public void onPlay(Object sender) { if (G.sound) G.soundClick.start(); CCScene s = CCScene.node(); s.addChild(new SelectLayer(false)); CCDirector.sharedDirector().replaceScene(CCFadeTransition.transition(0.7f, s)); }
public static CCScene scene() { CCScene scene = CCScene.node(); CCLayer layer = new EnumerateScene(); scene.addChild(layer); return scene; }
@Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow() .setFlags( WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); getWindow() .setFlags( WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON, WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); mGLSurfaceView = new CCGLSurfaceView(this); CCDirector director = CCDirector.sharedDirector(); director.attachInView(mGLSurfaceView); director.setDeviceOrientation(CCDirector.kCCDeviceOrientationLandscapeLeft); setContentView(mGLSurfaceView); // show FPS CCDirector.sharedDirector().setDisplayFPS(true); // frames per second CCDirector.sharedDirector().setAnimationInterval(1.0f / 60.0f); CCScene scene = CCScene.node(); scene.addChild(new Box2DTestLayer()); // Make the Scene active CCDirector.sharedDirector().runWithScene(scene); }
public static CCScene scene() { CCScene scene = CCScene.node(); CCLayer layer = new MainLayer(); scene.addChild(layer); return scene; }
public static CCScene scene() { prev = 0; ActivityAccesser ac = ActivityAccesser.getInstance(); rlActivity = ac.getLa(); CCScene scene = CCScene.node(); CCColorLayer layer = new RGLightLayer(ccColor4B.ccc4(255, 255, 255, 255)); scene.addChild(layer); return scene; }
@Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); app = this; myHelper = new MySQLiteHelper(this, "my.db", null, 1); // 将文件中的内容保存到数据库中 insertAndUpdateData(myHelper); int testnum = GetNum(); testnum--; String s = MainActivity.queryData(myHelper, testnum * 20 + 1, testnum * 20 + 20); int cnt = 0, num = 0; String temp = ""; for (int i = 0; i < s.length(); i++) { if (s.charAt(i) == '\n') { num++; temp += s.charAt(i); if (num % 2 == 0) { strArray[cnt++] = temp; temp = ""; num = 0; } } else { temp += s.charAt(i); } } requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow() .setFlags( WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); getWindow() .setFlags( WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON, WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); mGLSurfaceView = new CCGLSurfaceView(this); setContentView(mGLSurfaceView); CCDirector my_director = CCDirector.sharedDirector(); my_director.attachInView(mGLSurfaceView); CCDirector.sharedDirector().setDisplayFPS(true); CCDirector.sharedDirector().setAnimationInterval(1.0f / 30); CCScene scene = CCScene.node(); MenuLayer menuLayer = new MenuLayer(); scene.addChild(menuLayer); CCDirector.sharedDirector().runWithScene(scene); }
@Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); CCGLSurfaceView surfaceView = new CCGLSurfaceView(this); setContentView(surfaceView); director = CCDirector.sharedDirector(); director.attachInView(surfaceView); // ¿ªÆôÏß³Ì director.setDeviceOrientation(CCDirector.kCCDeviceOrientationLandscapeLeft); director.setDisplayFPS(true); director.setScreenSize(480, 320); CCScene ccScene = CCScene.node(); ccScene.addChild(new WelcomLayer()); director.runWithScene(ccScene); }
@Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); ccglSurfaceView = new CCGLSurfaceView(this); setContentView(ccglSurfaceView); // 导演(单列模式) ccDirector = CCDirector.sharedDirector(); // 开启线程 ccDirector.attachInView(ccglSurfaceView); // 设置方向 ccDirector.setDeviceOrientation(CCDirector.kCCDeviceOrientationLandscapeLeft); // 设置屏幕分辨率(自动适配) ccDirector.setScreenSize(480, 320); // 显示当前游戏的帧率 30 ccDirector.setDisplayFPS(true); // 创建场景 ccScene = CCScene.node(); // 添加图层 ccScene.addChild(new MapLayer()); // 导演运行场景 ccDirector.runWithScene(ccScene); }
public static CCScene makeScene() { CCScene scene = CCScene.node(); CCLayer layer = new EpisodeLayer(); scene.addChild(layer); return scene; }