private static void drink( Player player, int amount_min, int amount_max, int[] extra_possibilities, boolean tavern, double gas_chance) { int amount = Random.integer_from(amount_min, amount_max); for (int i = 0; i < amount; i++) { Type.delay(".", 1100); } System.out.println(); boolean overdrinking_weaken = false; Type.delay("💧: "); if (player.wetness + amount < player.quenched) Type.delay_line( Random.text_of( new String[] { "You could drink some more.", "You are still thirsty.", "Your throat is still somewhat dry." })); else if (player.wetness + amount == player.quenched) Type.delay_line( Random.text_of( new String[] { "You have drunk enough.", "You have quenched your thirst.", "You are no longer thirsty." })); else { if (player.wetness == player.quenched) { Type.delay_line( Random.text_of(new String[] {"You have overdrunk.", "You feel waterlogged."})); overdrinking_weaken = true; if (gas_chance + .65 <= .9) gas_chance += .65; else gas_chance = .9; } else Type.delay_line( Random.text_of( new String[] { "You have drunk enough.", "You have quenched your thirst.", "You are no longer thirsty." })); amount = player.quenched - player.wetness; } player.wetness += amount; player.display_wetnessbar(); if (overdrinking_weaken) player.weaken(1); if (player.wetness >= player.quenched - 1) extra(player, extra_possibilities, tavern); gas(gas_chance); }
public void event(Player player) { spectacle(); if (player.health < player.healthy) { Type.delay("You find respite here."); int amount = Random.integer_from(1, 4); for (int i = 0; i < amount; i++) { Type.delay(".", 1250); } System.out.println(); player.recover(1 + amount); } }
public Drink(Player player, Scenario scenario, boolean World, boolean from_Ahead) { boolean tavern = scenario.environment.tavern, waterskin_specific = Array.subcontainment_case_ignored( Act.input_backup, Array.combine(triggers_subsafe_uncolloquial_specific, new String[] {"inv"})), resupplying = Array.subcontainment_case_ignored( Act.input_backup, triggers_subsafe_uncolloquial_resupplies), resupplying_order = Random.binary(); if (resupplying && resupplying_order) { Eat eat = new Eat(player, scenario, true, World, from_Ahead); } String quench_your_thirst_phrase = Random.text_of(triggers_subsafe_verbs_colloquial) + " your " + Random.text_of(triggers_subsafe_objects_colloquial); if (World || from_Ahead) { if (tavern && (!waterskin_specific || resupplying)) { if (resupplying) extra(player, new int[] {player.water_max - player.water}, tavern); else { Type.delay( Random.text_of(new String[] {"🍶", "🍷"}) + ": You " + Random.text_of(ordering_statements) + Random.text_of(new String[] {"", " at the bar"}) + "."); drink(player, 1, player.quenched, new int[] {0, 1, 1, 2, 2, 3}, tavern, .2); } } else if (Array.subcontainment_case_ignored( Act.input_backup, triggers_subsafe_uncolloquial_ordering) || Array.containment_case_ignored( triggers_nonsubsafe_uncolloquial_ordering, Act.input_backup)) { Type.delay_line( Random.text_of( new String[] {"You are not in a tavern.", "There is no bartender here!"})); } else if ((!waterskin_specific && scenario.environment.water && Random.whole() <= .95) || (scenario.environment.water && resupplying)) { Wait.milliseconds(400); Type.delay( "💧: " + Random.text_of( new String[] { "You find some water available here", "You access the water source here" }) + "."); if (resupplying) extra(player, new int[] {player.water_max - player.water}, tavern); else { if (scenario.environment.snowy) Type.delay_line( "❄: " + Random.text_of( new String[] { "You feel cold.", "That was chilling.", "You shiver.", "That was cold water!" })); drink( player, 1, Random.integer_of(new int[] {player.quenched - 1, player.quenched}), new int[] {0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 3}, tavern, .1); } } else if (player.water >= 1 && !resupplying) { int drunk = 1; if (Random.whole() <= .8) { drunk = player.quenched - player.wetness; while (drunk > player.water) drunk--; if (drunk == 0) drunk = 1; } else drunk = Random.integer_of(new int[] {1, 1, 1, 1, 1, 2, 2, 2, 3}); player.water -= drunk; Type.delay( "💧: You " + Random.text_of( new String[] { "drink" + Random.text_of( new String[] { "", " " + Random.text_of( new String[] { "some water", "some of your water", "from your waterskin", "some water from your waterskin", "a few sips of water" + Random.text_of( new String[] {"", " from your waterskin"}) }), }), "sip " + Random.text_of( new String[] { "some water", "on some water", "some of your water", "on some of your water", "from your waterskin", "on your waterskin", "some water from your waterskin" }), Random.text_of(triggers_subsafe_colloquial_guzzles) + " " + Random.text_of( new String[] { "some water", "some of your water", "some water from your waterskin" }), quench_your_thirst_phrase }) + "."); drink(player, drunk, drunk, new int[] {}, tavern, .1); } // type a statement explaining why the player cannot drink // else { if (resupplying) Type.delay_line( Random.text_of( new String[] { "There is no drinkable water nearby", "You have no clean water around to fill your waterskin with" }) + "."); else Type.delay_line( "You have no water" + Random.text_of( new String[] { "", " " + Random.text_of(new String[] {"", "available", "left"}) + Random.text_of( new String[] {"", " to " + quench_your_thirst_phrase + " with"}), "in your waterskin, nor is there any good water around", "on hand, and there is nothing here to " + quench_your_thirst_phrase, "with you, and there is no good drinking water here" }) + "."); } } else { if (resupplying) Type.delay_line("You have no time to resupply during combat!"); else { Type.delay_line( "You have no time to " + Random.text_of( new String[] { "drink", Random.text_of(triggers_subsafe_colloquial_guzzles) + " " + Random.text_of(new String[] {"", "any "}) + "water", "take a " + Random.text_of(triggers_subsafe_colloquial_guzzles) + Random.text_of(new String[] {"", " of water"}), quench_your_thirst_phrase, }) + " during combat!"); } } if (resupplying && !resupplying_order) { Eat eat = new Eat(player, scenario, true, World, from_Ahead); } }