/**
   * Check that the user has properly selected a target node for this tool
   *
   * <p>
   *
   * @return The phase progress message or <CODE>null</CODE> to abort early.
   * @throws PipelineException If unable to validate the given user input.
   */
  public synchronized String collectPhaseInput() throws PipelineException {
    if ((pPrimary == null) || (pSelected.size() != 1))
      throw new PipelineException("Please selected one node only.");

    // folder = nPath.getParent();
    // assetName = nPath.getName();
    Path nPath = new Path(pPrimary);
    nPath = nPath.getParentPath().getParentPath();

    if (!nPath.toString().matches(assetPattern))
      throw new PipelineException(
          "This tool only works on assets." + nPath.toString() + " " + nPath.toOsString());

    // if(!pPrimary.matches(matPattern))
    // throw new PipelineException("This tool will only work on a lgt node!");

    File errFile;
    try {
      errFile = File.createTempFile("MaterialsCheckOut", ".err", PackageInfo.sTempPath.toFile());
      err = new PrintWriter(errFile);
      FileCleaner.add(errFile);
    } catch (IOException e) {
      e.printStackTrace();
    }

    NodeStatus status = pSelected.get(pPrimary);
    NodeID nodeID = status.getNodeID();
    pUser = nodeID.getAuthor();
    pView = nodeID.getView();

    OverallNodeState state = status.getHeavyDetails().getOverallNodeState();
    JToolDialog tool = new JToolDialog("MaterialsCheckOut", new JPanel(), "Continue");
    if (!state.equals(OverallNodeState.Identical)) {
      JConfirmDialog dialog =
          new JConfirmDialog(
              tool,
              "This node is different from the checked in node. Do you want to continue with this check out?");
      dialog.setVisible(true);
      if (!dialog.wasConfirmed()) {
        return null;
      } // end if
    } // end if

    return "...Sing Hallelujah!";
  }
Ejemplo n.º 2
0
  /**
   * Updates the asset references for a shot within Maya and then in pipeline.
   *
   * @param shotName The name of the shot being processed.
   * @param pRemoveRef The list of assets being dereferenced from the shot.
   * @param pReplaceRef The list of assets being referenced into the shot.
   * @param nameMap
   */
  private void editShotReferences(
      String shotName,
      NodeMod targetMod,
      TreeSet<String> pRemoveRef,
      TreeSet<String> pReplaceRef,
      TreeMap<String, String> nameMap)
      throws PipelineException {
    logLine("Editing shot: " + shotName);
    boolean anim = !shotName.matches(lgtPattern);

    /* writing the mel script */
    if (anim) {
      File script = null;
      try {
        script = File.createTempFile("UpdateAssetGUI.", ".mel", PackageInfo.sTempPath.toFile());
        FileCleaner.add(script);
      } // end try
      catch (IOException ex) {
        throw new PipelineException(
            "Unable to create the temporary MEL script used to collect "
                + "texture information from the Maya scene!");
      } // end catch

      try {
        PrintWriter out = new PrintWriter(new BufferedWriter(new FileWriter(script)));

        for (String asset : pReplaceRef) {
          String nameSpace;
          if (asset.endsWith(lr))
            nameSpace = nameMap.get(getShortName(asset.substring(0, asset.length() - 3)));
          else {
            System.err.println("This should not be happening, a hi res asset in a lo-res node.");
            continue;
            // nameSpace = nameMap.get(getShortName(asset));
          }
          out.println("print (\"referencing file: $WORKING" + asset + ".ma\");");
          out.println(
              "file -reference -namespace \"" + nameSpace + "\" \"$WORKING" + asset + ".ma\";");
        } // end for

        for (String asset : pRemoveRef) {
          out.println("print (\"dereferencing file: $WORKING" + asset + ".ma\");");
          out.println("file -rr \"$WORKING" + asset + ".ma\";");
        } // end for

        out.println("// SAVE");
        out.println("file -save;");

        out.close();
      } // end try
      catch (IOException ex) {
        throw new PipelineException(
            "Unable to write the temporary MEL script(" + script + ") used add the references!");
      } // end catch

      NodeID targetID = new NodeID(w.user, w.view, shotName);
      // NodeStatus targetStat = mclient.status(targetID);

      /* run Maya to collect the information */
      try {

        Path targetPath = getNodePath(shotName);
        ArrayList<String> args = new ArrayList<String>();
        args.add("-batch");
        args.add("-script");
        args.add(script.getPath());
        args.add("-file");
        args.add(targetPath.toOsString());

        Path wdir = new Path(PackageInfo.sProdPath.toOsString() + targetID.getWorkingParent());

        TreeMap<String, String> env =
            mclient.getToolsetEnvironment(
                w.user, w.view, targetMod.getToolset(), PackageInfo.sOsType);

        Map<String, String> nenv = env;
        String midefs = env.get("PIPELINE_MI_SHADER_PATH");
        if (midefs != null) {
          nenv = new TreeMap<String, String>(env);
          Path dpath = new Path(new Path(wdir, midefs));
          nenv.put("MI_CUSTOM_SHADER_PATH", dpath.toOsString());
        }

        String command = "maya";
        if (PackageInfo.sOsType.equals(OsType.Windows)) command += ".exe";

        SubProcessLight proc =
            new SubProcessLight("UpdateAssetGUI", command, args, env, wdir.toFile());
        try {
          proc.start();
          proc.join();
          if (!proc.wasSuccessful()) {
            throw new PipelineException(
                "Did not correctly edit the reference due to a maya error.!\n\n"
                    + proc.getStdOut()
                    + "\n\n"
                    + proc.getStdErr());
          } // end if
        } // end try
        catch (InterruptedException ex) {
          throw new PipelineException(ex);
        } // end catch
      } // end try
      catch (Exception ex) {
        throw new PipelineException(ex);
      } // end catch
    }

    /*-edit the references in pipeline once they are done in the file-*/
    BaseAction targetAction = targetMod.getAction();
    for (String asset : pReplaceRef) {
      mclient.link(
          w.user, w.view, shotName, asset, LinkPolicy.Reference, LinkRelationship.All, null);
      if (anim) {
        /*Set the namespaces*/
        String nameSpace = nameMap.get(getShortName(asset.substring(0, asset.length() - 3)));
        System.err.println(nameSpace);
        targetAction.initSourceParams(asset);
        targetAction.setSourceParamValue(asset, "PrefixName", nameSpace);
        targetMod.setAction(targetAction);
      }
    }
    w.mclient.modifyProperties(w.user, w.view, targetMod);

    for (String asset : pRemoveRef) mclient.unlink(w.user, w.view, shotName, asset);

    if (!anim) {
      System.err.println("Queuing the switchLgt node " + shotName);
      mclient.submitJobs(w.user, w.view, shotName, null);
    }
  } // end editShotReferences