@Override public void processPacket(NetHandler nethandler) { ObjectPair<World, EntityPlayer> pair = UtilMinecraft.getWorldAndPlayer(PlayerName); world = pair.getV1(); player = pair.getV2(); if (metadata == -1) { AnimalCrossing.reset(world, X, Y, Z); return; } world.playAuxSFX(1022, X, Y, Z, 0); if (AnimalCrossing.counting(world, X, Y, Z)) { SearchAndSpawnBlocks(); } }