Ejemplo n.º 1
0
  public static boolean renderEntityItem(
      EntityItem entity,
      ItemStack item,
      float bobing,
      float rotation,
      Random random,
      TextureManager engine,
      RenderBlocks renderBlocks) {
    IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(item, ENTITY);
    if (customRenderer == null) {
      return false;
    }

    if (customRenderer.shouldUseRenderHelper(ENTITY, item, ENTITY_ROTATION)) {
      GL11.glRotatef(rotation, 0.0F, 1.0F, 0.0F);
    }
    if (!customRenderer.shouldUseRenderHelper(ENTITY, item, ENTITY_BOBBING)) {
      GL11.glTranslatef(0.0F, -bobing, 0.0F);
    }
    boolean is3D = customRenderer.shouldUseRenderHelper(ENTITY, item, BLOCK_3D);

    engine.func_110577_a(
        item.getItemSpriteNumber() == 0 ? TextureMap.field_110575_b : TextureMap.field_110576_c);
    Block block = (item.itemID < Block.blocksList.length ? Block.blocksList[item.itemID] : null);
    if (is3D || (block != null && RenderBlocks.renderItemIn3d(block.getRenderType()))) {
      int renderType = (block != null ? block.getRenderType() : 1);
      float scale =
          (renderType == 1 || renderType == 19 || renderType == 12 || renderType == 2
              ? 0.5F
              : 0.25F);

      if (RenderItem.renderInFrame) {
        GL11.glScalef(1.25F, 1.25F, 1.25F);
        GL11.glTranslatef(0.0F, 0.05F, 0.0F);
        GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
      }

      GL11.glScalef(scale, scale, scale);

      int size = item.stackSize;
      int count = (size > 40 ? 5 : (size > 20 ? 4 : (size > 5 ? 3 : (size > 1 ? 2 : 1))));

      for (int j = 0; j < count; j++) {
        GL11.glPushMatrix();
        if (j > 0) {
          GL11.glTranslatef(
              ((random.nextFloat() * 2.0F - 1.0F) * 0.2F) / scale,
              ((random.nextFloat() * 2.0F - 1.0F) * 0.2F) / scale,
              ((random.nextFloat() * 2.0F - 1.0F) * 0.2F) / scale);
        }
        customRenderer.renderItem(ENTITY, item, renderBlocks, entity);
        GL11.glPopMatrix();
      }
    } else {
      GL11.glScalef(0.5F, 0.5F, 0.5F);
      customRenderer.renderItem(ENTITY, item, renderBlocks, entity);
    }
    return true;
  }
Ejemplo n.º 2
0
  public static boolean renderInventoryItem(
      RenderBlocks renderBlocks,
      TextureManager engine,
      ItemStack item,
      boolean inColor,
      float zLevel,
      float x,
      float y) {
    IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(item, INVENTORY);
    if (customRenderer == null) {
      return false;
    }

    engine.func_110577_a(
        item.getItemSpriteNumber() == 0 ? TextureMap.field_110575_b : TextureMap.field_110576_c);
    if (customRenderer.shouldUseRenderHelper(INVENTORY, item, INVENTORY_BLOCK)) {
      GL11.glPushMatrix();
      GL11.glTranslatef(x - 2, y + 3, -3.0F + zLevel);
      GL11.glScalef(10F, 10F, 10F);
      GL11.glTranslatef(1.0F, 0.5F, 1.0F);
      GL11.glScalef(1.0F, 1.0F, -1F);
      GL11.glRotatef(210F, 1.0F, 0.0F, 0.0F);
      GL11.glRotatef(45F, 0.0F, 1.0F, 0.0F);

      if (inColor) {
        int color = Item.itemsList[item.itemID].getColorFromItemStack(item, 0);
        float r = (float) (color >> 16 & 0xff) / 255F;
        float g = (float) (color >> 8 & 0xff) / 255F;
        float b = (float) (color & 0xff) / 255F;
        GL11.glColor4f(r, g, b, 1.0F);
      }

      GL11.glRotatef(-90F, 0.0F, 1.0F, 0.0F);
      renderBlocks.useInventoryTint = inColor;
      customRenderer.renderItem(INVENTORY, item, renderBlocks);
      renderBlocks.useInventoryTint = true;
      GL11.glPopMatrix();
    } else {
      GL11.glDisable(GL11.GL_LIGHTING);
      GL11.glPushMatrix();
      GL11.glTranslatef(x, y, -3.0F + zLevel);

      if (inColor) {
        int color = Item.itemsList[item.itemID].getColorFromItemStack(item, 0);
        float r = (float) (color >> 16 & 255) / 255.0F;
        float g = (float) (color >> 8 & 255) / 255.0F;
        float b = (float) (color & 255) / 255.0F;
        GL11.glColor4f(r, g, b, 1.0F);
      }

      customRenderer.renderItem(INVENTORY, item, renderBlocks);
      GL11.glPopMatrix();
      GL11.glEnable(GL11.GL_LIGHTING);
    }

    return true;
  }
Ejemplo n.º 3
0
  public FontRenderer(
      GameSettings p_i1035_1_,
      ResourceLocation p_i1035_2_,
      TextureManager p_i1035_3_,
      boolean p_i1035_4_) {
    this.field_111273_g = p_i1035_2_;
    this.field_78298_i = p_i1035_3_;
    this.field_78293_l = p_i1035_4_;
    p_i1035_3_.func_110577_a(this.field_111273_g);

    for (int var5 = 0; var5 < 32; ++var5) {
      int var6 = (var5 >> 3 & 1) * 85;
      int var7 = (var5 >> 2 & 1) * 170 + var6;
      int var8 = (var5 >> 1 & 1) * 170 + var6;
      int var9 = (var5 >> 0 & 1) * 170 + var6;
      if (var5 == 6) {
        var7 += 85;
      }

      if (p_i1035_1_.field_74337_g) {
        int var10 = (var7 * 30 + var8 * 59 + var9 * 11) / 100;
        int var11 = (var7 * 30 + var8 * 70) / 100;
        int var12 = (var7 * 30 + var9 * 70) / 100;
        var7 = var10;
        var8 = var11;
        var9 = var12;
      }

      if (var5 >= 16) {
        var7 /= 4;
        var8 /= 4;
        var9 /= 4;
      }

      this.field_78285_g[var5] = (var7 & 255) << 16 | (var8 & 255) << 8 | var9 & 255;
    }

    this.func_98306_d();
  }
Ejemplo n.º 4
0
  public void renderMap(
      EntityPlayer par1EntityPlayer, TextureManager par2TextureManager, MapData par3MapData) {

    for (int i = 0; i < 16384; ++i) {
      byte b0 = par3MapData.colors[i];

      if (b0 / 4 == 0) {
        this.intArray[i] = (i + i / 128 & 1) * 8 + 16 << 24;
      } else {
        int j = MapColor.mapColorArray[b0 / 4].colorValue;
        int k = b0 & 3;
        short short1 = 220;

        if (k == 2) {
          short1 = 255;
        }

        if (k == 0) {
          short1 = 180;
        }

        int l = (j >> 16 & 255) * short1 / 255;
        int i1 = (j >> 8 & 255) * short1 / 255;
        int j1 = (j & 255) * short1 / 255;
        this.intArray[i] = -16777216 | l << 16 | i1 << 8 | j1;
      }
    }

    this.bufferedImage.func_110564_a();
    byte b1 = 0;
    byte b2 = 0;
    Tessellator tessellator = Tessellator.instance;
    float f = 0.0F;
    par2TextureManager.func_110577_a(this.field_111276_e);
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glDisable(GL11.GL_ALPHA_TEST);

    // Default Vanilla
    tessellator.startDrawingQuads();
    tessellator.addVertexWithUV(
        (double) ((float) (b1 + 0) + f),
        (double) ((float) (b2 + 128) - f),
        -0.009999999776482582D,
        0.0D,
        1.0D);
    tessellator.addVertexWithUV(
        (double) ((float) (b1 + 128) - f),
        (double) ((float) (b2 + 128) - f),
        -0.009999999776482582D,
        1.0D,
        1.0D);
    tessellator.addVertexWithUV(
        (double) ((float) (b1 + 128) - f),
        (double) ((float) (b2 + 0) + f),
        -0.009999999776482582D,
        1.0D,
        0.0D);
    tessellator.addVertexWithUV(
        (double) ((float) (b1 + 0) + f),
        (double) ((float) (b2 + 0) + f),
        -0.009999999776482582D,
        0.0D,
        0.0D);
    tessellator.draw();
    /*
     */

    // Icons show fine, map glitches in the paper
    /*
    tessellator.startDrawingQuads();
    tessellator.addVertexWithUV((double)((float)(b1 + 0) + f), (double)((float)(b2 + 128) - f), -0.0001D, 0.0D, 1.0D);
    tessellator.addVertexWithUV((double)((float)(b1 + 128) - f), (double)((float)(b2 + 128) - f), -0.0001D, 1.0D, 1.0D);
    tessellator.addVertexWithUV((double)((float)(b1 + 128) - f), (double)((float)(b2 + 0) + f), -0.0001D, 1.0D, 0.0D);
    tessellator.addVertexWithUV((double)((float)(b1 + 0) + f), (double)((float)(b2 + 0) + f), -0.0001D, 0.0D, 0.0D);
    tessellator.draw();
    */

    int k1 = 0;

    // CartoCraft
    GL11.glEnable(GL11.GL_ALPHA_TEST);
    GL11.glDisable(GL11.GL_BLEND);
    par2TextureManager.func_110577_a(ccMapIcons);

    k1 = 0;
    for (Iterator iterator = par3MapData.customIcons.values().iterator();
        iterator.hasNext();
        ++k1) {
      MapCoord mapcoord = (MapCoord) iterator.next();
      float iconSize = 8.0F; // Default vanilla = 4, using a 8x8 icon
      int iconsPerRow = 4;

      // mapcoord.iconSize = 3;

      GL11.glPushMatrix();
      GL11.glTranslatef(
          (float) b1 + (float) mapcoord.centerX / 2.0F + 64.0F,
          (float) b2 + (float) mapcoord.centerZ / 2.0F + 64.0F,
          -0.02F);
      GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
      GL11.glScalef(iconSize, iconSize, 3.0F);
      GL11.glTranslatef(-0.125F, 0.125F, 0.0F);
      float f1 = (float) (mapcoord.iconSize % iconsPerRow + 0) / iconsPerRow; // X start
      float f2 = (float) (mapcoord.iconSize / iconsPerRow + 0) / iconsPerRow; // Y start
      float f3 = (float) (mapcoord.iconSize % iconsPerRow + 1) / iconsPerRow; // X end
      float f4 = (float) (mapcoord.iconSize / iconsPerRow + 1) / iconsPerRow; // Y end

      // System.out.println("Map icons test: " + mapcoord.iconSize + " | " + f1 + " | " + f2 + " | "
      // + f3 + " | " + f4);
      System.out.println(
          "C Map icons pos: "
              + mapcoord.iconSize
              + " | "
              + mapcoord.centerX
              + " | "
              + mapcoord.centerZ);

      tessellator.startDrawingQuads();
      tessellator.addVertexWithUV(-1.0D, 1.0D, (double) (0.001D), (double) f1, (double) f2);
      tessellator.addVertexWithUV(1.0D, 1.0D, (double) (0.001D), (double) f3, (double) f2);
      tessellator.addVertexWithUV(1.0D, -1.0D, (double) (0.001D), (double) f3, (double) f4);
      tessellator.addVertexWithUV(-1.0D, -1.0D, (double) (0.001D), (double) f1, (double) f4);
      tessellator.draw();
      GL11.glPopMatrix();
    }

    // Vanilla
    GL11.glEnable(GL11.GL_ALPHA_TEST);
    GL11.glDisable(GL11.GL_BLEND);
    par2TextureManager.func_110577_a(field_111277_a);

    k1 = 0;
    for (Iterator iterator = par3MapData.playersVisibleOnMap.values().iterator();
        iterator.hasNext();
        ++k1) {
      MapCoord mapcoord = (MapCoord) iterator.next();

      // System.out.println("Map icons test: " + mapcoord.iconSize + " | " + mapcoord.iconRotation +
      // " | " + ((float)(mapcoord.iconRotation * 360) / 16.0F));
      System.out.println(
          "V Map icons pos: "
              + mapcoord.iconSize
              + " | "
              + mapcoord.centerX
              + " | "
              + mapcoord.centerZ);

      GL11.glPushMatrix();
      GL11.glTranslatef(
          (float) b1 + (float) mapcoord.centerX / 2.0F + 64.0F,
          (float) b2 + (float) mapcoord.centerZ / 2.0F + 64.0F,
          -0.02F);
      GL11.glRotatef((float) (mapcoord.iconRotation * 360) / 16.0F, 0.0F, 0.0F, 1.0F);
      GL11.glScalef(4.0F, 4.0F, 3.0F);
      GL11.glTranslatef(-0.125F, 0.125F, 0.0F);
      float f1 = (float) (mapcoord.iconSize % 4 + 0) / 4.0F;
      float f2 = (float) (mapcoord.iconSize / 4 + 0) / 4.0F;
      float f3 = (float) (mapcoord.iconSize % 4 + 1) / 4.0F;
      float f4 = (float) (mapcoord.iconSize / 4 + 1) / 4.0F;
      tessellator.startDrawingQuads();
      tessellator.addVertexWithUV(
          -1.0D, 1.0D, (double) ((float) k1 * 0.001F), (double) f1, (double) f2);
      tessellator.addVertexWithUV(
          1.0D, 1.0D, (double) ((float) k1 * 0.001F), (double) f3, (double) f2);
      tessellator.addVertexWithUV(
          1.0D, -1.0D, (double) ((float) k1 * 0.001F), (double) f3, (double) f4);
      tessellator.addVertexWithUV(
          -1.0D, -1.0D, (double) ((float) k1 * 0.001F), (double) f1, (double) f4);
      tessellator.draw();
      GL11.glPopMatrix();
    }

    GL11.glPushMatrix();
    GL11.glTranslatef(0.0F, 0.0F, -0.04F);
    GL11.glScalef(1.0F, 1.0F, 1.0F);
    GL11.glPopMatrix();

    // CartoCraft
    /*
    System.out.println("MapItemRenderer.renderMap()");
    System.out.println("    My map: " + par3MapData);
    System.out.println("    Map name: " + par3MapData.mapName);
    */

  }
Ejemplo n.º 5
0
  public void func_78443_a(EntityLivingBase p_78443_1_, ItemStack p_78443_2_, int p_78443_3_) {
    GL11.glPushMatrix();
    TextureManager var4 = this.field_78455_a.func_110434_K();
    if (p_78443_2_.func_94608_d() == 0
        && p_78443_2_.field_77993_c < Block.field_71973_m.length
        && Block.field_71973_m[p_78443_2_.field_77993_c] != null
        && RenderBlocks.func_78597_b(
            Block.field_71973_m[p_78443_2_.field_77993_c].func_71857_b())) {
      var4.func_110577_a(var4.func_130087_a(0));
      this.field_78452_e.func_78600_a(
          Block.field_71973_m[p_78443_2_.field_77993_c], p_78443_2_.func_77960_j(), 1.0F);
    } else {
      Icon var5 = p_78443_1_.func_70620_b(p_78443_2_, p_78443_3_);
      if (var5 == null) {
        GL11.glPopMatrix();
        return;
      }

      var4.func_110577_a(var4.func_130087_a(p_78443_2_.func_94608_d()));
      Tessellator var6 = Tessellator.field_78398_a;
      float var7 = var5.func_94209_e();
      float var8 = var5.func_94212_f();
      float var9 = var5.func_94206_g();
      float var10 = var5.func_94210_h();
      float var11 = 0.0F;
      float var12 = 0.3F;
      GL11.glEnable('\u803a');
      GL11.glTranslatef(-var11, -var12, 0.0F);
      float var13 = 1.5F;
      GL11.glScalef(var13, var13, var13);
      GL11.glRotatef(50.0F, 0.0F, 1.0F, 0.0F);
      GL11.glRotatef(335.0F, 0.0F, 0.0F, 1.0F);
      GL11.glTranslatef(-0.9375F, -0.0625F, 0.0F);
      func_78439_a(
          var6, var8, var9, var7, var10, var5.func_94211_a(), var5.func_94216_b(), 0.0625F);
      if (p_78443_2_.func_77962_s() && p_78443_3_ == 0) {
        GL11.glDepthFunc(514);
        GL11.glDisable(2896);
        var4.func_110577_a(field_110930_b);
        GL11.glEnable(3042);
        GL11.glBlendFunc(768, 1);
        float var14 = 0.76F;
        GL11.glColor4f(0.5F * var14, 0.25F * var14, 0.8F * var14, 1.0F);
        GL11.glMatrixMode(5890);
        GL11.glPushMatrix();
        float var15 = 0.125F;
        GL11.glScalef(var15, var15, var15);
        float var16 = (float) (Minecraft.func_71386_F() % 3000L) / 3000.0F * 8.0F;
        GL11.glTranslatef(var16, 0.0F, 0.0F);
        GL11.glRotatef(-50.0F, 0.0F, 0.0F, 1.0F);
        func_78439_a(var6, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.0625F);
        GL11.glPopMatrix();
        GL11.glPushMatrix();
        GL11.glScalef(var15, var15, var15);
        var16 = (float) (Minecraft.func_71386_F() % 4873L) / 4873.0F * 8.0F;
        GL11.glTranslatef(-var16, 0.0F, 0.0F);
        GL11.glRotatef(10.0F, 0.0F, 0.0F, 1.0F);
        func_78439_a(var6, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.0625F);
        GL11.glPopMatrix();
        GL11.glMatrixMode(5888);
        GL11.glDisable(3042);
        GL11.glEnable(2896);
        GL11.glDepthFunc(515);
      }

      GL11.glDisable('\u803a');
    }

    GL11.glPopMatrix();
  }