@Override
 @SafeVarargs
 public final Block setBlockRetainComponent(
     Vector3i pos, Block type, Class<? extends Component>... components) {
   if (GameThread.isCurrentThread()) {
     EntityRef blockEntity = getBlockEntityAt(pos);
     Block oldType = super.setBlock(pos, type);
     if (oldType != null) {
       updateBlockEntity(blockEntity, pos, oldType, type, false, Sets.newHashSet(components));
     }
     return oldType;
   }
   return null;
 }
 @Override
 public Block setBlockForceUpdateEntity(Vector3i pos, Block type) {
   if (GameThread.isCurrentThread()) {
     EntityRef blockEntity = getBlockEntityAt(pos);
     Block oldType = super.setBlock(pos, type);
     if (oldType != null) {
       updateBlockEntity(
           blockEntity,
           pos,
           oldType,
           type,
           true,
           Collections.<Class<? extends Component>>emptySet());
     }
     return oldType;
   }
   return null;
 }