Ejemplo n.º 1
0
  public void calcAcceleration(QTreeNode node, Point p, double scale, double theta, double G) {

    double xD;
    double yD;
    double d;
    double f;

    if (node.getNW() == null
        && node.getPoint() != null
        && node.getPoint() != p) { // we cant go deeper. calculating for this node

      xD = node.getMassCenterX() - p.getX();
      yD = node.getMassCenterY() - p.getY();
      d = Math.sqrt(xD * xD + yD * yD) / scale;

      if (d
          < p.getR()
              + node.getPoint()
                  .getR()) { // if the distance is smaler than (r + p.r) the the force is
                             // proportional to the distance
        d = p.getR() + node.getPoint().getR();
        f =
            ((d / (p.getR() + node.getPoint().getR())) * G * node.getPoint().getM())
                / Math.pow(d, 3);
      } else f = (G * node.getM()) / Math.pow(d, 3);

      p.setXA(p.getXA() + f * xD);
      p.setYA(p.getYA() + f * yD);
    } else if (node.getNW() != null) { // we can go deeper so lets chack width to distance ratio

      xD = node.getMassCenterX() - p.getX();
      yD = node.getMassCenterY() - p.getY();
      d = Math.sqrt(xD * xD + yD * yD) / scale;

      if (node.getW() / d < theta) { // area is sufficient far away

        f = node.getM() / Math.pow(d, 3);

        p.setXA(p.getXA() + f * xD);
        p.setYA(p.getYA() + f * yD);
      } else { // area is to close. Go one level deeper

        calcAcceleration(node.getNW(), p, scale, theta, G);
        calcAcceleration(node.getNE(), p, scale, theta, G);
        calcAcceleration(node.getSW(), p, scale, theta, G);
        calcAcceleration(node.getSE(), p, scale, theta, G);
      }
    }
  }
Ejemplo n.º 2
0
  @Override
  public void CalculateAcceleration(
      ArrayList<Point> pointList,
      ArrayList<Point> pointList2,
      double minX,
      double minY,
      double maxX,
      double maxY,
      double theta,
      double G) {

    QTree qTree = new QTree(minX, minY, maxX, maxY);

    for (Point p2 : pointList2) {
      qTree.insertPoint(qTree.getRoot(), p2);
    }
    for (Point p : pointList) {
      p.setXA(0);
      p.setYA(0);
      this.calcAcceleration(qTree.getRoot(), p, World.scale, theta, G);
    }
  }