public final void addShields(int amount) { shields += amount; if (shields > 255) shields = 255; else if (shields > 50) { if (autoPilot.getStatus() == AutoPilot.SystemStatus.DAMAGED) { autoPilot.setStatus(AutoPilot.SystemStatus.OFF); } } }
public final void damage(int amount) { shields -= amount; if (shields < 0) shields = 0; wasHit = true; if (shields < 50) { autoPilot.setStatus(AutoPilot.SystemStatus.DAMAGED); } ViewFrame.getInstance().setHealth(shields); }
public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode(); if (keyCode == KeyEvent.VK_P) { ViewFrame.getInstance().pause(); return; } else if (keyCode == KeyEvent.VK_A) { SystemStatus status = autoPilot.getStatus(); switch (status) { case ON: autoPilot.setStatus(AutoPilot.SystemStatus.OFF); boosting = firing = false; rotation = Rotation.NONE; break; case OFF: autoPilot.setStatus(AutoPilot.SystemStatus.ON); break; default: return; } return; } if (autoPilot.getStatus() == AutoPilot.SystemStatus.ON) { return; } switch (keyCode) { case KeyEvent.VK_UP: { if (!boosting) { setBoosting(true); } break; } case KeyEvent.VK_DOWN: { if (!breaking) { setBreaking(true); } break; } case KeyEvent.VK_LEFT: { setRotation(Player.Rotation.LEFT); break; } case KeyEvent.VK_RIGHT: { setRotation(Player.Rotation.RIGHT); break; } case KeyEvent.VK_D: { cycleTarget(true); break; } case KeyEvent.VK_Q: { cycleWeapon(-1); break; } case KeyEvent.VK_E: { cycleWeapon(1); break; } case KeyEvent.VK_SPACE: firing = true; break; case KeyEvent.VK_R: reload(); break; } }