Ejemplo n.º 1
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 public static void setEuler(Quat4d q, double yaw, double pitch, double roll) {
   double halfYaw = yaw * 0.5f;
   double halfPitch = pitch * 0.5f;
   double halfRoll = roll * 0.5f;
   double cosYaw = (double) Math.cos(halfYaw);
   double sinYaw = (double) Math.sin(halfYaw);
   double cosPitch = (double) Math.cos(halfPitch);
   double sinPitch = (double) Math.sin(halfPitch);
   double cosRoll = (double) Math.cos(halfRoll);
   double sinRoll = (double) Math.sin(halfRoll);
   q.x = cosRoll * sinPitch * cosYaw + sinRoll * cosPitch * sinYaw;
   q.y = cosRoll * cosPitch * sinYaw - sinRoll * sinPitch * cosYaw;
   q.z = sinRoll * cosPitch * cosYaw - cosRoll * sinPitch * sinYaw;
   q.w = cosRoll * cosPitch * cosYaw + sinRoll * sinPitch * sinYaw;
 }
Ejemplo n.º 2
0
 public static void inverse(Quat4d q, Quat4d src) {
   q.x = -src.x;
   q.y = -src.y;
   q.z = -src.z;
   q.w = src.w;
 }
Ejemplo n.º 3
0
 public static void inverse(Quat4d q) {
   q.x = -q.x;
   q.y = -q.y;
   q.z = -q.z;
 }