Ejemplo n.º 1
0
  @Test
  public void testAddAFewWindCoordinates() {
    Mesh3D mesh = reader.readGlobe(GlobeType.Full);
    Collection<Face> allFaces = mesh.getFaces();
    int oldCount = allFaces.size();

    TriangleMesh newMesh = new TriangleMesh();
    newMesh.addMesh(mesh);
    // TriangleMesh offers easier access to the faces,
    // unfortunately it is also significantly slower when adding faces

    for (int i = 0; i < 100; i++) {
      Face face = newMesh.faces.get(i);

      Vec3D cloudPoint = face.getCentroid();
      cloudPoint.x += 7;
      cloudPoint.y += 7;
      cloudPoint.z += 7;
      mesh.addFace(cloudPoint, face.a, face.b);
      mesh.addFace(cloudPoint, face.b, face.c);
      mesh.addFace(cloudPoint, face.c, face.a);
    }

    mesh.computeFaceNormals();
    int newCount = mesh.getNumFaces();
    assertFalse(oldCount == newCount);

    String path = getClass().getResource(".").getFile();
    File file = new File(path, "manipulated.stl");
    TriangleMesh meshforWriting = new TriangleMesh();
    meshforWriting.addMesh(mesh);
    writer.write(file, meshforWriting);
  }
Ejemplo n.º 2
0
  public void setup() {
    size(1200, 800, OPENGL);
    smooth();
    cam = new PeasyCam(this, 500);
    gfx = new ToxiclibsSupport(this);
    float range = maxX - minX;
    myHolder = new holder(this);
    dotTree = new dotTree(new Vec3D(minX, minY, minZ), range * 5, this);
    obsTree = new ObstacleTree(new Vec3D(minX, minY, minZ), range * 5, this);
    tTree = new terrainTree(new Vec3D(minX, minY, minZ), range * 5, this);

    PP = new ProgPoints(this);
    PP.readFile(dataPath(fName));

    ArrayList<Vec3D> importPts = new ArrayList<Vec3D>();
    File f = new File("");
    try {
      f = new File(dataPath(fNameDest));
    } catch (NullPointerException ex) {
      PApplet.println("File: " + " could not be found.");
    }
    String[] strLines = loadStrings(f.getAbsolutePath());

    for (int i = 0; i < strLines.length; i++) {
      String clean = strLines[i].substring(1, strLines[i].length() - 1);
      String[] splitToken = clean.split(", ");
      float xx = PApplet.parseFloat(splitToken[0]);
      float yy = PApplet.parseFloat(splitToken[1]);
      float zz = PApplet.parseFloat(splitToken[2]);
      Vec3D ptt = new Vec3D(xx, yy, zz);
      importPts.add(ptt);
    }

    for (int i = 0; i < importPts.size(); i++) {
      if (i < importPts.size() - 1) {
        start.add(importPts.get(i));
        end.add(importPts.get(i + 1));
      } else {
        start.add(importPts.get(i));
        end.add(importPts.get(0));
      }
    }

    aMesh =
        (TriangleMesh)
            new STLReader().loadBinary(dataPath("final_obs.stl"), STLReader.TRIANGLEMESH);

    allVertx.addAll(aMesh.getVertices());
    obsTree.addAll(allVertx);
    allVertx.clear();

    importMesh =
        (TriangleMesh)
            new STLReader().loadBinary(dataPath("final_srf.stl"), STLReader.TRIANGLEMESH);
    allVertx.addAll(importMesh.getVertices());
    tTree.addAll(allVertx);
    terrain = importMesh;
    moved = importMesh.getTranslated(new Vec3D(0, 0, 36));

    for (int i = 0; i < 150; i++) {
      int groupId = (int) (random(0, start.size()));
      float test = random(0, 1);
      myHolder.addAgent(new Agent(i, groupId, test, this));
    }
  }