Ejemplo n.º 1
0
 public static void _registerNPC(dNPC denizenNPC) {
   if (denizenNPC == null || !denizenNPC.isValid()) {
     return;
   }
   int id = denizenNPC.getId();
   if (!denizenNPCs.containsKey(id)) {
     denizenNPCs.put(id, denizenNPC);
     Inventory npcInventory = Bukkit.getServer().createInventory(denizenNPC, InventoryType.PLAYER);
     npcInventory.setContents(
         Arrays.copyOf(denizenNPC.getInventoryTrait().getContents(), npcInventory.getSize()));
     npcInventories.put(id, npcInventory);
   }
 }
Ejemplo n.º 2
0
  public boolean execute(ScriptEntry scriptEntry) {
    Matcher m;
    StringBuffer sb;
    if (scriptEntry.getCommandName().indexOf('%') != -1) {
      m = definition_pattern.matcher(scriptEntry.getCommandName());
      sb = new StringBuffer();
      while (m.find()) {
        String definition = scriptEntry.getResidingQueue().getDefinition(m.group(1));
        if (definition == null) definition = "null";
        m.appendReplacement(sb, definition);
      }
      m.appendTail(sb);
      scriptEntry.setCommandName(sb.toString());
    }

    // Get the command instance ready for the execution of the scriptEntry
    AbstractCommand command = plugin.getCommandRegistry().get(scriptEntry.getCommandName());

    if (command == null) {
      dB.echoDebug(
          scriptEntry, DebugElement.Header, "Executing command: " + scriptEntry.getCommandName());
      dB.echoError(
          scriptEntry.getCommandName() + " is an invalid dCommand! Are you sure it loaded?");
      dB.echoDebug(scriptEntry, DebugElement.Footer);
      return false;
    }

    // Debugger information
    if (scriptEntry.getPlayer() != null)
      dB.echoDebug(
          scriptEntry,
          DebugElement.Header,
          "Executing dCommand: "
              + scriptEntry.getCommandName()
              + "/"
              + scriptEntry.getPlayer().getName());
    else
      dB.echoDebug(
          scriptEntry,
          DebugElement.Header,
          "Executing dCommand: "
              + scriptEntry.getCommandName()
              + (scriptEntry.getNPC() != null ? "/" + scriptEntry.getNPC().getName() : ""));

    // Don't execute() if problems arise in parseArgs()
    boolean keepGoing = true;

    try {

      // Throw exception if arguments are required for this command, but not supplied.
      if (command.getOptions().REQUIRED_ARGS > scriptEntry.getArguments().size())
        throw new InvalidArgumentsException("");

      if (scriptEntry.has_tags)
        scriptEntry.setArguments(
            TagManager.fillArguments(
                scriptEntry.getArguments(), scriptEntry, true)); // Replace tags

      /*  If using NPC:# or PLAYER:Name arguments, these need to be changed out immediately because...
       *  1) Denizen/Player flags need the desired NPC/PLAYER before parseArgs's getFilledArguments() so that
       *     the Player/Denizen flags will read from the correct Object. If using PLAYER or NPCID arguments,
       *     the desired Objects are obviously not the same objects that were sent with the ScriptEntry.
       *  2) These arguments should be valid for EVERY ScriptCommand, so why not just take care of it
       *     here, instead of requiring each command to take care of the argument.
       */

      List<String> newArgs = new ArrayList<String>();

      // Don't fill in tags if there were brackets detected..
      // This means we're probably in a nested if.
      int nested_depth = 0;
      // Watch for IF command to avoid filling player and npc arguments
      // prematurely
      boolean if_ignore = false;

      for (aH.Argument arg : aH.interpret(scriptEntry.getArguments())) {
        if (arg.getValue().equals("{")) nested_depth++;
        if (arg.getValue().equals("}")) nested_depth--;

        // If nested, continue.
        if (nested_depth > 0) {
          newArgs.add(arg.raw_value);
          continue;
        }

        if (arg.raw_value.indexOf('%') != -1) {
          m = definition_pattern.matcher(arg.raw_value);
          sb = new StringBuffer();
          while (m.find()) {
            String definition = scriptEntry.getResidingQueue().getDefinition(m.group(1));
            if (definition == null) definition = "null";
            m.appendReplacement(sb, definition);
          }
          m.appendTail(sb);
          arg = aH.Argument.valueOf(sb.toString());
        }

        // If using IF, check if we've reached the command + args
        // so that we don't fill player: or npc: prematurely
        if (command.getName().equalsIgnoreCase("if")
            && DenizenAPI.getCurrentInstance().getCommandRegistry().get(arg.getValue()) != null)
          if_ignore = true;

        // Fill player/off-line player
        if (arg.matchesPrefix("player") && !if_ignore) {
          dB.echoDebug(scriptEntry, "...replacing the linked player with " + arg.getValue());
          String value =
              TagManager.tag(
                  scriptEntry.getPlayer(),
                  scriptEntry.getNPC(),
                  arg.getValue(),
                  false,
                  scriptEntry);
          dPlayer player = dPlayer.valueOf(value);
          if (player == null || !player.isValid()) {
            dB.echoError(value + " is an invalid player!");
            return false;
          }
          scriptEntry.setPlayer(player);
        }

        // Fill NPCID/NPC argument
        else if (arg.matchesPrefix("npc, npcid") && !if_ignore) {
          dB.echoDebug(scriptEntry, "...replacing the linked NPC with " + arg.getValue());
          String value =
              TagManager.tag(
                  scriptEntry.getPlayer(),
                  scriptEntry.getNPC(),
                  arg.getValue(),
                  false,
                  scriptEntry);
          dNPC npc = dNPC.valueOf(value);
          if (npc == null || !npc.isValid()) {
            dB.echoError(value + " is an invalid NPC!");
            return false;
          }
          scriptEntry.setNPC(npc);
        }

        // Save the scriptentry if needed later for fetching scriptentry context
        else if (arg.matchesPrefix("save") && !if_ignore) {
          dB.echoDebug(scriptEntry, "...remembering this script entry!");
          scriptEntry.getResidingQueue().holdScriptEntry(arg.getValue(), scriptEntry);
        } else newArgs.add(arg.raw_value);
      }

      // Add the arguments back to the scriptEntry.
      scriptEntry.setArguments(newArgs);

      // Now process non-instant tags.
      if (scriptEntry.has_tags)
        scriptEntry.setArguments(
            TagManager.fillArguments(scriptEntry.getArguments(), scriptEntry, false));

      // Parse the rest of the arguments for execution.
      command.parseArgs(scriptEntry);

    } catch (InvalidArgumentsException e) {

      keepGoing = false;
      // Give usage hint if InvalidArgumentsException was called.
      dB.echoError("Woah! Invalid arguments were specified!");
      if (e.getMessage() != null && e.getMessage().length() > 0)
        dB.log(
            ChatColor.YELLOW
                + "+> MESSAGE follows: "
                + ChatColor.WHITE
                + "'"
                + e.getMessage()
                + "'");
      dB.log("Usage: " + command.getUsageHint());
      dB.echoDebug(scriptEntry, DebugElement.Footer);
      scriptEntry.setFinished(true);

    } catch (Exception e) {

      keepGoing = false;
      dB.echoError("Woah! An exception has been called with this command!");
      dB.echoError(e);
      dB.echoDebug(scriptEntry, DebugElement.Footer);
      scriptEntry.setFinished(true);

    } finally {

      if (keepGoing)
        try {
          // Run the execute method in the command
          command.execute(scriptEntry);
        } catch (Exception e) {
          dB.echoError("Woah!! An exception has been called with this command!");
          dB.echoError(e);
          scriptEntry.setFinished(true);
        }
    }

    return true;
  }