public void extract(boolean raw) throws IOException { List<ObjectPath> paths = asset.getPaths(); Deserializer deser = new Deserializer(asset); for (AssetExtractHandler extractHandler : extractHandlerMap.values()) { extractHandler.setAssetFile(asset); extractHandler.setOutputDir(outputDir); } for (ObjectPath path : paths) { // skip filtered classes if (cf != null && !cf.accept(path)) { continue; } String className = ClassID.getNameForID(path.getClassID(), true); // write just the serialized object data or parsed and extracted content? if (raw) { String assetFileName = String.format("%06d.bin", path.getPathID()); Path classDir = outputDir.resolve(className); if (Files.notExists(classDir)) { Files.createDirectories(classDir); } Path assetFile = classDir.resolve(assetFileName); L.log(Level.INFO, "Writing {0} {1}", new Object[] {className, assetFileName}); ByteBuffer bbAsset = asset.getPathBuffer(path); try { ByteBufferUtils.save(assetFile, bbAsset); } catch (Exception ex) { L.log(Level.WARNING, "Can't write " + path + " to " + assetFile, ex); } } else { AssetExtractHandler handler = getHandler(className); if (handler != null) { UnityObject obj; try { obj = deser.deserialize(path); } catch (Exception ex) { L.log(Level.WARNING, "Can't deserialize " + path, ex); continue; } try { handler.setObjectPath(path); handler.extract(obj); } catch (Exception ex) { L.log(Level.WARNING, "Can't extract " + path, ex); } } } } }
public final void addHandler(String className, AssetExtractHandler handler) { handler.setClassName(className); extractHandlerMap.put(className, handler); }