@Override public void onAnimationStart(Animation animation) { // Disable board mBoardView.setBoardEnabled(false); mBoardView.animationStarted(this.posAnim); }
@Override public void onAnimationEnd(Animation animation) { // TODO Auto-generated method stub mBoardView.invalidate(); mBoardView.animationEnded(posAnim, dy, posDest, xInitial); // Enable board mBoardView.setBoardEnabled(true); }
/** * Ensure this board isn't built too high and doesn't intersect any other boards * * @throws ChessException if an intersection would occur */ private void validateBoardPosition() throws ChessException { Cuboid bounds = getFullBoard(); if (bounds.getUpperSW().getBlock().getLocation().getY() > bounds.getUpperSW().getWorld().getMaxHeight()) { throw new ChessException(Messages.getString("BoardView.boardTooHigh")); // $NON-NLS-1$ } for (BoardView bv : BoardViewManager.getManager().listBoardViews()) { if (bv.getA1Square().getWorld() != bounds.getWorld()) { continue; } for (Block b : bounds.corners()) { if (bv.getOuterBounds().contains(b)) { throw new ChessException( Messages.getString("BoardView.boardWouldIntersect", bv.getName())); // $NON-NLS-1$ } } } }
@Override public void actionPerformed(ActionEvent e) { boardViewInstance.auto(); }
@Override public void actionPerformed(ActionEvent e) { boardViewInstance.undoState(); }