Ejemplo n.º 1
0
  @Override
  public void paintComponent(Graphics g) {
    super.paintComponent(g);

    if (drawOverlay) {
      g = g.create();
      AntialiasingManager.activateAntialiasing(g);

      try {
        // Paint a roll over fade out.
        FadeTracker fadeTracker = FadeTracker.getInstance();

        float visibility = 0.0f;
        if (fadeTracker.isTracked(this, FadeKind.ROLLOVER)) {
          visibility = fadeTracker.getFade(this, FadeKind.ROLLOVER);
          visibility /= 4;
        } else visibility = 0.5f;

        // Draw black overlay
        g.setColor(new Color(0.0f, 0.0f, 0.0f, visibility));
        g.fillRoundRect(1, 1, width - 2, height - 2, 10, 10);

        // Draw arrow
        g.setColor(Color.WHITE);

        int[] arrowX = new int[] {width - 17, width - 7, width - 12};
        int[] arrowY = new int[] {height - 12, height - 12, height - 7};
        g.fillPolygon(arrowX, arrowY, arrowX.length);
      } finally {
        g.dispose();
      }
    }
  }
Ejemplo n.º 2
0
  public void paintComponent(Graphics g) {
    Graphics2D g2d = (Graphics2D) g.create();
    g2d.setStroke(new BasicStroke(1.0f));

    if (isOpaque()) {
      g2d.setColor(getBackground());
      g2d.fillRect(0, 0, getWidth(), getHeight());
    }

    g2d.setColor(Color.black);
    g2d.drawLine(0, frameHeight / 2, frameWidth, frameHeight / 2);
    g2d.drawLine(frameWidth / 2, 0, frameWidth / 2, frameHeight);

    for (int i = unityX; i < frameWidth / 2; i += unityX) {
      g2d.drawLine(
          frameWidth / 2 + i, frameHeight / 2 - 3, frameWidth / 2 + i, frameHeight / 2 + 3);
      g2d.drawLine(
          frameWidth / 2 - i, frameHeight / 2 - 3, frameWidth / 2 - i, frameHeight / 2 + 3);
    }

    for (int i = unityY; i < frameHeight / 2; i += unityY) {
      g2d.drawLine(
          frameWidth / 2 - 3, frameHeight / 2 + i, frameWidth / 2 + 3, frameHeight / 2 + i);
      g2d.drawLine(
          frameWidth / 2 - 3, frameHeight / 2 - i, frameWidth / 2 + 3, frameHeight / 2 - i);
    }

    g2d.setColor(Color.blue);
    function.drawFunctionToGraphic(g2d, frameWidth, frameHeight, unityX, unityY);

    paintCurrentMethodState(g2d);

    g2d.dispose();
  }
Ejemplo n.º 3
0
 /**
  * Paint a background for all groups and a round blue border and background when a cell is
  * selected.
  *
  * @param g the <tt>Graphics</tt> object
  */
 public void paintComponent(Graphics g) {
   Graphics g2 = g.create();
   try {
     internalPaintComponent(g2);
   } finally {
     g2.dispose();
   }
   super.paintComponent(g);
 }