// @EventHandler(priority = EventPriority.NORMAL) public void explodingArrow(ProjectileHitEvent event) { Entity projectile = event.getEntity(); World w = projectile.getWorld(); Location hit = projectile.getLocation(); if (w.getName().equals(name)) { if (projectile instanceof Arrow) { Arrow arrow = (Arrow) projectile; Entity shooter = arrow.getShooter(); Location l = shooter.getLocation(); Block bl = l.getBlock(); Block b = bl.getRelative(BlockFace.DOWN, 2); Material mat = b.getType(); if (shooter instanceof Player) { Player p = (Player) shooter; ItemStack is = p.getItemInHand(); Material i = is.getType(); if (i == Material.BOW && mat == Material.SPONGE) { p.getInventory().removeItem(new ItemStack(Material.ARROW, 20)); w.createExplosion(hit, 8); int strikes = 0; while (strikes < 20) { strikes++; w.strikeLightning(hit); } } Bukkit.getWorld(name).playEffect(arrow.getLocation(), Effect.STEP_SOUND, 10); } } } }
/** Stops this server. */ @Override public void shutdown() { // Just in case this gets called twice if (isShuttingDown) { return; } isShuttingDown = true; logger.info("The server is shutting down..."); // Disable plugins pluginManager.clearPlugins(); // Kick all players (this saves their data too) for (Player player : getOnlinePlayers()) { player.kickPlayer(getShutdownMessage()); } // Stop the network servers - starts the shutdown process // It may take a second or two for Netty to totally clean up networkServer.shutdown(); if (queryServer != null) { queryServer.shutdown(); } if (rconServer != null) { rconServer.shutdown(); } // Save worlds for (World world : getWorlds()) { logger.info("Saving world: " + world.getName()); unloadWorld(world, true); } // Stop scheduler and console scheduler.stop(); consoleManager.stop(); // Wait for a while and terminate any rogue threads new ShutdownMonitorThread().start(); }
@Override public OfflinePlayer[] getOfflinePlayers() { Set<OfflinePlayer> result = new HashSet<>(); Set<UUID> uuids = new HashSet<>(); // add the currently online players for (World world : getWorlds()) { for (Player player : world.getPlayers()) { result.add(player); uuids.add(player.getUniqueId()); } } // add all offline players that aren't already online for (OfflinePlayer offline : getPlayerDataService().getOfflinePlayers()) { if (!uuids.contains(offline.getUniqueId())) { result.add(offline); uuids.add(offline.getUniqueId()); } } return result.toArray(new OfflinePlayer[result.size()]); }