public void movePlayer(float dt) {
   ActivityAccesser a = ActivityAccesser.getInstance();
   float curr = a.getValues();
   float distance = curr - prev;
   // Log.d("Curr",curr+"");
   // Log.d("Prev",prev+"");
   // Log.d("Distance",distance+"");
   if (prev == 0) {
     prev = curr;
     return;
   }
   prev = curr;
   if (Math.abs(distance) > 2) {
     CGPoint playerPos = _player.getPosition();
     // Log.d("x",playerPos.x+"");
     CGPoint newPoint = CGPoint.ccp(playerPos.x + Math.abs(distance), playerPos.y);
     _player.setPosition(newPoint);
     isMoving = true;
   } else isMoving = false;
 }