTER); controller_Imogen_Game.useDPad = true; controller_Thrust_Game.addKey( "Left", "Caps", 0f, -1, 1f, 1f, BeebKeys.BBCKEY_CAPS, KeyEvent.KEYCODE_DPAD_LEFT, KeyEvent.KEYCODE_BUTTON_X); controller_Thrust_Game.addKey( "Right", "Ctrl", 1f, -1, 1f, 1f, BeebKeys.BBCKEY_CTRL, KeyEvent.KEYCODE_DPAD_RIGHT, KeyEvent.KEYCODE_BACK); controller_Thrust_Game.addKey( "Thrust", "Shift", -1f, 0, 1f, 2f, BeebKeys.BBCKEY_SHIFT, KeyEvent.KEYCODE_DPAD_DOWN, KeyEvent.KEYCODE_DPAD_CENTER); controller_Thrust_Game.addKey( "Fire", "Return", -2f, 0, 1f, 1f, BeebKeys.BBCKEY_ENTER, KeyEvent.KEYCODE_BUTTON_R1); controller_Thrust_Game.addKey( "Shield", "", -2f, 1, 1f, 1f, BeebKeys.BBCKEY_SPACE, KeyEvent.KEYCODE_BUTTON_L1); controller_Planetoid_Game.addKey( "Up", "A", 1, 0, 1f, 1f, BeebKeys.BBCKEY_A, KeyEvent.KEYCODE_DPAD_UP); controller_Planetoid_Game.addKey( "Down", "Z", 1, 1, 1f, 1f, BeebKeys.BBCKEY_Z, KeyEvent.KEYCODE_DPAD_DOWN); controller_Planetoid_Game.addKey( "Forwards", "SHIFT", 2, 0.5f, 1f, 1f, BeebKeys.BBCKEY_SHIFT, KeyEvent.KEYCODE_DPAD_RIGHT); controller_Planetoid_Game.addKey( "Reverse", "SPACE", 0, 0.5f, 1f, 1f, BeebKeys.BBCKEY_SPACE, KeyEvent.KEYCODE_DPAD_LEFT); controller_Planetoid_Game.addKey( "Fire", "Return", -2, 0, 2f, 1f, BeebKeys.BBCKEY_ENTER, KeyEvent.KEYCODE_DPAD_CENTER); controller_Planetoid_Game.addKey( "Bomb", "Tab", -1.5f, 1.2f, 1f, 1f, BeebKeys.BBCKEY_TAB, KeyEvent.KEYCODE_BACK); controller_Elite_Game.addKey( "Left", "<", 0, 0.8f, .75f, .75f, BeebKeys.BBCKEY_LESS_THAN, KeyEvent.KEYCODE_DPAD_LEFT); controller_Elite_Game.addKey( "Right", ">", 1.5f, 0.8f, .75f, .75f, BeebKeys.BBCKEY_MORE_THAN, KeyEvent.KEYCODE_DPAD_RIGHT); controller_Elite_Game.addKey( "Up", "S", .75f, .5f, .75f, .75f, BeebKeys.BBCKEY_S, KeyEvent.KEYCODE_DPAD_UP); controller_Elite_Game.addKey( "Down", "X", .75f, 1.25f, .75f, .75f, BeebKeys.BBCKEY_X, KeyEvent.KEYCODE_DPAD_DOWN); controller_Elite_Game.addKey( "Fire", "A", -.75f, 0, .75f, 2f, BeebKeys.BBCKEY_A, KeyEvent.KEYCODE_DPAD_CENTER); controller_Elite_Game.addKey( "Acc.", "SPC", -1.35f, 0, .5f, 1f, BeebKeys.BBCKEY_SPACE, KeyEvent.KEYCODE_DPAD_CENTER); controller_Elite_Game.addKey( "Dec.", "?", -1.35f, 1, .5f, 1f, BeebKeys.BBCKEY_QUESTIONMARK, KeyEvent.KEYCODE_DPAD_CENTER); controller_Elite_Game.addKey("F0", "Launch", 0f, 0, .5f, .5f, BeebKeys.BBCKEY_F0); controller_Elite_Game.addKey("F1", "Rear", .5f, 0, .5f, .5f, BeebKeys.BBCKEY_F1); controller_Elite_Game.addKey("F2", "Left", 1f, 0, .5f, .5f, BeebKeys.BBCKEY_F2); controller_Elite_Game.addKey("F3", "Right", 1.5f, 0, .5f, .5f, BeebKeys.BBCKEY_F3); controller_Zalaga_Game.addKey( "Left", "Caps", 0f, 0, 1.25f, 1.25f, BeebKeys.BBCKEY_CAPS, KeyEvent.KEYCODE_DPAD_LEFT, KeyEvent.KEYCODE_BUTTON_X); controller_Zalaga_Game.addKey( "Right", "Ctrl", 1.25f, 0, 1.25f, 1.25f, BeebKeys.BBCKEY_CTRL, KeyEvent.KEYCODE_DPAD_RIGHT, KeyEvent.KEYCODE_BACK); controller_Zalaga_Game.addKey( "Fire", "Return", -1f, 0, 1f, 1.25f, BeebKeys.BBCKEY_ENTER, KeyEvent.KEYCODE_BUTTON_L1, KeyEvent.KEYCODE_BUTTON_R1); }