Example #1
0
  public void extract(boolean raw) throws IOException {
    List<ObjectPath> paths = asset.getPaths();
    Deserializer deser = new Deserializer(asset);

    for (AssetExtractHandler extractHandler : extractHandlerMap.values()) {
      extractHandler.setAssetFile(asset);
      extractHandler.setOutputDir(outputDir);
    }

    for (ObjectPath path : paths) {
      // skip filtered classes
      if (cf != null && !cf.accept(path)) {
        continue;
      }

      String className = ClassID.getNameForID(path.getClassID(), true);

      // write just the serialized object data or parsed and extracted content?
      if (raw) {
        String assetFileName = String.format("%06d.bin", path.getPathID());
        Path classDir = outputDir.resolve(className);
        if (Files.notExists(classDir)) {
          Files.createDirectories(classDir);
        }

        Path assetFile = classDir.resolve(assetFileName);

        L.log(Level.INFO, "Writing {0} {1}", new Object[] {className, assetFileName});

        ByteBuffer bbAsset = asset.getPathBuffer(path);

        try {
          ByteBufferUtils.save(assetFile, bbAsset);
        } catch (Exception ex) {
          L.log(Level.WARNING, "Can't write " + path + " to " + assetFile, ex);
        }
      } else {
        AssetExtractHandler handler = getHandler(className);

        if (handler != null) {
          UnityObject obj;

          try {
            obj = deser.deserialize(path);
          } catch (Exception ex) {
            L.log(Level.WARNING, "Can't deserialize " + path, ex);
            continue;
          }

          try {
            handler.setObjectPath(path);
            handler.extract(obj);
          } catch (Exception ex) {
            L.log(Level.WARNING, "Can't extract " + path, ex);
          }
        }
      }
    }
  }
Example #2
0
 public final void addHandler(String className, AssetExtractHandler handler) {
   handler.setClassName(className);
   extractHandlerMap.put(className, handler);
 }