/** Unsafe version of {@link #glGetActiveSubroutineName GetActiveSubroutineName} */
 @JavadocExclude
 public static void nglGetActiveSubroutineName(
     int program, int shadertype, int index, int bufsize, long length, long name) {
   long __functionAddress = getInstance().GetActiveSubroutineName;
   if (LWJGLUtil.CHECKS) checkFunctionAddress(__functionAddress);
   GL40.nglGetActiveSubroutineName(
       program, shadertype, index, bufsize, length, name, __functionAddress);
 }