Example #1
0
  public void paint(Graphics g) {
    super.paint(g);
    Graphics2D g2d = (Graphics2D) g;
    c.getAlpha();
    g.setFont(font2);
    g.setColor(c);
    g.drawImage(fon, 0, 0, 1024, 700, null);

    if (type_bullet1 == true) g.drawImage(pointer, 30, 550, 49, 47, null);

    image_bullet = new Sphere();
    g.drawImage(image_bullet.getImage(), 40, 600, 24, 24, null);
    g.drawString(Integer.toString(count_sphere), 35, 650);

    if (type_bullet2 == true) g.drawImage(pointer, 85, 550, 49, 47, null);
    image_bullet = new FireBall();
    g.drawImage(image_bullet.getImage(), 95, 600, 24, 24, null);
    g.drawString(Integer.toString(count_fireball), 95, 650);

    if (type_bullet3 == true) g.drawImage(pointer, 140, 550, 49, 47, null);
    image_bullet = new Rocket();
    g.drawImage(image_bullet.getImage(), 145, 595, 40, 40, null);
    g.drawString(Integer.toString(count_rocket), 150, 650);
    distance = 10;
    // Draw life
    for (int i = 0; i < player_live; i++) {
      g.drawImage(live, distance, 10, 11, 57, null);
      distance += 20;
    }
    // Create bullet
    for (int i = 0; i < bullet.size(); i++) {
      if (type_bullet1 == true && count_sphere > 0) {
        g2d.drawImage(
            bullet.get(i).getImage(),
            (int) bullet.get(i).bullet_x,
            (int) bullet.get(i).bullet_y,
            this);
      }
      if (type_bullet2 == true && count_fireball > 0) {
        g2d.drawImage(
            bullet.get(i).getImage(),
            (int) bullet.get(i).bullet_x,
            (int) bullet.get(i).bullet_y,
            this);
      }
      if (type_bullet3 == true && count_rocket != 0) {
        bullet.get(i).set_rotate(angle);
        g2d.setTransform(bullet.get(i).rotateX());
        g2d.drawImage(
            bullet.get(i).getImage(),
            (int) bullet.get(i).bullet_x,
            (int) bullet.get(i).bullet_y,
            this);
      }
    }
    g2d.setTransform(player.rotateX(angle));
    g2d.drawImage(player.getImage(), (int) player.getX(), (int) player.getY(), this);
    for (int i = 0; i < v_explosion.size(); i++) {
      g.drawImage(explosion, (int) v_explosion.get(i).x, (int) v_explosion.get(i).y, 59, 57, null);
    }
    for (int i = 0; i < enemy.size(); i++) {
      double povorot3 =
          Math.atan2(player.getY() - enemy.get(i).getY(), player.getX() - enemy.get(i).getX())
              * 180
              / 3.14;
      g2d.setTransform(enemy.get(i).rotateX(povorot3)); // new	
      g2d.drawImage(
          enemy.get(i).getImage(), (int) enemy.get(i).getX(), (int) enemy.get(i).getY(), this);
      g2d.setTransform(enemy.get(i).rotateX(0)); // new
      g.drawString(
          Integer.toString(enemy.get(i).get_live()),
          (int) enemy.get(i).getX() + (int) enemy.get(i).get_spr_w() / 2,
          (int) enemy.get(i).getY());
    }
    g.setFont(font);
    g2d.setTransform(affine);
    g.drawString("Level: " + Integer.toString(level), 710, 50);
    g.drawString("Next level: " + Integer.toString(time_level), 710, 90);
  }
Example #2
0
  //	private void initLevel(int level){//initializes levels according to the level parameter
  //
  //	}
  public void paint(Graphics g) {
    super.paint(g);

    Graphics2D g2d = (Graphics2D) g;

    // Windmill drawing
    g2d.rotate(wind.getDirection() * Math.PI / 180, 636, 64);
    g2d.drawImage(wind.getImage(), 572, 0, this);
    g2d.rotate(-wind.getDirection() * Math.PI / 180, 636, 64);

    // Boat drawing
    if (boat.isVisible()) {
      g2d.rotate(
          TIGHT_TURN_FACTOR * boat.getDirection() * Math.PI / 180,
          boat.getX() + 16,
          boat.getY() + 16);
      // g2d.drawImage(boat.getImage(), boat.getX(), boat.getY(), this);
      g2d.drawImage(boat.getImage(), boat.getX(), boat.getY(), this);
      // TEST-sınırları görmek için
      //			Rectangle r1 = boat.getBounds();
      //			g2d.drawRect(r1.x, r1.y, r1.width, r1.height);
      g2d.rotate(
          -TIGHT_TURN_FACTOR * boat.getDirection() * Math.PI / 180,
          boat.getX() + 16,
          boat.getY() + 16);
      if ((buoys.size() == 0)
          && (currentLevel
              <= LAST_LEVEL)) { // level atlama ve başarılı bir şekilde oyunu bitirme burada olacak
        System.out.println("All buoys finished, well done!");
        int tp = computeTotalScore();
        System.out.println("Total Score: " + tp);
        nextLevelFlag = true; // Actionlistenera tek seferlik girebilmek için bir flag
        // System.exit(0);
      }
    } else { // If boat is dead then check for remaining lives
      if (boat.getNumOfLives() > 0) {
        boat.decrementNumOfLives();
        boat.setPosition(0, 20);
        boat.setDirection(0);
        boat.setVisible(true);
      } else { // No remaining lives case
        // g2d.drawString("Game Over!", 80, 15);
        System.out.println("Game Over");
        int tp = computeTotalScore();
        System.out.println("Total Score: " + tp);
        currentLevel = 1;
        CardLayout c2 = (CardLayout) (mgf.getCanvas().getLayout());
        c2.show(mgf.getCanvas(), "GUI");
        // System.exit(0);
      }
    }

    // Island drawing
    for (int i = 0; i < islands.size(); i++) {
      Island is = (Island) islands.get(i);
      g2d.drawImage(is.getImage(), is.getX(), is.getY(), this);
    }

    // Bullet drawing
    ArrayList<Bullet> bs = boat.getBulletsList();
    for (int i = 0; i < bs.size(); i++) {
      Bullet b = (Bullet) bs.get(i);
      g2d.drawImage(b.getImage(), b.getX(), b.getY(), this);
    }

    // Buoy drawing
    for (int i = 0; i < buoys.size(); i++) {
      Buoy b = (Buoy) buoys.get(i);
      if (b.isVisible()) {
        g2d.drawImage(b.getImage(), b.getX(), b.getY(), this);
      }
    }

    // Bonus drawing
    for (int i = 0; i < bonuses.size(); i++) {
      Bonus b = (Bonus) bonuses.get(i);
      if (b.isVisible()) {
        g2d.drawImage(b.getImage(), b.getX(), b.getY(), this);
      } else {
        if (b.getBonusType().equalsIgnoreCase("lifebonus")) {
          boat.incrementNumOfLives();
        }
        if (b.getBonusType().equalsIgnoreCase("speedbonus")) {
          boat.setFlashForward(true);
        }
        if (b.getBonusType().equalsIgnoreCase("bulletbonus")) {
          boat.addBonusBullets();
        }
      }
    }

    // Information
    g2d.drawString("Buoys left: " + buoys.size(), 5, 15);

    if (boat.getNumOfLives() == 0) g2d.drawString("Last Chance!", 80, 15);
    else g2d.drawString("Lives: " + boat.getNumOfLives(), 90, 15);
    // g2d.drawString("-" + (int)System.currentTimeMillis()/1000, 5, 25);

    g2d.drawString("Score: " + gamePoint, 160, 15);
    g2d.drawString("Bullets: " + boat.getRemainingNumOfBullets(), 235, 15);
    g2d.drawString("Level: " + currentLevel, 320, 15);

    // Generates new random wind
    wind.generateWindDirection();

    // Default system methods
    Toolkit.getDefaultToolkit().sync(); // ?
    g.dispose(); // ?
  }