/** Called when the mob is falling. Calculates and applies fall damage. */
  protected void fall(float par1) {
    super.fall(par1);
    this.timeSinceIgnited = (int) ((float) this.timeSinceIgnited + par1 * 1.5F);

    if (this.timeSinceIgnited > this.fuseTime - 5) {
      this.timeSinceIgnited = this.fuseTime - 5;
    }
  }
Ejemplo n.º 2
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  public void fall(float distance, float damageMultiplier) {
    super.fall(distance, damageMultiplier);
    this.timeSinceIgnited = (int) ((float) this.timeSinceIgnited + distance * 1.5F);

    if (this.timeSinceIgnited > this.fuseTime - 5) {
      this.timeSinceIgnited = this.fuseTime - 5;
    }
  }