/**
  * Called when a player disconnects from the game. Writes player data to disk and removes them
  * from the world.
  */
 public void playerLoggedOut(EntityPlayerMP par1EntityPlayerMP) {
   this.writePlayerData(par1EntityPlayerMP);
   WorldServer var2 = par1EntityPlayerMP.getServerForPlayer();
   var2.setEntityDead(par1EntityPlayerMP);
   var2.getPlayerManager().removePlayer(par1EntityPlayerMP);
   this.playerEntityList.remove(par1EntityPlayerMP);
   this.sendPacketToAllPlayers(new Packet201PlayerInfo(par1EntityPlayerMP.username, false, 9999));
 }