public void update(int elapsedTimeMilisec) {
    for (Projectile p : projectileList) {
      p.update(elapsedTimeMilisec);
    }

    // Remove inactive invaders
    for (int i = this.projectileList.size() - 1; i >= 0; i--) {
      if (this.projectileList.get(i).isRemoved()) {
        this.projectileList.remove(i);
      }
    }
    for (Wall w : this.walls) {
      w.clearPieces();
    }
    for (Animation explosion : Game.explosionList) {
      explosion.update(elapsedTimeMilisec);
    }
    for (int i = this.walls.size() - 1; i >= 0; i--) {

      if (walls.get(i).isRemoved()) {

        walls.remove(i);
      }
    }
  }