Ejemplo n.º 1
0
  public void open(Player player) { // Ouvrir coffre
    if (player.getFight() != null
        || player.getIsTalkingWith() != 0
        || player.getIsTradingWith() != 0
        || player.getCurJobAction() != null
        || player.getCurExchange() != null) return;

    House house = World.data.getHouse(this.getHouse());
    Trunk trunk = player.getCurTrunk();

    if (trunk == null) return;

    if (trunk.getOwner() == player.getAccount().getUUID()
        || (player.getGuild() == null
            ? false
            : player.getGuild().getId() == house.getGuildId()
                && house.canDo(HouseRight.CG_NO_CODE.getId()))) {
      open(player, "-", true);
    } else if (player.getGuild() == null
        && house.canDo(
            HouseRight.CO_CANT_OPEN.getId())) { // si on compare par id ça bug (guild null)
      SocketManager.GAME_SEND_MESSAGE(
          player,
          "Ce coffre ne peut être ouvert que par les membres de la guilde !",
          Server.config.getMotdColor());
      return;
    } else if (trunk.getOwner()
        > 0) { // Une personne autre le possède, il faut le code pour rentrer
      SocketManager.GAME_SEND_KODE(player, "CK0|8"); // 8 étant le nombre de chiffre du code
    } else if (trunk.getOwner() == 0) { // Coffre a personne
      return;
    } else {
      return;
    }
  }
Ejemplo n.º 2
0
  public static void open(Player player, String packet, boolean isTrunk) { // Ouvrir un coffre
    Trunk trunk = player.getCurTrunk();

    if (trunk == null) return;

    if (packet.compareTo(trunk.getKey()) == 0
        || isTrunk) { // Si c'est chez lui ou que le mot de passe est bon
      SocketManager.GAME_SEND_ECK_PACKET(player.getAccount().getGameClient(), 5, "");
      SocketManager.GAME_SEND_EL_TRUNK_PACKET(player, trunk);
      closeCode(player);
    } else if (packet.compareTo(trunk.getKey()) != 0) { // Mauvais code
      SocketManager.GAME_SEND_KODE(player, "KE");
      Trunk.closeCode(player);
      player.setCurTrunk(null);
    }
  }
Ejemplo n.º 3
0
 public static void closeCode(Player player) {
   SocketManager.GAME_SEND_KODE(player, "V");
 }
Ejemplo n.º 4
0
 public void lock(Player player) {
   SocketManager.GAME_SEND_KODE(player, "CK1|8");
 }