Ejemplo n.º 1
0
  /**
   * Paints a single bar instance.
   *
   * @param g2 the graphics target.
   * @param renderer the renderer.
   * @param row the row index.
   * @param column the column index.
   * @param bar the bar
   * @param base indicates which side of the rectangle is the base of the bar.
   * @param pegShadow peg the shadow to the base of the bar?
   */
  public void paintBarShadow(
      Graphics2D g2,
      XYBarRenderer renderer,
      int row,
      int column,
      RectangularShape bar,
      RectangleEdge base,
      boolean pegShadow) {

    // handle a special case - if the bar colour has alpha == 0, it is
    // invisible so we shouldn't draw any shadow
    Paint itemPaint = renderer.getItemPaint(row, column);
    if (itemPaint instanceof Color) {
      Color c = (Color) itemPaint;
      if (c.getAlpha() == 0) {
        return;
      }
    }

    RectangularShape shadow =
        createShadow(
            bar, renderer.getShadowXOffset(), renderer.getShadowYOffset(), base, pegShadow);
    g2.setPaint(Color.gray);
    g2.fill(shadow);
  }
Ejemplo n.º 2
0
  /**
   * Paints a single bar instance.
   *
   * @param g2 the graphics target.
   * @param renderer the renderer.
   * @param row the row index.
   * @param column the column index.
   * @param bar the bar
   * @param base indicates which side of the rectangle is the base of the bar.
   */
  public void paintBar(
      Graphics2D g2,
      XYBarRenderer renderer,
      int row,
      int column,
      RectangularShape bar,
      RectangleEdge base) {

    Paint itemPaint = renderer.getItemPaint(row, column);

    Color c0, c1;
    if (itemPaint instanceof Color) {
      c0 = (Color) itemPaint;
      c1 = c0.brighter();
    } else if (itemPaint instanceof GradientPaint) {
      GradientPaint gp = (GradientPaint) itemPaint;
      c0 = gp.getColor1();
      c1 = gp.getColor2();
    } else {
      c0 = Color.blue;
      c1 = Color.blue.brighter();
    }

    // as a special case, if the bar colour has alpha == 0, we draw
    // nothing.
    if (c0.getAlpha() == 0) {
      return;
    }

    if (base == RectangleEdge.TOP || base == RectangleEdge.BOTTOM) {
      Rectangle2D[] regions = splitVerticalBar(bar, this.g1, this.g2, this.g3);
      GradientPaint gp =
          new GradientPaint(
              (float) regions[0].getMinX(),
              0.0f,
              c0,
              (float) regions[0].getMaxX(),
              0.0f,
              Color.white);
      g2.setPaint(gp);
      g2.fill(regions[0]);

      gp =
          new GradientPaint(
              (float) regions[1].getMinX(),
              0.0f,
              Color.white,
              (float) regions[1].getMaxX(),
              0.0f,
              c0);
      g2.setPaint(gp);
      g2.fill(regions[1]);

      gp =
          new GradientPaint(
              (float) regions[2].getMinX(), 0.0f, c0, (float) regions[2].getMaxX(), 0.0f, c1);
      g2.setPaint(gp);
      g2.fill(regions[2]);

      gp =
          new GradientPaint(
              (float) regions[3].getMinX(), 0.0f, c1, (float) regions[3].getMaxX(), 0.0f, c0);
      g2.setPaint(gp);
      g2.fill(regions[3]);
    } else if (base == RectangleEdge.LEFT || base == RectangleEdge.RIGHT) {
      Rectangle2D[] regions = splitHorizontalBar(bar, this.g1, this.g2, this.g3);
      GradientPaint gp =
          new GradientPaint(
              0.0f,
              (float) regions[0].getMinY(),
              c0,
              0.0f,
              (float) regions[0].getMaxX(),
              Color.white);
      g2.setPaint(gp);
      g2.fill(regions[0]);

      gp =
          new GradientPaint(
              0.0f,
              (float) regions[1].getMinY(),
              Color.white,
              0.0f,
              (float) regions[1].getMaxY(),
              c0);
      g2.setPaint(gp);
      g2.fill(regions[1]);

      gp =
          new GradientPaint(
              0.0f, (float) regions[2].getMinY(), c0, 0.0f, (float) regions[2].getMaxY(), c1);
      g2.setPaint(gp);
      g2.fill(regions[2]);

      gp =
          new GradientPaint(
              0.0f, (float) regions[3].getMinY(), c1, 0.0f, (float) regions[3].getMaxY(), c0);
      g2.setPaint(gp);
      g2.fill(regions[3]);
    }

    // draw the outline...
    if (renderer.isDrawBarOutline()
    /*&& state.getBarWidth() > renderer.BAR_OUTLINE_WIDTH_THRESHOLD*/ ) {
      Stroke stroke = renderer.getItemOutlineStroke(row, column);

      Paint paint = renderer.getItemPaint(row, column);
      if (stroke != null && paint != null) {
        g2.setStroke(stroke);
        g2.setPaint(paint);
        g2.draw(bar);
      }
    }
  }