/** * Z-Sorts and draws all 3D objects which have been added to the collection of objects to draw via * the add3DObject() method. * * @param g the Graphics on which to draw the 3D objects. */ public void drawObjectsOnThis(Graphics g) { synchronized (objects) { // calculate all rotations for (Iterator<Object3D> it = objects.iterator(); it.hasNext(); ) { Object3D currentObject = it.next(); // very rarely, when the "objects" list is being modified by // another thread, "currentObject" is null here if (currentObject != null) currentObject.calculateRotation(window); else // if we are here, then that strange thread error has // occurred, and it causes an exception to be thrown // when // Collections.sort() is called later, so just // return now to prevent further errors return; } // Z-Sort Collections.sort(objects, depthComparator); // Draw all objects Graphics2D g2D = (Graphics2D) g; for (Iterator<Object3D> it = objects.iterator(); it.hasNext(); ) it.next().drawOnThis(g2D); } }
/** * Figures out the object which, when drawn on the screen, the specified point is "inside" * * @param point the point to look for objects under * @return the object which, when drawn on the screen, the specified point is "inside", or null if * the point is not over an object. */ public Object3D getObjectWhichContainsPoint(Point point) { for (Iterator<Object3D> it = objects.iterator(); it.hasNext(); ) { Object3D currentObject = it.next(); if (currentObject.contains(point)) return currentObject; } return null; }
/** * Z-Sorts and draws all 3D objects which have been added to the collection of objects to draw via * the add3DObject() method. The progress of the drawing is instrumented with the specified * progress monitor. * * @param g the Graphics on which to draw the 3D objects. * @param progressMonitor the progress monitor which will be updated with the progress of drawing * the objects. If the progress dialog is cancelled, then the drawing stops. */ public void drawObjectsOnThis(Graphics g, ProgressMonitor progressMonitor) { synchronized (objects) { progressMonitor.setProgress(1); progressMonitor.setNote("Calculating rotations..."); for (Iterator<Object3D> it = objects.iterator(); it.hasNext(); ) { Object3D currentObject = it.next(); // check for cancellation if (progressMonitor.isCanceled()) return; // very rarely, when the "objects" list is being modified by // another thread, "currentObject" here is null if (currentObject != null) currentObject.calculateRotation(window); else // if we are here, then that strange thread error has // occurred, and it causes an exception to be thrown when // Collections.sort() is called later, so just // return now to prevent further errors return; } progressMonitor.setNote("Z-Sorting..."); // Z-Sort Collections.sort(objects, depthComparator); // Draw all objects Graphics2D g2D = (Graphics2D) g; double numberOfObjects = (double) objects.size(); double currentIndex = 1; progressMonitor.setNote("Drawing objects..."); int maxProgress = progressMonitor.getMaximum(); for (Iterator<Object3D> it = objects.iterator(); it.hasNext(); ) { // check for cancellation if (progressMonitor.isCanceled()) return; else { progressMonitor.setProgress((int) (currentIndex++ / numberOfObjects * maxProgress)); it.next().drawOnThis(g2D); } } } }