Ejemplo n.º 1
0
  // Returns true if the entity's head is in inside the quicksand.
  public static boolean headInQuicksand(World world, int x, int y, int z, Entity entity) {
    x = MathHelper.floor_double(entity.posX);
    int headY = MathHelper.floor_double(entity.posY + entity.getEyeHeight());
    z = MathHelper.floor_double(entity.posZ);

    if (world.getBlock(x, headY, z) != BlockQuickSand.instance) {
      return false;
    }

    return entity.posY + entity.getEyeHeight() < y + getQuicksandBlockLevel(world, x, y, z);
  }
Ejemplo n.º 2
0
 private void aimAtTarget() {
   if (target == null) return;
   int bowCharge = Minecraft.getMinecraft().thePlayer.getItemInUseDuration();
   velocity = bowCharge / 20;
   velocity = (velocity * velocity + velocity * 2) / 3;
   if (WurstClient.INSTANCE.mods.fastBowMod.isActive()) velocity = 1;
   if (velocity < 0.1) {
     if (target instanceof EntityLivingBase)
       EntityUtils.faceEntityClient((EntityLivingBase) target);
     return;
   }
   if (velocity > 1) velocity = 1;
   double posX =
       target.posX + (target.posX - target.prevPosX) * 5 - Minecraft.getMinecraft().thePlayer.posX;
   double posY =
       target.posY
           + (target.posY - target.prevPosY) * 5
           + target.getEyeHeight()
           - 0.15
           - Minecraft.getMinecraft().thePlayer.posY
           - Minecraft.getMinecraft().thePlayer.getEyeHeight();
   double posZ =
       target.posZ + (target.posZ - target.prevPosZ) * 5 - Minecraft.getMinecraft().thePlayer.posZ;
   float yaw = (float) (Math.atan2(posZ, posX) * 180 / Math.PI) - 90;
   double y2 = Math.sqrt(posX * posX + posZ * posZ);
   float g = 0.006F;
   float tmp =
       (float)
           (velocity * velocity * velocity * velocity
               - g * (g * (y2 * y2) + 2 * posY * (velocity * velocity)));
   float pitch =
       (float) -Math.toDegrees(Math.atan((velocity * velocity - Math.sqrt(tmp)) / (g * y2)));
   Minecraft.getMinecraft().thePlayer.rotationYaw = yaw;
   Minecraft.getMinecraft().thePlayer.rotationPitch = pitch;
 }
 @Override
 public Optional<EyeLocationData> from(DataHolder dataHolder) {
   if (supports(dataHolder)) {
     final Entity entity = (Entity) dataHolder;
     return Optional.<EyeLocationData>of(
         new SpongeEyeLocationData(
             VecHelper.toVector(entity.getPositionVector()), entity.getEyeHeight()));
   }
   return Optional.absent();
 }
Ejemplo n.º 4
0
  /** Sets position to look at using entity */
  public void setLookPositionWithEntity(Entity p_75651_1_, float p_75651_2_, float p_75651_3_) {
    this.posX = p_75651_1_.posX;

    if (p_75651_1_ instanceof EntityLivingBase) {
      this.posY = p_75651_1_.posY + (double) p_75651_1_.getEyeHeight();
    } else {
      this.posY =
          (p_75651_1_.getEntityBoundingBox().minY + p_75651_1_.getEntityBoundingBox().maxY) / 2.0D;
    }

    this.posZ = p_75651_1_.posZ;
    this.deltaLookYaw = p_75651_2_;
    this.deltaLookPitch = p_75651_3_;
    this.isLooking = true;
  }
 private boolean teleportToEntity(EntityLivingBase mob, Entity par1Entity) {
   Vec3 vector =
       Vec3.createVectorHelper(
           mob.posX - par1Entity.posX,
           mob.boundingBox.minY
               + (double) (mob.height / 2.0F)
               - par1Entity.posY
               + (double) par1Entity.getEyeHeight(),
           mob.posZ - par1Entity.posZ);
   vector = vector.normalize();
   double telDist = 16.0D;
   double destX =
       mob.posX + (mob.worldObj.rand.nextDouble() - 0.5D) * 8.0D - vector.xCoord * telDist;
   double destY =
       mob.posY + (double) (mob.worldObj.rand.nextInt(16) - 8) - vector.yCoord * telDist;
   double destZ =
       mob.posZ + (mob.worldObj.rand.nextDouble() - 0.5D) * 8.0D - vector.zCoord * telDist;
   return teleportTo(mob, destX, destY, destZ);
 }
Ejemplo n.º 6
0
  @Override
  public void onEntityUpdate() {

    super.onEntityUpdate();

    if (ticksExisted >= 100) {
      this.setDead();
    }
    if (!worldObj.isRemote) {
      if (isHoming && target != null) {
        double d0 = target.posX - this.posX;
        double d1 = target.posY + (double) target.getEyeHeight() - this.posY;
        double d2 = target.posZ - this.posZ;

        this.setThrowableHeading(d0, d1, d2, speed, 0.0F);
        speed = speed + 0.06F;
      } else if (isHoming && target == null) {
        this.setDead();
      }
    }
  }
Ejemplo n.º 7
0
  public static boolean isInsideOfFluid(Entity entity, Fluid fluid) {
    double d0 = entity.posY + entity.getEyeHeight();
    int i = MathHelper.floor_double(entity.posX);
    int j = MathHelper.floor_float(MathHelper.floor_double(d0));
    int k = MathHelper.floor_double(entity.posZ);
    Block block = entity.worldObj.getBlock(i, j, k);

    if (block != null
        && block instanceof IFluidBlock
        && ((IFluidBlock) block).getFluid() != null
        && ((IFluidBlock) block).getFluid().getName().equals(fluid.getName())) {
      double filled = ((IFluidBlock) block).getFilledPercentage(entity.worldObj, i, j, k);
      if (filled < 0) {
        filled *= -1;
        return d0 > j + (1 - filled);
      } else {
        return d0 < j + filled;
      }
    } else {
      return false;
    }
  }
  @SuppressWarnings({"rawtypes", "unchecked"})
  public void doExplosionA() {
    float f = this.explosionSize;
    int i;
    int j;
    int k;
    double d0;
    double d1;
    double d2;

    for (i = 0; i < this.field_77289_h; ++i) {
      for (j = 0; j < this.field_77289_h; ++j) {
        for (k = 0; k < this.field_77289_h; ++k) {
          if (i == 0
              || i == this.field_77289_h - 1
              || j == 0
              || j == this.field_77289_h - 1
              || k == 0
              || k == this.field_77289_h - 1) {
            double d3 = i / (this.field_77289_h - 1.0F) * 2.0F - 1.0F;
            double d4 = j / (this.field_77289_h - 1.0F) * 2.0F - 1.0F;
            double d5 = k / (this.field_77289_h - 1.0F) * 2.0F - 1.0F;
            double d6 = Math.sqrt(d3 * d3 + d4 * d4 + d5 * d5);
            d3 /= d6;
            d4 /= d6;
            d5 /= d6;
            float f1 = this.explosionSize * (0.7F + this.worldObj.rand.nextFloat() * 0.6F);
            d0 = this.explosionX;
            d1 = this.explosionY;
            d2 = this.explosionZ;

            for (float f2 = 0.3F; f1 > 0.0F; f1 -= f2 * 0.75F) {
              d0 += d3 * f2;
              d1 += d4 * f2;
              d2 += d5 * f2;
            }
          }
        }
      }
    }

    this.explosionSize *= 2.0F;
    i = MathHelper.floor_double(this.explosionX - this.explosionSize - 1.0D);
    j = MathHelper.floor_double(this.explosionX + this.explosionSize + 1.0D);
    k = MathHelper.floor_double(this.explosionY - this.explosionSize - 1.0D);
    int l1 = MathHelper.floor_double(this.explosionY + this.explosionSize + 1.0D);
    int i2 = MathHelper.floor_double(this.explosionZ - this.explosionSize - 1.0D);
    int j2 = MathHelper.floor_double(this.explosionZ + this.explosionSize + 1.0D);
    List list =
        this.worldObj.getEntitiesWithinAABBExcludingEntity(
            this.exploder, AxisAlignedBB.getBoundingBox(i, k, i2, j, l1, j2));
    Vec3 vec3 = Vec3.createVectorHelper(this.explosionX, this.explosionY, this.explosionZ);

    for (int k2 = 0; k2 < list.size(); ++k2) {
      Entity entity = (Entity) list.get(k2);
      double d7 =
          entity.getDistance(this.explosionX, this.explosionY, this.explosionZ)
              / this.explosionSize;

      if (d7 <= 1.0D) {
        d0 = entity.posX - this.explosionX;
        d1 = entity.posY + entity.getEyeHeight() - this.explosionY;
        d2 = entity.posZ - this.explosionZ;
        double d8 = MathHelper.sqrt_double(d0 * d0 + d1 * d1 + d2 * d2);

        if (d8 != 0.0D) {
          d0 /= d8;
          d1 /= d8;
          d2 /= d8;
          double d9 = this.worldObj.getBlockDensity(vec3, entity.boundingBox);
          double d10 = (1.0D - d7) * d9;
          double d11 = EnchantmentProtection.func_92092_a(entity, d10);
          entity.attackEntityFrom(DamageSource.generic, 0.0001F);
          entity.motionX += (d0 * d11);
          entity.motionY += (d1 * d11) * explosionPower;
          entity.motionZ += (d2 * d11);

          if (entity instanceof EntityPlayer)
            this.field_77288_k.put(entity, Vec3.createVectorHelper(d0 * d10, d1 * d10, d2 * d10));
        }
      }
    }

    this.explosionSize = f;
  }
Ejemplo n.º 9
0
  @Override
  public void setupTerrain(
      final Entity viewEntity,
      final double partialTicks,
      final ICamera camera,
      final int frameCount,
      final boolean playerSpectator) {
    if (ConfigurationHandler.renderDistance != this.renderDistanceChunks
        || this.vboEnabled != OpenGlHelper.useVbo()) {
      loadRenderers();
    }

    this.profiler.startSection("camera");
    final double posX = PLAYER_POSITION_OFFSET.x;
    final double posY = PLAYER_POSITION_OFFSET.y;
    final double posZ = PLAYER_POSITION_OFFSET.z;

    final double deltaX = posX - this.frustumUpdatePosX;
    final double deltaY = posY - this.frustumUpdatePosY;
    final double deltaZ = posZ - this.frustumUpdatePosZ;

    final int chunkCoordX = MathHelper.floor_double(posX) >> 4;
    final int chunkCoordY = MathHelper.floor_double(posY) >> 4;
    final int chunkCoordZ = MathHelper.floor_double(posZ) >> 4;

    if (this.frustumUpdatePosChunkX != chunkCoordX
        || this.frustumUpdatePosChunkY != chunkCoordY
        || this.frustumUpdatePosChunkZ != chunkCoordZ
        || deltaX * deltaX + deltaY * deltaY + deltaZ * deltaZ > 16.0) {
      this.frustumUpdatePosX = posX;
      this.frustumUpdatePosY = posY;
      this.frustumUpdatePosZ = posZ;
      this.frustumUpdatePosChunkX = chunkCoordX;
      this.frustumUpdatePosChunkY = chunkCoordY;
      this.frustumUpdatePosChunkZ = chunkCoordZ;
      this.viewFrustum.updateChunkPositions(posX, posZ);
    }

    this.profiler.endStartSection("renderlistcamera");
    this.renderContainer.initialize(posX, posY, posZ);

    this.profiler.endStartSection("culling");
    final BlockPos posEye = new BlockPos(posX, posY + viewEntity.getEyeHeight(), posZ);
    final RenderChunk renderchunk = this.viewFrustum.getRenderChunk(posEye);
    final RenderOverlay renderoverlay = this.viewFrustum.getRenderOverlay(posEye);

    this.displayListEntitiesDirty =
        this.displayListEntitiesDirty
            || !this.chunksToUpdate.isEmpty()
            || posX != this.lastViewEntityX
            || posY != this.lastViewEntityY
            || posZ != this.lastViewEntityZ
            || viewEntity.rotationPitch != this.lastViewEntityPitch
            || viewEntity.rotationYaw != this.lastViewEntityYaw;
    this.lastViewEntityX = posX;
    this.lastViewEntityY = posY;
    this.lastViewEntityZ = posZ;
    this.lastViewEntityPitch = viewEntity.rotationPitch;
    this.lastViewEntityYaw = viewEntity.rotationYaw;

    if (this.displayListEntitiesDirty) {
      this.displayListEntitiesDirty = false;
      this.renderInfos = Lists.newArrayListWithCapacity(CHUNKS);

      final LinkedList<ContainerLocalRenderInformation> renderInfoList = Lists.newLinkedList();
      boolean renderChunksMany = this.mc.renderChunksMany;

      if (renderchunk == null) {
        final int chunkY = posEye.getY() > 0 ? 248 : 8;

        for (int chunkX = -this.renderDistanceChunks;
            chunkX <= this.renderDistanceChunks;
            chunkX++) {
          for (int chunkZ = -this.renderDistanceChunks;
              chunkZ <= this.renderDistanceChunks;
              chunkZ++) {
            final BlockPos pos = new BlockPos((chunkX << 4) + 8, chunkY, (chunkZ << 4) + 8);
            final RenderChunk renderChunk = this.viewFrustum.getRenderChunk(pos);
            final RenderOverlay renderOverlay = this.viewFrustum.getRenderOverlay(pos);

            if (renderChunk != null && camera.isBoundingBoxInFrustum(renderChunk.boundingBox)) {
              renderChunk.setFrameIndex(frameCount);
              renderOverlay.setFrameIndex(frameCount);
              renderInfoList.add(
                  new ContainerLocalRenderInformation(renderChunk, renderOverlay, null, 0));
            }
          }
        }
      } else {
        boolean add = false;
        final ContainerLocalRenderInformation renderInfo =
            new ContainerLocalRenderInformation(renderchunk, renderoverlay, null, 0);
        final Set<EnumFacing> visibleSides = getVisibleSides(posEye);

        if (!visibleSides.isEmpty() && visibleSides.size() == 1) {
          final Vector3f viewVector = getViewVector(viewEntity, partialTicks);
          final EnumFacing facing =
              EnumFacing.getFacingFromVector(viewVector.x, viewVector.y, viewVector.z)
                  .getOpposite();
          visibleSides.remove(facing);
        }

        if (visibleSides.isEmpty()) {
          add = true;
        }

        if (add && !playerSpectator) {
          this.renderInfos.add(renderInfo);
        } else {
          if (playerSpectator && this.world.getBlockState(posEye).getBlock().isOpaqueCube()) {
            renderChunksMany = false;
          }

          renderchunk.setFrameIndex(frameCount);
          renderoverlay.setFrameIndex(frameCount);
          renderInfoList.add(renderInfo);
        }
      }

      while (!renderInfoList.isEmpty()) {
        final ContainerLocalRenderInformation renderInfo = renderInfoList.poll();
        final RenderChunk renderChunk = renderInfo.renderChunk;
        final EnumFacing facing = renderInfo.facing;
        final BlockPos posChunk = renderChunk.getPosition();
        this.renderInfos.add(renderInfo);

        for (final EnumFacing side : EnumFacing.VALUES) {
          final RenderChunk neighborRenderChunk = getNeighborRenderChunk(posEye, posChunk, side);
          final RenderOverlay neighborRenderOverlay =
              getNeighborRenderOverlay(posEye, posChunk, side);

          if ((!renderChunksMany || !renderInfo.setFacing.contains(side.getOpposite()))
              && (!renderChunksMany
                  || facing == null
                  || renderChunk.getCompiledChunk().isVisible(facing.getOpposite(), side))
              && neighborRenderChunk != null
              && neighborRenderChunk.setFrameIndex(frameCount)
              && camera.isBoundingBoxInFrustum(neighborRenderChunk.boundingBox)) {
            final ContainerLocalRenderInformation renderInfoNext =
                new ContainerLocalRenderInformation(
                    neighborRenderChunk, neighborRenderOverlay, side, renderInfo.counter + 1);
            renderInfoNext.setFacing.addAll(renderInfo.setFacing);
            renderInfoNext.setFacing.add(side);
            renderInfoList.add(renderInfoNext);
          }
        }
      }
    }

    this.renderDispatcher.clearChunkUpdates();
    this.renderDispatcherOverlay.clearChunkUpdates();
    final Set<RenderChunk> set = this.chunksToUpdate;
    final Set<RenderOverlay> set1 = this.overlaysToUpdate;
    this.chunksToUpdate = Sets.newLinkedHashSet();

    for (final ContainerLocalRenderInformation renderInfo : this.renderInfos) {
      final RenderChunk renderChunk = renderInfo.renderChunk;
      final RenderOverlay renderOverlay = renderInfo.renderOverlay;

      if (renderChunk.isNeedsUpdate()
          || renderChunk.isCompileTaskPending()
          || set.contains(renderChunk)) {
        this.displayListEntitiesDirty = true;

        this.chunksToUpdate.add(renderChunk);
      }

      if (renderOverlay.isNeedsUpdate()
          || renderOverlay.isCompileTaskPending()
          || set1.contains(renderOverlay)) {
        this.displayListEntitiesDirty = true;

        this.overlaysToUpdate.add(renderOverlay);
      }
    }

    this.chunksToUpdate.addAll(set);
    this.overlaysToUpdate.addAll(set1);
    this.profiler.endSection();
  }
Ejemplo n.º 10
0
 /**
  * Teleport the enderman to another entity
  */
 protected boolean teleportToEntity(Entity p_70816_1_)
 {
     Vec3 vec3 = new Vec3(this.posX - p_70816_1_.posX, this.getEntityBoundingBox().minY + (double)(this.height / 2.0F) - p_70816_1_.posY + (double)p_70816_1_.getEyeHeight(), this.posZ - p_70816_1_.posZ);
     vec3 = vec3.normalize();
     double d0 = 16.0D;
     double d1 = this.posX + (this.rand.nextDouble() - 0.5D) * 8.0D - vec3.xCoord * d0;
     double d2 = this.posY + (double)(this.rand.nextInt(16) - 8) - vec3.yCoord * d0;
     double d3 = this.posZ + (this.rand.nextDouble() - 0.5D) * 8.0D - vec3.zCoord * d0;
     return this.teleportTo(d1, d2, d3);
 }
Ejemplo n.º 11
0
  /** Does the first part of the explosion (destroy blocks) */
  @Override
  public void doExplosionA() {
    float var1 = explosionSize;
    int var3;
    int var4;
    int var5;
    double var15;
    double var17;
    double var19;

    for (var3 = 0; var3 < field_77289_h; ++var3) {
      for (var4 = 0; var4 < field_77289_h; ++var4) {
        for (var5 = 0; var5 < field_77289_h; ++var5) {
          if (var3 == 0
              || var3 == field_77289_h - 1
              || var4 == 0
              || var4 == field_77289_h - 1
              || var5 == 0
              || var5 == field_77289_h - 1) {
            double var6 = var3 / (field_77289_h - 1.0F) * 2.0F - 1.0F;
            double var8 = var4 / (field_77289_h - 1.0F) * 2.0F - 1.0F;
            double var10 = var5 / (field_77289_h - 1.0F) * 2.0F - 1.0F;
            double var12 = Math.sqrt(var6 * var6 + var8 * var8 + var10 * var10);
            var6 /= var12;
            var8 /= var12;
            var10 /= var12;
            var15 = explosionX;
            var17 = explosionY;
            var19 = explosionZ;
          }
        }
      }
    }

    explosionSize *= 2.0F;
    var3 = MathHelper.floor_double(explosionX - explosionSize - 1.0D);
    var4 = MathHelper.floor_double(explosionX + explosionSize + 1.0D);
    var5 = MathHelper.floor_double(explosionY - explosionSize - 1.0D);
    int var28 = MathHelper.floor_double(explosionY + explosionSize + 1.0D);
    int var7 = MathHelper.floor_double(explosionZ - explosionSize - 1.0D);
    int var29 = MathHelper.floor_double(explosionZ + explosionSize + 1.0D);
    List var9 =
        worldObj.getEntitiesWithinAABBExcludingEntity(
            exploder, AxisAlignedBB.getBoundingBox(var3, var5, var7, var4, var28, var29));

    Vec3 var30 = Vec3.createVectorHelper(explosionX, explosionY, explosionZ);

    for (int var11 = 0; var11 < var9.size(); ++var11) {
      Entity var31 = (Entity) var9.get(var11);
      if (!(var31 instanceof EntityLiving)) {
        continue;
      }
      if (var31 == shootingEntity && !hurtsPlayer) {
        continue;
      }
      double var13 = var31.getDistance(explosionX, explosionY, explosionZ) / explosionSize;
      if (var13 <= 1.0D) {
        var15 = var31.posX - explosionX;
        var17 = var31.posY + var31.getEyeHeight() - explosionY;
        var19 = var31.posZ - explosionZ;
        double var33 = MathHelper.sqrt_double(var15 * var15 + var17 * var17 + var19 * var19);

        if (var33 != 0.0D) {
          var15 /= var33;
          var17 /= var33;
          var19 /= var33;
          double var32 = worldObj.getBlockDensity(var30, var31.boundingBox);
          double var34 = (1.0D - var13) * var32;
          var31.attackEntityFrom(
              DamageSource.causePlayerDamage(shootingEntity),
              (int) ((var34 * var34 + var34) * 6.0D * (explosionSize * 2) + 3.0D));
          var31.motionX += var15 * var34;
          var31.motionY += var17 * var34;
          var31.motionZ += var19 * var34;

          if (var31 instanceof EntityPlayer) {
            field_77288_k.put(
                var31, Vec3.createVectorHelper(var15 * var34, var17 * var34, var19 * var34));
          }
        }
      }
    }

    explosionSize = var1;
  }
Ejemplo n.º 12
0
 public static Vector getEyePos(Entity entity) {
   Vector pos = getEntityPos(entity);
   pos.setY(pos.y() + entity.getEyeHeight());
   return pos;
 }
Ejemplo n.º 13
0
  /** Does the first part of the explosion (destroy blocks) */
  public void doExplosionA() {
    HashSet var1 = Sets.newHashSet();
    boolean var2 = true;
    int var4;
    int var5;

    for (int var3 = 0; var3 < 16; ++var3) {
      for (var4 = 0; var4 < 16; ++var4) {
        for (var5 = 0; var5 < 16; ++var5) {
          if (var3 == 0 || var3 == 15 || var4 == 0 || var4 == 15 || var5 == 0 || var5 == 15) {
            double var6 = (double) ((float) var3 / 15.0F * 2.0F - 1.0F);
            double var8 = (double) ((float) var4 / 15.0F * 2.0F - 1.0F);
            double var10 = (double) ((float) var5 / 15.0F * 2.0F - 1.0F);
            double var12 = Math.sqrt(var6 * var6 + var8 * var8 + var10 * var10);
            var6 /= var12;
            var8 /= var12;
            var10 /= var12;
            float var14 = this.explosionSize * (0.7F + this.worldObj.rand.nextFloat() * 0.6F);
            double var15 = this.explosionX;
            double var17 = this.explosionY;
            double var19 = this.explosionZ;

            for (float var21 = 0.3F; var14 > 0.0F; var14 -= 0.22500001F) {
              BlockPos var22 = new BlockPos(var15, var17, var19);
              IBlockState var23 = this.worldObj.getBlockState(var22);

              if (var23.getBlock().getMaterial() != Material.air) {
                float var24 =
                    this.exploder != null
                        ? this.exploder.getExplosionResistance(this, this.worldObj, var22, var23)
                        : var23.getBlock().getExplosionResistance((Entity) null);
                var14 -= (var24 + 0.3F) * 0.3F;
              }

              if (var14 > 0.0F
                  && (this.exploder == null
                      || this.exploder.func_174816_a(this, this.worldObj, var22, var23, var14))) {
                var1.add(var22);
              }

              var15 += var6 * 0.30000001192092896D;
              var17 += var8 * 0.30000001192092896D;
              var19 += var10 * 0.30000001192092896D;
            }
          }
        }
      }
    }

    this.affectedBlockPositions.addAll(var1);
    float var30 = this.explosionSize * 2.0F;
    var4 = MathHelper.floor_double(this.explosionX - (double) var30 - 1.0D);
    var5 = MathHelper.floor_double(this.explosionX + (double) var30 + 1.0D);
    int var31 = MathHelper.floor_double(this.explosionY - (double) var30 - 1.0D);
    int var7 = MathHelper.floor_double(this.explosionY + (double) var30 + 1.0D);
    int var32 = MathHelper.floor_double(this.explosionZ - (double) var30 - 1.0D);
    int var9 = MathHelper.floor_double(this.explosionZ + (double) var30 + 1.0D);
    List var33 =
        this.worldObj.getEntitiesWithinAABBExcludingEntity(
            this.exploder,
            new AxisAlignedBB(
                (double) var4,
                (double) var31,
                (double) var32,
                (double) var5,
                (double) var7,
                (double) var9));
    Vec3 var11 = new Vec3(this.explosionX, this.explosionY, this.explosionZ);

    for (int var34 = 0; var34 < var33.size(); ++var34) {
      Entity var13 = (Entity) var33.get(var34);

      if (!var13.func_180427_aV()) {
        double var35 =
            var13.getDistance(this.explosionX, this.explosionY, this.explosionZ) / (double) var30;

        if (var35 <= 1.0D) {
          double var16 = var13.posX - this.explosionX;
          double var18 = var13.posY + (double) var13.getEyeHeight() - this.explosionY;
          double var20 = var13.posZ - this.explosionZ;
          double var36 =
              (double) MathHelper.sqrt_double(var16 * var16 + var18 * var18 + var20 * var20);

          if (var36 != 0.0D) {
            var16 /= var36;
            var18 /= var36;
            var20 /= var36;
            double var37 =
                (double) this.worldObj.getBlockDensity(var11, var13.getEntityBoundingBox());
            double var26 = (1.0D - var35) * var37;
            var13.attackEntityFrom(
                DamageSource.setExplosionSource(this),
                (float) ((int) ((var26 * var26 + var26) / 2.0D * 8.0D * (double) var30 + 1.0D)));
            double var28 = EnchantmentProtection.func_92092_a(var13, var26);
            var13.motionX += var16 * var28;
            var13.motionY += var18 * var28;
            var13.motionZ += var20 * var28;

            if (var13 instanceof EntityPlayer) {
              this.field_77288_k.put(
                  (EntityPlayer) var13, new Vec3(var16 * var26, var18 * var26, var20 * var26));
            }
          }
        }
      }
    }
  }
Ejemplo n.º 14
0
  /**
   * Called frequently so the entity can update its state every tick as required. For example,
   * zombies and skeletons use this to react to sunlight and start to burn.
   */
  public void onLivingUpdate() {
    this.motionY *= 0.6000000238418579D;
    double d1;
    double d3;
    double d5;

    if (!this.worldObj.isRemote && this.getWatchedTargetId(0) > 0) {
      Entity entity = this.worldObj.getEntityByID(this.getWatchedTargetId(0));

      if (entity != null) {
        if (this.posY < entity.posY || !this.isArmored() && this.posY < entity.posY + 5.0D) {
          if (this.motionY < 0.0D) {
            this.motionY = 0.0D;
          }

          this.motionY += (0.5D - this.motionY) * 0.6000000238418579D;
        }

        double d0 = entity.posX - this.posX;
        d1 = entity.posZ - this.posZ;
        d3 = d0 * d0 + d1 * d1;

        if (d3 > 9.0D) {
          d5 = (double) MathHelper.sqrt_double(d3);
          this.motionX += (d0 / d5 * 0.5D - this.motionX) * 0.6000000238418579D;
          this.motionZ += (d1 / d5 * 0.5D - this.motionZ) * 0.6000000238418579D;
        }
      }
    }

    if (this.motionX * this.motionX + this.motionZ * this.motionZ > 0.05000000074505806D) {
      this.rotationYaw =
          (float) Math.atan2(this.motionZ, this.motionX) * (180F / (float) Math.PI) - 90.0F;
    }

    super.onLivingUpdate();
    int i;

    for (i = 0; i < 2; ++i) {
      this.field_82218_g[i] = this.field_82221_e[i];
      this.field_82217_f[i] = this.field_82220_d[i];
    }

    int j;

    for (i = 0; i < 2; ++i) {
      j = this.getWatchedTargetId(i + 1);
      Entity entity1 = null;

      if (j > 0) {
        entity1 = this.worldObj.getEntityByID(j);
      }

      if (entity1 != null) {
        d1 = this.func_82214_u(i + 1);
        d3 = this.func_82208_v(i + 1);
        d5 = this.func_82213_w(i + 1);
        double d6 = entity1.posX - d1;
        double d7 = entity1.posY + (double) entity1.getEyeHeight() - d3;
        double d8 = entity1.posZ - d5;
        double d9 = (double) MathHelper.sqrt_double(d6 * d6 + d8 * d8);
        float f = (float) (Math.atan2(d8, d6) * 180.0D / Math.PI) - 90.0F;
        float f1 = (float) (-(Math.atan2(d7, d9) * 180.0D / Math.PI));
        this.field_82220_d[i] = this.func_82204_b(this.field_82220_d[i], f1, 40.0F);
        this.field_82221_e[i] = this.func_82204_b(this.field_82221_e[i], f, 10.0F);
      } else {
        this.field_82221_e[i] =
            this.func_82204_b(this.field_82221_e[i], this.renderYawOffset, 10.0F);
      }
    }

    boolean flag = this.isArmored();

    for (j = 0; j < 3; ++j) {
      double d10 = this.func_82214_u(j);
      double d2 = this.func_82208_v(j);
      double d4 = this.func_82213_w(j);
      this.worldObj.spawnParticle(
          "smoke",
          d10 + this.rand.nextGaussian() * 0.30000001192092896D,
          d2 + this.rand.nextGaussian() * 0.30000001192092896D,
          d4 + this.rand.nextGaussian() * 0.30000001192092896D,
          0.0D,
          0.0D,
          0.0D);

      if (flag && this.worldObj.rand.nextInt(4) == 0) {
        this.worldObj.spawnParticle(
            "mobSpell",
            d10 + this.rand.nextGaussian() * 0.30000001192092896D,
            d2 + this.rand.nextGaussian() * 0.30000001192092896D,
            d4 + this.rand.nextGaussian() * 0.30000001192092896D,
            0.699999988079071D,
            0.699999988079071D,
            0.5D);
      }
    }

    if (this.func_82212_n() > 0) {
      for (j = 0; j < 3; ++j) {
        this.worldObj.spawnParticle(
            "mobSpell",
            this.posX + this.rand.nextGaussian() * 1.0D,
            this.posY + (double) (this.rand.nextFloat() * 3.3F),
            this.posZ + this.rand.nextGaussian() * 1.0D,
            0.699999988079071D,
            0.699999988079071D,
            0.8999999761581421D);
      }
    }
  }
Ejemplo n.º 15
0
  protected void func_178474_a(final ChunkCompileTaskGenerator p_178474_1_)
      throws InterruptedException {
    p_178474_1_.func_178540_f().lock();

    try {
      if (p_178474_1_.func_178546_a() != ChunkCompileTaskGenerator.Status.PENDING) {
        if (!p_178474_1_.func_178537_h()) {
          LOGGER.warn(
              "Chunk render task was "
                  + p_178474_1_.func_178546_a()
                  + " when I expected it to be pending; ignoring task");
        }

        return;
      }

      p_178474_1_.func_178535_a(ChunkCompileTaskGenerator.Status.COMPILING);
    } finally {
      p_178474_1_.func_178540_f().unlock();
    }

    Entity var2 = Minecraft.getMinecraft().func_175606_aa();

    if (var2 == null) {
      p_178474_1_.func_178542_e();
    } else {
      p_178474_1_.func_178541_a(this.func_178475_b());
      float var3 = (float) var2.posX;
      float var4 = (float) var2.posY + var2.getEyeHeight();
      float var5 = (float) var2.posZ;
      ChunkCompileTaskGenerator.Type var6 = p_178474_1_.func_178538_g();

      if (var6 == ChunkCompileTaskGenerator.Type.REBUILD_CHUNK) {
        p_178474_1_.func_178536_b().func_178581_b(var3, var4, var5, p_178474_1_);
      } else if (var6 == ChunkCompileTaskGenerator.Type.RESORT_TRANSPARENCY) {
        p_178474_1_.func_178536_b().func_178570_a(var3, var4, var5, p_178474_1_);
      }

      p_178474_1_.func_178540_f().lock();
      label223:
      {
        try {
          if (p_178474_1_.func_178546_a() == ChunkCompileTaskGenerator.Status.COMPILING) {
            p_178474_1_.func_178535_a(ChunkCompileTaskGenerator.Status.UPLOADING);
            break label223;
          }

          if (!p_178474_1_.func_178537_h()) {
            LOGGER.warn(
                "Chunk render task was "
                    + p_178474_1_.func_178546_a()
                    + " when I expected it to be compiling; aborting task");
          }

          this.func_178473_b(p_178474_1_);
        } finally {
          p_178474_1_.func_178540_f().unlock();
        }

        return;
      }
      final CompiledChunk var7 = p_178474_1_.func_178544_c();
      ArrayList var8 = Lists.newArrayList();

      if (var6 == ChunkCompileTaskGenerator.Type.REBUILD_CHUNK) {
        EnumWorldBlockLayer[] var9 = EnumWorldBlockLayer.values();
        int var10 = var9.length;

        for (int var11 = 0; var11 < var10; ++var11) {
          EnumWorldBlockLayer var12 = var9[var11];

          if (var7.func_178492_d(var12)) {
            var8.add(
                this.field_178477_b.func_178503_a(
                    var12,
                    p_178474_1_.func_178545_d().func_179038_a(var12),
                    p_178474_1_.func_178536_b(),
                    var7));
          }
        }
      } else if (var6 == ChunkCompileTaskGenerator.Type.RESORT_TRANSPARENCY) {
        var8.add(
            this.field_178477_b.func_178503_a(
                EnumWorldBlockLayer.TRANSLUCENT,
                p_178474_1_.func_178545_d().func_179038_a(EnumWorldBlockLayer.TRANSLUCENT),
                p_178474_1_.func_178536_b(),
                var7));
      }

      final ListenableFuture var19 = Futures.allAsList(var8);
      p_178474_1_.func_178539_a(
          new Runnable() {
            private static final String __OBFID = "CL_00002458";

            public void run() {
              var19.cancel(false);
            }
          });
      Futures.addCallback(
          var19,
          new FutureCallback() {
            private static final String __OBFID = "CL_00002457";

            public void func_178481_a(List p_178481_1_) {
              ChunkRenderWorker.this.func_178473_b(p_178474_1_);
              p_178474_1_.func_178540_f().lock();

              try {
                if (p_178474_1_.func_178546_a() != ChunkCompileTaskGenerator.Status.UPLOADING) {
                  if (!p_178474_1_.func_178537_h()) {
                    ChunkRenderWorker.LOGGER.warn(
                        "Chunk render task was "
                            + p_178474_1_.func_178546_a()
                            + " when I expected it to be uploading; aborting task");
                  }

                  return;
                }

                p_178474_1_.func_178535_a(ChunkCompileTaskGenerator.Status.DONE);
              } finally {
                p_178474_1_.func_178540_f().unlock();
              }

              p_178474_1_.func_178536_b().func_178580_a(var7);
            }

            public void onFailure(Throwable p_onFailure_1_) {
              ChunkRenderWorker.this.func_178473_b(p_178474_1_);

              if (!(p_onFailure_1_ instanceof CancellationException)
                  && !(p_onFailure_1_ instanceof InterruptedException)) {
                Minecraft.getMinecraft()
                    .crashed(CrashReport.makeCrashReport(p_onFailure_1_, "Rendering chunk"));
              }
            }

            public void onSuccess(Object p_onSuccess_1_) {
              this.func_178481_a((List) p_onSuccess_1_);
            }
          });
    }
  }